Obad-Hai

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Greyhawk Divinity
Obad-Hai
Obad-Hai, the Shalm, as depicted in Deities and Demigods (2002).
Names and titles
Alias(es):The Shalm
General information
Portfolio:Nature, Woodlands, Freedom, Hunting, Beasts[1]
Home:Concordant Domain of the Outlands
Alignment:Neutral
Race:Human
Gender:Male
Class:Druid 10/Cleric 20
Symbol:An oak leaf; or mask of leaves
Rules items
Domains:Air, Animal, Earth, (Fate)[2], Fire, Plant, Water, Weather, Nature[3], (Hunt)[4]
Divine rank:Intermediate

Obad-Hai (oh-bod-high[5] or OH-bahd HI)[6] is a deity of Nature, Woodlands, Freedom, Hunting, and Beasts—one of the most ancient known. He is also considered the god of summer by the Flan. Originally a Flan deity, Obad-Hai is most favored by druids and other nature priests. His holy symbol is a mask of oak leaves and acorns.

Description

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Obad-Hai is most often depicted as a lean and weathered older man of indeterminate age, dressed in brown or russet.[7] He carries a wooden staff called the Shalmstaff,[6] and is known for playing a woodwind instrument called a shalm or shawm.[8][1][6] Obad-Hai can appear as a human, dwarf, gnome, or halfling, and has worshipers among all four races. He is also depicted in the forms of various animals or fey.[8]

Relationships

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Obad-Hai has an unfriendly rivalry with Ehlonna, and is the sworn enemy of Phyton.[6] He is an enemy of the vile nature deity Karaan. The Shalm is often grouped with Beory and Berei among the agricultural gods of the Flan.

Realm

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"The Deities & Demigods of the World of Greyhawk" in Dragon #69 explains that the home plane of Obad-hai is the Prime Material Plane.[8][1][9]

A chart on page 180 of the Planescape reference book On Hallowed Ground (1996) gives his realm the name of "The Hidden Wood", which can be found on the plane of the Outlands.[10] This information is also found in a table in Warriors of Heaven (1999).[11]

The Hidden Wood of Obad-Hai is a patchwork of thick woods, open glades, and rolling fields. Explorers' notes place the Hidden Wood in several specific locations in the Outlands, often near the gate-towns of Fortitude or Faunel. It's rarely found at all except by travelers who become lost in the woods, and by those souls who were dedicated to the Shalm during their mortal lives.

Obad-Hai's domain is nature in all its forms: wild and tamed, savage and domesticated. All four seasons exist simultaneously in balance within the Shalm's realm. In the space of a quarter-mile, snowfields give way to forests draped in fall color next to orchards heavy with fruit and newly plowed fields. Creatures encountered within the Hidden Wood tend to be axiomatic or anarchic, but include a large number of Prime Material Plane animals, beasts, and plants. These creatures are usually hostile to travelers, an attitude that Obad-Hai encourages.

The Shalm has changed the magic traits within his realm. Spells cast by druids here are enhanced, and all spells targeting animals or plants are heightened. He has the power to make other changes to the traits of his realm if he wishes.

Petitioners serving Obad-Hai appear human and have the abilities of typical Outlandish petitioners. In addition, they gain the ability to speak with animals and plants at will. Petitioners are often gardening, herding, hunting, pruning, planting, or harvesting. Great feasts are common within the Shalm's realm.

Dogma

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Obad-Hai teaches that one should live in harmony with nature, and that those who would damage the natural balance deserve swift vengeance. Obad-Hai's faith is colder and less compassionate than Ehlonna's, preaching death in balance with life. When followers of the Shalm hunt, they target the weak and sickly first.

Worshipers

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A symbol of Obad-Hai, as depicted in Deities and Demigods (2002).

Obad-Hai is revered by humans, dwarves, fey, gnomes, and halflings. His faith is strong among the Flan tribesmen in the Bright Lands, in Geoff, in the Gran March, among the Rovers of the Barrens, in Stonehold, in Tenh, in the County of Ulek, and in Verbobonc.

Clergy

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"Obad-Hai’s adherents learn to become one with the Shalm in isolation, surrounded by wilderness. Only at the beginning and end of a new cleric’s training does he receive guidance from a senior member of ObadHai’s clergy. The rest of the time is spent living off the land and developing an instinctive connection to Obad-Hai’s will."[5]

Obad-Hai's clerics favor russet-colored clothing and simple quarterstaves. They have no hierarchy; all members are treated as equals.[5] They keep to the wilderness and to themselves, rarely getting involved with society and often living as hermits.[5] Most get along very well with rangers and druids.

Druids

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"Not surprisingly, Obad-Hai counts more druids among his followers than clerics."[12] Many druids of the Old Faith revere Obad-Hai.

Druids of the Shalm are found within the Adri Forest, where they are led by Archdruid Immonara. Archdruid Reynard Yargrove in the Sheldomar Valley is another worshiper of the Shalm.

Temples

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A symbol of Obad-Hai, as depicted in From the Ashes (1993).

Temples of Obad-Hai are wooden structures in rustic settings,[8] almost invariably laden with oak trees.[5] The god's shrines are often stone circles or circles of oaks deep in the wilderness.

The Stone Ring just outside the Free City in the Domain of Greyhawk is often used as a site of worship by druids of Obad-Hai.

Rituals

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"Services are brief and not particularly ritualized. Living flowers, earth, water, and fire are typical service adornments."[8]

Prayers in honor of the Shalm often begin with references to birth and growth and end with references to death and dying. Services involve the consecration of earth, fire, living flowers, and water. Rites in Obad-Hai's name are seasonal, often triggered by events such as the year's first birdsong or snowfall.

Worshipers of Obad-Hai work to protect the wilderness from dangers such as unnatural corruption or cataclysms, or from deforestation by woodcutters.

Holy days and observances

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Worshippers of Obad-Hai consider Midsummer's Night to be the holiest of all. All quarrels between the faith of the Shalm and other sects are set aside, and they join in celebration of the Oerth and the Balance they serve. This is considered the best night to harvest mistletoe.[13]

Artifacts and relics

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The Shalmstaff is Obad-Hai's most well-known artifact. Whenever Obad-Hai releases it from his hand, it immediately flies to the nearest hornwood tree, from whence he can call it again whenever he likes.[1] The Shalmstaff keeps its bearer from needing food or drink, and from ever tiring from walking, for as long as they like. It also makes plants part before the bearer and animals will not harm them.[1][6]

The Armor of Fallen Leaves, as depicted in Complete Divine (2004).

The Singing Stones of Vesve are a very ancient artifact of Obad-Hai taking the form of a stone circle that, according to divination, seems to be waiting angrily for some response.

The Armor of Fallen Leaves is a relic sewn together from actual leaves by Ehlonna and presented as a gift to Obad-Hai during a time when they had better relations.[14]

There are three Staves of the Unyielding Oak. These staves are actually treants who have willingly bound themselves to quarterstaff form in order to aid followers of the Shalm. They have the ability to reassume their treant forms at the command of their wielders.[15]

Myths and legends

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Obad-Hai and the Summer Tree

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According to the ancient traditions of the Old Faith, Obad-Hai is reborn every spring, hatching in the form of a young boy from the fruit of a sapling that grows from his own grave. By summer Obad-Hai takes the form of a strong young man, the Stag King, leading the Wild Hunt against those who would defile Nature. By autumn he has grown into the weathered old man of his standard depictions. When winter begins he is slain by Nerull, who hangs his corpse on the Summer Tree. After seven days, Pelor cuts him down and buries him in the earth, where Beory's tears cause a new sapling to grow, which drops the fruit that hatches into the young Obad-Hai once again in the spring.[16]

In other media

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In the movie Dungeons & Dragons 2: Wrath of the Dragon God, a priest of Obad-Hai is one of the main characters.

Publication history

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First edition

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Obad-Hai was first detailed for the first edition of the Advanced Dungeons & Dragons game in the article "The Deities & Demigods of the World of Greyhawk", by E. Gary Gygax in Dragon #69 (January 1983) with game statistics on page 29 and a description on page 30, including a black-and-white illustration by Jeff Easley.[17] This information is presented again by Gary Gygax in the World of Greyhawk Fantasy Game Setting boxed set (1983), on pages 72-73 of the booklet "A Guide to the World of Greyhawk" with game statistics on pages 44-45 of the "Glossography For the Guide to the World of Greyhawk" booklet.[18]

Second edition

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Obad-Hai was one of the deities described in the From the Ashes boxed set (1992) by Carl Sargent for the Advanced Dungeons & Dragons second edition Greyhawk campaign, appearing with a description and requirements for members of his priesthood on pages 89-90 of the "Atlas of the Flanaess" booklet.[19] The Greyhawk Player's Guide (1998) features a color illustration of his holy symbol on an insert.[20]

Third edition

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Obad-Hai appears as one of the 19 deities worshipped among the common races, by adventurers, and by villains, described in the Dungeons & Dragons third edition Player's Handbook (2000), with notes for Obad-Hai.[21] Obad-Hai's role in the third edition Greyhawk setting was detailed in the Living Greyhawk Gazetteer (2000) by Gary Holian, Erik Mona, Sean K Reynolds, and Frederick Weining, on page 178.[22] He is also discussed in Defenders of the Faith (2001)[23] and its web enhancement Called to Serve (2001).[24] Obad-Hai is described in detail in the third edition Deities and Demigods (2002) by Rich Redman, Skip Williams, and James Wyatt, including game statistics for the deity, as well as his avatar.[25][26]

Third edition v3.5

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Obad-Hai appears in the revised Player's Handbook for the 3.5 edition (2003).[27] His priesthood is further detailed for this edition in Complete Divine (2004) by David Noonan.[12]

Fifth edition

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Obad-Hai is included on the Gods of Greyhawk tables in the Player's Handbook (2014)[28] and the Dungeon Master's Guide (2024).[29]}

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References

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Notes

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Citations

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  1. a b c d e World of Greyhawk Fantasy Game Setting (1983), p.72-73, Guide.
  2. Complete Warrior (2003), p.114.
  3. Player's Handbook (2014), p.295.
  4. "The Wild Hunt".  Dragon #342 (Apr 2006), p.89.
  5. a b c d e Deities and Demigods (2002), p.88.
  6. a b c d e Living Greyhawk Gazetteer (2000), p.178.
  7. Deities and Demigods (2002), p.86.
  8. a b c d e "The Deities of the World of Greyhawk".  Dragon #69 (Jan 1983), p.29-30.
  9. World of Greyhawk Fantasy Game Setting (1983), p.44-45, Glossography.
  10. McComb, Colin. On Hallowed Ground (TSR, 1996)
  11. Warriors of Heaven (1999).
  12. a b Complete Divine (2004), p.116.
  13. The Adventure Begins (1998), p.45.
  14. Complete Divine (2004), p.92.
  15. Complete Divine (2004), p.102.
  16. Druids of the Old Faith. wizards.com. WotC (22 January 2008). Archived from the original on 29 January 2008. Retrieved on 15 August 2026.
  17. Gygax, Gary. "The Deities and Demigods of the World of Greyhawk." Dragon #69 (TSR, 1983)
  18. Gygax, Gary. World of Greyhawk Fantasy Game Setting (TSR, 1983)
  19. Sargent, Carl. From the Ashes (TSR, 1992)
  20. Brown, Anne. Greyhawk Player's Guide (TSR, 1998)
  21. Player's Handbook (2000), p.92.
  22. Living Greyhawk Gazetteer (2000).
  23. Defenders of the Faith (2001), p.35, 36, 72, 78, 92.
  24. Called to Serve (2001) , p.2.
  25. Redman, Rich, Skip Williams, and James Wyatt. Deities and Demigods (Wizards of the Coast, 2002)
  26. Deities and Demigods (2002).
  27. Player's Handbook v3.5 (2003), p.108.
  28. Player's Handbook (2014), p.295.
  29. Player's Handbook (2024), p.148.

Bibliography

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———. World of Greyhawk Fantasy Game Setting. Lake Geneva, WI: TSR, 1983.
This page uses Creative Commons Licensed content from Wikipedia: Obad-Hai (view authors).

Encyclopedia Greyhawkania Index

The Encyclopedia Greyhawkania Index (EGI) is based on previous work of Jason Zavoda through '08, continued by numerous other fans. The EGI article has a list of sources, product names, abbreviations, and a link to the full, downloadable index.

Topic Type Description Product Page/Card/Image

Hidden Wood (Obad-Hai's Realm) Planar Plane/Dimension, On Hallowed Ground 180
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Against The Giants: The Liberation of Geoff 51
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Bastion of Faith 87
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, The City of Greyhawk: Folks, Feuds and Factions 75, 76
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Deities & Demigods, D&D 3.0e 58, 86-88, 213, 214, 215
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Defenders of the Faith, D&D 3.0e 35, 36, 72, 78, 92
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Defenders of the Faith: Web Enhancement (3e) 2
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Dragon magazine #069 29, 30
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Dragon magazine #208 50, 54, 57
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Dragon magazine #209 11
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Dragon magazine #294 77, 78
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Dragon magazine #299 103
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Dragon magazine #AN4 20
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, From the Ashes: Atlas of the Flanaess 51, 68, 89, 90, 96
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, From the Ashes: Campaign Book 44
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, From the Ashes: References Card #4
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Ghosts of Saltmarsh, D&D 5e 18
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Ivid the Undying 22, 70, 71, 74, 77, 109, 111, 113, 115, 139
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Living Greyhawk Gazetteer 19, 37, 48, 49, 94, 108, 112, 116, 117, 131, 139, 140, 164, 169, 178
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Living Greyhawk Journal #0 12
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Living Greyhawk Journal #1 18
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Living Greyhawk Journal #3 17, 27
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Living Greyhawk Journal #5 26
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, On Hallowed Ground 180, 185, 188, 192
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Player's Guide to Greyhawk 5, 19, 21
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Player's Handbook, D&D 3.5e (Premium Edition) 24, 32, 33, 46, 106, 108, 185, 186, 187, 188, 189, 284
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, Slavers, AD&D 2e 8
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, T1-4 The Temple of Elemental Evil 120
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, The Adventure Begins 45, 74, 75
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, The Scarlet Brotherhood 32
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WG6 Isle of the Ape 21, 27
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WG8 Fate of Istus 27, 30, 124
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WGR3 Rary the Traitor 16
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WGR4 The Marklands 31, 53
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WGR5 Iuz the Evil 57
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WGR6 City of Skulls 31
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WGS1 Five Shall Be One 25, 32
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, WGS2 Howl From the North 56
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, World of Greyhawk boxed set (1983) 63, 72, 73
Obad-Hai {The Shalm} Deity The Shalm, Worshipped by: Human (Flan), Native of: Material Plane, World of Greyhawk boxed set (1983) 38, 44
Obad-hai, Sea Grove of (Saltmarsh) Building Religious building, Ghosts of Saltmarsh, D&D 5e 18
Obad-Hai, Silverthorn of Item Artifact, Living Greyhawk Journal #0 12
Sea Grove of Obad-Hai (Saltmarsh) Geographical feature Woods/Forest/Jungle, Ghosts of Saltmarsh, D&D 5e 15(Map), 18
Specialty Priest of Obad-Hai People Group Religious order, From the Ashes: Atlas of the Flanaess 90