Blackmoor

From Great Library of Greyhawk
Jump to navigation Jump to search
Greyhawk Realm
Archbarony of Blackmoor
The arms of Blackmoor, as depicted in the Living Greyhawk Gazetteer (2000).
Region: Bitter North
Ruler: Archbaron Bestmo
Capital: Dantredun (pop. 709)
Major towns: Dantredun, Blackmoor Town (ruined), Egg of Coot (pop. 180?), Tonnsborg (pop. 150)
Provinces: Ten underbaronies (four ruined)
Resources: Walrus ivory, copper, gems
Population: 110,000
Races: Human 37% (FOsb), Orc 20%, Halfling 18%, Elf 10%, Gnome 7%, Half-orc 5%, Half=elf 2%, Other 1%
Languages: Common, Flan, Orcish, Halfling, Elven, Gnomish
Alignments: LN, LE, NE*, CE
Religions: Saint Cuthbert, Gruumsh, Thrym, otherwise unknown
Enemies: Empire of Iuz, Wolf Nomads (sometimes)

Blackmoor, properly known as the Archbarony of Blackmoor, is a political state of the Flanaess.

History[edit | edit source]

Ages ago (certainly before the Twin Cataclysms), the City of the Gods was the heart of a technocracy in what is now Blackmoor. The lords and ladies of the City used a combination of elemental magic and clockwork science to create automatons to perform all menial labor for them. Meanwhile, they devoted their time to art, philosophy, and war.

The end of the age came when the city's automatons were struck down by a plague called "gear madness," or when the city's humanoid inhabitants transformed themselves into constructs themselves. Over the centuries, most of what remained of their civilization was covered by the encroaching Black Ice.

Legend has it that the Northern Adepts of Blackmoor, presumedly a cabal of Ur-Flan sorcerers, created the many mounds and standing stones found throughout the archbarony in order to use the Oerthmagic that steeps the region to constrain the Black Ice.

The accessory College of Wizardry suggests that at some point before the City of the Gods was swallowed by the Ice, Blackmoor was claimed by the Baklunish Empire. By the early days of the Baklunish-Suloise Wars, the region now called Blackmoor was independent of the Baklunish and considered an ally of the Suel Imperium. During this period, the Suel emperor sent the people of Blackmoor an artifact known as the Unquenchable Scepter as a gift.

By the time of the Great Migrations, Blackmoor was inhabited mainly by Flan tribes dwelling in stockadelike hill-forts near the region's numerous hot springs. The first migrants to enter the region were the Zeai, a Suel people related to the Ice Barbarians. They raided the Flan villages, while the Flan raided one another, and heard legends of the City of the Gods and the Egg of Coot, and saw the Black Ice. Soon other peoples learned of these things as well.

Oeridians and some Suloise from the south appeared in Blackmoor, usually in small bands of treasure-seekers. Outcasts of other lands followed them, seeking to create their own domains in this new frontier. These minor barons built the first castles and brought new forms of warfare. The natives were driven to less inhabitable regions such as the bogs, where they encountered Wastri and many joined his growing band of followers. Elsewhere, Ranial the Gaunt organized resistance to the Aerdi, creating the Crown of Blackmoor in an attempt to wield the land's strange Oerthmagic against the invading armies of the Great Kingdom. Ultimately he failed, and the archbarony of Blackmoor became enfiefed to the distant empire of Aerdy, administered by viceroys of Ferrond.

Ferrond took little interest in the archbarony except for the occasional punitive action. They did build the Stornawain Road through the Cold Marshes, but this route was never maintained locally. Eventually Blackmoor became independent due to the apathy of Furyondy and the Great Kingdom, ignored and forgotten. There are rumors of a lich-lord rising to power in Blackmoor in the 300s CY, but the upheaval of the Relentless Horde overwhelmed such talk, the barbarians cutting the archbarony off from the southern lands.

In the 540s CY, the capital of the archbarony, Blackmoor Town, was invaded by the Egg of Coot, destroying both the town and its famous Castle Blackmoor, costing the archbarony the revenue gained from the Dungeoneers' Tax imposed on those who would explore the castle's dungeons. The Egg's orc army made the ruined castle and upper dungeon levels into his stronghold.

New immigrants have arrived in the aftermath of the Greyhawk Wars, fleeing the expansion of Iuz's empire. Teuod Fent, a former ruler of the Bandit Kingdoms, now styles himself baron of Ramshorn, and he has attracted many to his banner through his successful raids on Iuz's slave-trains.

Geography[edit | edit source]

Modern Blackmoor is generally located in the northwestern portion of the Flanaess. It is a small and inhospitable realm lying almost completely within the boundaries of the northern reaches of the Cold Marshes. The Burneal Forest forms a western boundary of sorts, while the Land of Black Ice does the same to the north.

Settlements include the ruins of Blackmoor Town, Broomsage Abbey, Dantredun, the Egg of Coot, Frost Citadel, Glenndour, Kolbenborg, Mosshold, Ramshorn Castle, Stornawane, Trollbar, and Tonnsborg,

People[edit | edit source]

While humans and orcs are the most populous races in the realm, numerous nonhuman creatures can also be found, including the mad qullan shock troops of the Egg of Coot and the savage frost folk and snow goblin raiders from the Land of Black Ice.[1] Additionally, in the vicinity of the City of the Gods, creatures such as nimblewrights can be found.[1][2]

Population[edit | edit source]

As of 591 CY, the population of Blackmoor totaled 110,000 persons. Almost 40% of these inhabitants are humans of predominantly Flan and Oeridian stock, although some Suel and Baklunish can be found as well. Another 20% comprise orcish tribes that roam the region (some under the control of the Egg of Coot, some not). A slightly smaller percentage of halflings is also present, while elves, gnomes, half-orcs, half-elves, and other races make up the remainder of the population in increasingly smaller percentages.

As of 591 CY, the most populous town is Dantredun (pop. 700) on the edge of the Burneal. Blackmoor Town, the original capital of the archbarony, was conquered and destroyed in 541 CY by the "Egg of Coot", a mysterious being with a significant amount of magical power at his disposal. The "town" that serves as the Egg's home contains a number of automata (some reports place the number as high as 200), though very few living beings (if any) reside there.

Religion[edit | edit source]

There is no one significant religion or groups of religions among the inhabitants of Blackmoor. There is such a diversity of peoples, both in terms of race and nation of origin, that no single form of worship holds sway.

Languages[edit | edit source]

The most widely-spoken languages in Blackmoor include Common, Flan, Orcish, Halfling, Elven, and Gnomish.

Government[edit | edit source]

The actual structure of Blackmoor's government is unknown. His Luminous Preponderancy, Archbaron Bestmo of Blackmoor claims the title of "archbaron", and with it, rule over the ten underbaronies of the region. However, Teuod Fent, formerly of the Bandit Kingdoms, has claimed Ramshorn Castle as his own, and with it the title of "baron". Nonhuman tribes also roam the area, though their allegiances are usually only to themselves.

The national capital is Dantredun (the seat of Bestmo's power).

Heraldry[edit | edit source]

Blackmoor's coat of arms is blazoned thus: Per fess gules and water proper, a tower on a hill, all sable.

Economy[edit | edit source]

Resources[edit | edit source]

Blackmoor has few resources, but is noted for producing walrus ivory, salt fish, copper, furs, and average-quality gems.

Currency[edit | edit source]

Blackmoor has no mint and does not currently have a standard system of coinage. Explorers, however, have found many standard coinage types (gold, silver, and copper pieces) in odd shapes and sizes, and for the most part, these are used as "standard" currency throughout the realm.

Transportation[edit | edit source]

Military[edit | edit source]

The militias of Blackmoor's small underbaronies are typically leather-armored villagers carrying slings, shortspears, or longbows. The archbaron's personal guard consists of perhaps 60 "knights" (heavy cavalry, but actually little more than bandits), and heavy and medium infantry made up of several hundred human and orcish soldiers, mercenaries paid for with the archbaron's personal funds to help defend the archbarony from the Wolf Nomads and the Empire of Iuz. All the archbaron's troops are quartered in the town of Dantredun. Many more nonhuman troops can be called up from the surrounding area.

Creative origins[edit | edit source]

The original Blackmoor began life in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become D&D. Though published in booklet form by Tactical Studies Rules (TSR) in 1975 as the second supplement to D&D (the first being Greyhawk), Blackmoor actually predates Greyhawk as an ongoing game (or "campaign"). Before that, "real-world" locations had traditionally been the setting for wargaming. Also, Arneson originated the concept of the "dungeon adventure" before D&D - a fact which Gary Gygax acknowledged in the foreword to the Blackmoor supplement.

Blackmoor as a location within the Greyhawk setting came about both as an inside-joke by Gygax,[citation needed] and as a way for him to acknowledge his fellow writers' creations[citation needed] (Len Lakofka's Lendore Isles occupy a similar position in the world). Having certain locations exist across multiple DM's campaign settings also became a convenient way to explain how player characters such as Mordenkainen (Gygax's character) and Robilar (Robert J. Kuntz's character) could be adventuring in Blackmoor's City of the Gods at one sitting, while exploring the dungeons of Castle Greyhawk the next. Gary Gygax made clear, however, that the location on Oerth is not the same as the Blackmoor created by Dave Arneson, especially his later works developing that campaign.[3]

Gallery[edit | edit source]

Maps[edit | edit source]

References[edit | edit source]

Citations[edit | edit source]

  1. a b "Raiders of the Black Ice". Dungeon #115 (Oct 2004), p.16-35
  2. "The Clockwork Fortress". Dungeon #126 (Sep 2005), p.42-61
  3. Gary Gygzx. Q&A with Gary Gygax. ENWorld, 2006-05-29. Retrieved on 17 August 2022. "The Blackmoor on the Oerick maps is certainly not the same as Dave Arneson's campaign setting. I liked its ring, so put it onto the map as I was making up names for the various states."

Bibliography[edit | edit source]

  • Arneson, Dave. Dungeons & Dragons Supplement II: Blackmoor. Lake Geneva, WI: TSR, 1975.
  • Baur, Wolfgang. "The Clockwork Fortress." Dungeon #126. Bellevue, WA: Paizo Publishing, 2004.
———. "Raiders of the Black Ice." Dungeon #115. Bellevue, WA: Paizo Publishing, 2004.
———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.

Encyclopedia Greyhawkania Index

The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Blackmoor - Dungeons & Dragons Book V Adventure El Raja Key Archive (Standard Edition) 284
Blackmoor - Dungeons & Dragons Book V Adventure Monster Manual 1, AD&D 1e 4
Blackmoor Bay Geographical feature Bay, Living Greyhawk Gazetteer 34, 148
Blackmoor Campaign Adventure Greyhawk: Supplement I, OD&D 3
Blackmoor Town Settlement Blackmoor, Capital, Ruins, Different Worlds Magazine #42 Insert (M1, M4)
Blackmoor Town Settlement Blackmoor, Capital, Ruins, Living Greyhawk Gazetteer 34, 35
Blackmoor Town Settlement Blackmoor, Capital, Ruins, The World of Greyhawk Fantasy World Setting (Folio) 9
Blackmoor, Castle Settlement Defensive Structure, Dragon magazine #006 22, 23
Blackmoor, Castle Settlement Defensive Structure, Dragon magazine #007 28, 29
Blackmoor, Castle Settlement Defensive Structure, Different Worlds Magazine #42 Insert (M4)
Blackmoor, Castle Settlement Defensive Structure, El Raja Key Archive (Standard Edition) 11, 166
Blackmoor, Castle Settlement Defensive Structure, Greyhawk Adventures 100
Blackmoor, Castle Settlement Defensive Structure, Living Greyhawk Gazetteer 34, 35
Blackmoor, Crown of Item Artifact, Encyclopedia Magica - Volume I 332
Blackmoor, Crown of Item Artifact, Greyhawk Adventures 78
Blackmoor, Crown of Item Artifact, Living Greyhawk Gazetteer 34, 35
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Artifact of Evil 7, 343
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), LT2 Crypt of Lyzandred the Mad 41
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), College of Wizardry 9
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #057 13
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #209 11
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #241 48
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #256 45
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #264 49
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #265 57, 58
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #294 94
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #315 51, 53, 54
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dragon magazine #359 74, 75
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Dungeon magazine #077 37
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Different Worlds Magazine #42 Insert (M4)
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), El Raja Key Archive (Standard Edition) 11, 12, 13, 14, 58, 164, 166, 210, 229, 284
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), From the Ashes: Atlas of the Flanaess 23, 60, 62
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), From the Ashes: References Card #2
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), From the Ashes: References Card #8
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Greyhawk Adventures 78, 82, 100
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Living Greyhawk Gazetteer IC, 3, 33, 34, 35, 62, 85, 133, 139, 148, 154
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Living Greyhawk Journal #0 6
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Living Greyhawk Journal #1 22
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Living Greyhawk Journal #2 4
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Living Greyhawk Journal #4 26
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Player's Guide to Greyhawk 6
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Return of the Eight 62
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), Slavers, AD&D 2e 12
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), T1-4 The Temple of Elemental Evil 6
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), The Adventure Begins 17, 36, 38
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), LT3 The Doomgrinder 14
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), The Scarlet Brotherhood 23
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), The World of Greyhawk Fantasy World Setting (Folio) IC, 2, 9, 21, 23
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), WGR5 Iuz the Evil 64, 66
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), World of Greyhawk boxed set (1983) 20, 51, 56, 60, IBC
Blackmoor, kingdom of Kingdom (576 pop: 25000), (591 pop: 110000), World of Greyhawk boxed set (1983) 17
Blackmoor, Northern Adepts of old People Group Living Greyhawk Gazetteer 34
Blackmoor, Queens Ragalia of Item Artifact, LT3 The Doomgrinder 14
Blackmoorian Rhymes (General) Rules Feat/Proficiency/Skill, Dragon magazine #315 51
Crown of Blackmoor Item Reference SEE Blackmoor, Crown of
Grey Dragon of Blackmoor Non-player character Different Worlds Magazine #43 Insert (M2)
Paints of Blackmoor Item Greyhawk Adventures 82, 83