<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.greyhawkonline.com/greyhawkwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arsiel</id>
	<title>Great Library of Greyhawk - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.greyhawkonline.com/greyhawkwiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arsiel"/>
	<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/Special:Contributions/Arsiel"/>
	<updated>2026-05-01T19:58:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Treasures_of_Greyhawk&amp;diff=58711</id>
		<title>Treasures of Greyhawk</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Treasures_of_Greyhawk&amp;diff=58711"/>
		<updated>2021-11-29T09:27:00Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: linked to Sword of Azor’alq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Source| fgcolor=|&lt;br /&gt;
image=[[File:TreasuresofGreyhawk01.jpg]]|&lt;br /&gt;
caption=|&lt;br /&gt;
 &lt;br /&gt;
name=&#039;&#039;Treasures of Greyhawk&#039;&#039;|&lt;br /&gt;
type=Module|&lt;br /&gt;
code=WGR2|&lt;br /&gt;
edition=&#039;&#039;AD&amp;amp;D&#039;&#039; 2nd edition|&lt;br /&gt;
author=[[Walter M. Bass]] &#039;&#039;et al&#039;&#039;|&lt;br /&gt;
first published=1992|&lt;br /&gt;
series=|&lt;br /&gt;
class=Canon|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Treasures of Greyhawk&#039;&#039;&#039;&#039;&#039; is an adventure module for the &#039;&#039;[[World of Greyhawk]]&#039;&#039; setting,  written for the second edition &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; rules as the second Greyhawk &#039;reference&#039; module (WGR2).&lt;br /&gt;
&lt;br /&gt;
The storylines of the adventures are loosely connected, set in various locations throughout the [[Flanaess]]. During the various adventures in the book, players can, for example, explore the home of the archmage [[Bigby]], invade a dragon&#039;s lair, travel to the demiplane called The [[Great Maze of Zagyg]], and trade riddles with a sphinx.&lt;br /&gt;
&lt;br /&gt;
As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in the &#039;&#039;World of Greyhawk&#039;&#039;. Such treasures include the &#039;&#039;[[Helm of Selnor]]&#039;&#039;, the &#039;&#039;[[Eye of Nyr Dyv]]&#039;&#039;, the &#039;&#039;[[Face of Xenous]]&#039;&#039;, and the &#039;&#039;[[Sword of Azor’alq]]&#039;&#039;..&lt;br /&gt;
&lt;br /&gt;
==List of adventures==&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
!Title!! Location!! Levels&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;A Little Knowledge&amp;quot; || [[Perrenland]] || 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;[[Bladestar]]&amp;quot; || [[Free City of Greyhawk]]|| 3 - 5&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The Neogi Nest&amp;quot; || Free City of Greyhawk || 6 - 8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The [[Shroud of Karyne]]&amp;quot; || [[Cairn Hills]] || 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Helm of [[Selnor]]&amp;quot; || [[County of Ulek]] || 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Bigby&#039;s Modest Home&amp;quot; || Free City of Greyhawk / [[Veluna]] || 6 - 8&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Terror in the Tropics&amp;quot; || [[Amedio Jungle]] || 8 - 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;On the Town&amp;quot; || [[Jetsom Isle]] || 8 - 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Crossing Into Steel&amp;quot; || [[Shield Lands]] || 7 - 9&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Face of [[Xenous]]&amp;quot; || Free City of Greyhawk || 8 - 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;[[Well of All Heals]]&amp;quot; || [[Sunndi]] || Any&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The Wizard Isn&#039;t Home&amp;quot; || South Shore of the [[Nyr Dyv]] || 5 - 7&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;All For a Hat&amp;quot; || [[County of Urnst]] || 10 - 12&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;A Sword for a Hero&amp;quot; || [[Crystalmist Mountains]] || 17 - 19 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
*Bass, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;Treasures of Greyhawk&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3. &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series] at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Sulphacitezus01.jpg&amp;diff=58710</id>
		<title>File:Sulphacitezus01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Sulphacitezus01.jpg&amp;diff=58710"/>
		<updated>2021-11-29T09:20:42Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Arsiel uploaded a new version of File:Sulphacitezus01.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Sulphacitezus01.jpg&amp;diff=58709</id>
		<title>File:Sulphacitezus01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Sulphacitezus01.jpg&amp;diff=58709"/>
		<updated>2021-11-29T09:14:39Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58708</id>
		<title>Sword of Azor&#039;alq</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58708"/>
		<updated>2021-11-29T09:06:34Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| image         = &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &#039;&#039;The Sword of Azor’alq&#039;&#039;&lt;br /&gt;
| first         = [[Treasures of Greyhawk]]&lt;br /&gt;
| location      = In the lair of the Red Wyrm Sulphacitezus located in the Crystalmist mountains.&lt;br /&gt;
| type          = Powerful sentient long sword&lt;br /&gt;
| body          = &lt;br /&gt;
| communication = Azor&#039;alq speaks Elvish and can communicate telepathically with its wielder.&lt;br /&gt;
| languages     = Elvish&lt;br /&gt;
| alignment     = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a magic item.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sword is very proud and only wants to be wielded by important people, preferring barons and kings.&lt;br /&gt;
It expects to be carried in a jewel bedecked scabbard and its powerful ego will try to compel its wielder to search out powerful evil extra planar creatures and destroy them. It especially hates fiends of all sorts. It has a number of magical properties to help it fulfil its mission, it can sense evil and invisible creatures, give flight and disintegrate evil outerplanar creatures.  &lt;br /&gt;
==History==&lt;br /&gt;
The sword was once the possession of the famous Elvish warrior [[Lerel Lethariel]], it disappeared when Lerel fel to an ancient red wyrm in the [[Crystalmist Mountains]]. The ancient red wyrm, [[Sulphacitezus]] took the blade for its hoard and that&#039;s were it remains until this day. If there is a link with the deity [[Azor&#039;alq]] only He knows.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series]&#039;&#039; at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*Baas, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;[[Treasures of Greyhawk]]&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58707</id>
		<title>Sword of Azor&#039;alq</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58707"/>
		<updated>2021-11-29T09:05:56Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| image         = &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &#039;&#039;The Sword of Azor’alq&#039;&#039;&lt;br /&gt;
| first         = [[Treasures of Greyhawk]]&lt;br /&gt;
| location      = In the lair of the Red Wyrm Sulphacitezus located in the Crystalmist mountains.&lt;br /&gt;
| type          = Powerful sentient long sword&lt;br /&gt;
| body          = &lt;br /&gt;
| communication = Azor&#039;alq speaks Elvish and can communicate telepathically with its wielder.&lt;br /&gt;
| languages     = Elvish&lt;br /&gt;
| alignment     = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a magic item.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sword is very proud and only wants to be wielded by important people, preferring barons and kings.&lt;br /&gt;
It expects to be carried in a jewel bedecked scabbard and its powerful ego will try to compel its wielder to search out powerful evil extra planar creatures and destroy them. It especially hates fiends of all sorts. It has a number of magical properties to help it fulfil its mission, it can sense evil and invisible creatures, give flight and disintegrate evil outerplanar creatures.  &lt;br /&gt;
==History==&lt;br /&gt;
The sword was once the possession of the famous Elvish warrior Lerel Lethariel, it disappeared when Lerel fel to an ancient red wyrm in the [[Crystalmist Mountains]]. The ancient red wyrm, [[Sulphacitezus]] took the blade for its hoard and that&#039;s were it remains until this day. If there is a link with the deity [[Azor&#039;alq]] only He knows.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series]&#039;&#039; at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*Baas, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;[[Treasures of Greyhawk]]&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58706</id>
		<title>Sword of Azor&#039;alq</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58706"/>
		<updated>2021-11-29T09:03:44Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| image         = &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &#039;&#039;The Sword of Azor’alq&#039;&#039;&lt;br /&gt;
| first         = [[Treasures of Greyhawk]]&lt;br /&gt;
| location      = In the lair of the Red Wyrm Sulphacitezus located in the Crystalmist mountains.&lt;br /&gt;
| type          = Powerful sentient long sword&lt;br /&gt;
| body          = &lt;br /&gt;
| communication = Azor&#039;alq speaks Elvish and can communicate telepathically with its wielder.&lt;br /&gt;
| languages     = Elvish&lt;br /&gt;
| alignment     = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a magic item.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sword is very proud and only wants to be wielded by important people, preferring barons and kings.&lt;br /&gt;
It expects to be carried in a jewel bedecked scabbard and its powerful ego will try to compel its wielder to search out powerful evil extra planar creatures and destroy them. It especially hates fiends of all sorts. It has a number of magical properties to help it fulfil its mission, it can sense evil and invisible creatures, give flight and disintegrate evil outerplanar creatures.  &lt;br /&gt;
==History==&lt;br /&gt;
The sword was once the possession of the famous Elvish warrior Lerel Lethariel, it disappeared when Lerel fel to an old red wyrm in the [[Crystalmist Mountains]]. If there is a link with the deity [[Azor&#039;alq]] only He knows.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series]&#039;&#039; at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*Baas, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;[[Treasures of Greyhawk]]&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58705</id>
		<title>Sword of Azor&#039;alq</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58705"/>
		<updated>2021-11-29T09:02:11Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| image         = &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &#039;&#039;The Sword of Azor’alq&#039;&#039;&lt;br /&gt;
| first         = [[Treasures of Greyhawk]]&lt;br /&gt;
| location      = In the lair of the Red Wyrm Sulphacitezus located in the Crystalmist mountains.&lt;br /&gt;
| type          = Powerful sentient long sword&lt;br /&gt;
| body          = &lt;br /&gt;
| communication = Azor&#039;alq speaks Elvish and can communicate telepathically with its wielder.&lt;br /&gt;
| languages     = Elvish&lt;br /&gt;
| alignment     = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a magic item.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sword is very proud and only wants to be wielded by important people, preferring barons and kings.&lt;br /&gt;
It expects to be carried in a jewel bedecked scabbard and its powerful ego will try to compel its wielder to search out powerful evil extra planar creatures and destroy them. It especially hates fiends of all sorts. It has a number of magical properties to help it fulfil its mission, it can sense evil and invisible creatures, give flight and disintegrate evil outerplanar creatures.  &lt;br /&gt;
==History==&lt;br /&gt;
The sword was once the possession of the famous Elvish warrior Lerel Lethariel, it disappeared when Lerel fel to an old red wyrm in the [[Crystalmist mountains]]. If there is a link with the deity [[Azor&#039;alq]] only He knows.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series]&#039;&#039; at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*Baas, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;[[Treasures of Greyhawk]]&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58704</id>
		<title>Sword of Azor&#039;alq</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58704"/>
		<updated>2021-11-29T09:00:26Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| image         = &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &#039;&#039;The Sword of Azor’alq&#039;&#039;&lt;br /&gt;
| first         = [[Treasures of Greyhawk]]&lt;br /&gt;
| location      = In the lair of the Red Wyrm Sulphacitezus located in the Crystalmist mountains.&lt;br /&gt;
| type          = Powerful sentient long sword&lt;br /&gt;
| body          = &lt;br /&gt;
| communication = Azor&#039;alq speaks Elvish and can communicate telepathically with its wielder.&lt;br /&gt;
| languages     = Elvish&lt;br /&gt;
| alignment     = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a magic item.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sword is very proud and only wants to be wielded by important people, preferring barons and kings.&lt;br /&gt;
It expects to be carried in a jewel bedecked scabbard and its powerful ego will try to compel its wielder to search out powerful evil extra planar creatures and destroy them. It especially hates fiends of all sorts. It has a number of magical properties to help it fulfil its mission, it can sense evil and invisible creatures, give flight and disintegrate evil outerplanar creatures.  &lt;br /&gt;
==History==&lt;br /&gt;
The sword was once the possession of the famous Elvish warrior Lerel Lethariel, it disappeared when Lerel fel to an old red wyrm in the Crystalmist mountains. If there is a link with the deity [[Azor&#039;alq]] only He knows.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series]&#039;&#039; at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*Baas, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;[[Treasures of Greyhawk]]&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58703</id>
		<title>Sword of Azor&#039;alq</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sword_of_Azor%27alq&amp;diff=58703"/>
		<updated>2021-11-29T08:57:43Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created new page using template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
| image         = &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &#039;&#039;The Sword of Azor’alq&#039;&#039;&lt;br /&gt;
| first         = [[Treasures of Greyhawk]]&lt;br /&gt;
| location      = In the lair of the Red Wyrm Sulphacitezus located in the Crystalmist mountains.&lt;br /&gt;
| type          = Powerful sentient long sword&lt;br /&gt;
| body          = &lt;br /&gt;
| communication = Azor&#039;alq speaks Elvish and can communicate telepathically with its wielder.&lt;br /&gt;
| languages     = Elvish&lt;br /&gt;
| alignment     = Neutral Good&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a magic item.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sword is very proud and only wants to be wielded by important people, preferring barons and kings.&lt;br /&gt;
It expects to be carried in a jewel bedecked scabbard and its powerful ego will try to compel its wielder to search out powerful evil extra planar creatures and destroy them. It especially hates fiends of all sorts. It has a number of magical properties to help it fulfil its mission, it can sense evil and invisible creatures, give flight and disintegrate evil outerplanar creatures.  &lt;br /&gt;
==History==&lt;br /&gt;
The sword was once the possession of the famous Elvish warrior Lerel Lethariel, it disappeared when Lerel fel to an old red wyrm in the Crystalmist mountains. If there is a link with the deity Azor&#039;alq only He knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*&#039;&#039;[http://tsr.bothgunsblazing.com/gh/gh-wgr2.htm Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;TSR Archive&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[http://www.acaeum.com/ddindexes/modpages/wgr.html World of Greyhawk Reference Series]&#039;&#039; at the Acaeum.com.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[https://www.dmsguild.com/product/17428/WGR2-Treasures-of-Greyhawk-2e?term=treasu Treasures of Greyhawk]&#039;&#039; at the &#039;&#039;Dungeon Masters Guild&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Canonical sources]]{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*Baas, Walter M., &#039;&#039;et al&#039;&#039;. &#039;&#039;[[Treasures of Greyhawk]]&#039;&#039;. Lake Geneva, WI: TSR, 1992. ISBN 1-56076-366-3.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58432</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58432"/>
		<updated>2021-11-22T09:45:11Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|name         = &lt;br /&gt;
|image        = [[Image:MistWolf01.gif|250px]]&lt;br /&gt;
|caption      = A mist wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
|alt_spelling = &lt;br /&gt;
|alignment    = Lawful Good&lt;br /&gt;
|type         = Magical beast&lt;br /&gt;
|subtype      = &lt;br /&gt;
|first        = MC5 &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1990).&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;mist wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
[[File:MistWolf02.png|thumb|250px|A mist wolf from the 1991 &#039;&#039;[[Trading Cards]]&#039;&#039;, art by Jeff Easley.{{cite card|1991|299}}]] &lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.  Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
&lt;br /&gt;
===Environment===&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Mist wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, mist wolves protect travelers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, mist wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal number of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of mist wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it.&lt;br /&gt;
&lt;br /&gt;
==Publishing History==&lt;br /&gt;
The art by Jeff Easley from the cover of &#039;&#039;MC5: Greyhawk Adventures Appendix&#039;&#039; was also used in the 1991 [[Trading Cards|Trading Card]] line, for card #299{{cite card|1991|299}}, Mist Wolf.  The same art was later used on &#039;&#039;Spellfire&#039;&#039; card #175 of 400.{{csb|Spellfire Reference Guide|155}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:MistWolf03.png|Back of [[Trading Cards|trading card]] #299{{cite card|1991|299}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
===Bibliography===&lt;br /&gt;
* Boucher, Grant, , William W. Connors, Skip Williams, et al. MC5 &#039;&#039;Monstrous Compendium Greyhawk Adventures Appendix&#039;&#039;. Lake Geneva, WI: TSR, 1990. Item code TSR2107.&lt;br /&gt;
* Nesmith, Bruce and Tim Beach. &#039;&#039;Spellfire Reference Guide&#039;&#039;. Lake Geneva, WI: TSR, 1995. Item code TSR1133.&lt;br /&gt;
===Encyclopedia Greyhawkania Index===&lt;br /&gt;
The Index is based on previous work of Jason Zavoda through &#039;08, and his work as continued and updated by a French fan group, Eric Johnson, Richard DiIola, Jason &amp;quot;PupickDad&amp;quot; Jaobson, and numerous other fans over the years. &amp;lt;br /&amp;gt;&lt;br /&gt;
The wiki page for the [[Encyclopedia Greyhawkania Index|EGI]] has a list of sources, full product names, abbreviations, and a link to the full, downloadable index.  &lt;br /&gt;
Please visit the [https://greyhawkonline.com/encyclopediagreyhawkania/database/ Edit Encyclopedia Index] page to contribute to the wiki database.&lt;br /&gt;
{{#get_db_data: &lt;br /&gt;
db=index-db&lt;br /&gt;
|from=index_data&lt;br /&gt;
|where=Topic LIKE &#039;%Mist%&#039; AND TOPIC like &#039;%Wolf%&#039;&lt;br /&gt;
|order by=Topic&lt;br /&gt;
|limit=500&lt;br /&gt;
|data=Description=Description,Product=Product,PageCardImage=PageCardImage,Topic=Topic,Type=Type&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 30%&amp;quot;| Topic &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot;| Type&lt;br /&gt;
! style=&amp;quot;width: 15%&amp;quot;| Description&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot;| Product &lt;br /&gt;
! style=&amp;quot;width: 15%&amp;quot;| Page/Card/Image &lt;br /&gt;
{{#for_external_table:&amp;lt;nowiki/&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} {{{Topic}}} &lt;br /&gt;
{{!}} {{{Type}}} &lt;br /&gt;
{{!}} {{{Description}}} &lt;br /&gt;
{{!}} {{{Product}}}&lt;br /&gt;
{{!}} {{{PageCardImage}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Crypt_thing&amp;diff=58431</id>
		<title>Crypt thing</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Crypt_thing&amp;diff=58431"/>
		<updated>2021-11-22T09:42:20Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created new page using template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Creature&lt;br /&gt;
|name         = &lt;br /&gt;
|image        = [[Image:CryptThing02.jpg|250px]]&lt;br /&gt;
|caption      = A Crypt Thing, as depicted in &#039;&#039;Fiend Folio&#039;&#039; (2003).&lt;br /&gt;
|alt_spelling = &lt;br /&gt;
|alignment    = Neutral&lt;br /&gt;
|type         = Undead&lt;br /&gt;
|subtype      = &lt;br /&gt;
|first        = &#039;&#039; Fiend Folio. (TSR Hobbies).&#039;&#039; (1981).&lt;br /&gt;
}}&lt;br /&gt;
A Crypt Thing looks like a skeleton, but is always dressed in a flowing brown or black robe. Their red eyes have an hypnotic quality to them.  &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
Crypt things are undead creatures that guard tombs, graves, and corpses. Two types of crypt things can be found - ancestral and summoned. The former type are &amp;quot;natural&amp;quot; creatures, while the others are called into existence by a powerful wizard or priest.&lt;br /&gt;
===Environment===&lt;br /&gt;
Crypt things are not a natural part of our world; they have no organized society or culture. They are found wherever tombs and crypts are located.&lt;br /&gt;
&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
They look like skeletons with dark robes and glowing red eyes.&lt;br /&gt;
A crypt thing exists only to protect the bodies of those who have been laid to rest in its lair. It acts only to defend its crypt. Should grave robbers or vandals seek to enter and profane the sanctity of its tomb, the crypt thing becomes instantly animated.&lt;br /&gt;
&lt;br /&gt;
A crypt thing&#039;s first line of defence is a powerful variety of teleportation, which it can cast once on any given group of adventurers. Each of those attacked with this spell must resist it or be instantly transported away from the crypt.&lt;br /&gt;
==Society==&lt;br /&gt;
The most common crypt thing is the summoned variety. They are created through the use of a 7th level Necromantic spell. In very rare cases someone who was a protector in life can rise again in death to keep protecting the families tomb and honoured dead.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Neutral. These undead do not hate the living they just want to protect their assigned tombs from graverobbers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Publishing History==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CryptThing01.jpg&lt;br /&gt;
File:CryptThing03.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
===Bibliography===&lt;br /&gt;
* Boucher, Grant, , William W. Connors, Skip Williams, et al. MC5 &#039;&#039;Monstrous Compendium Greyhawk Adventures Appendix&#039;&#039;. Lake Geneva, WI: TSR, 1990. Item code TSR2107.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Greyhawkania Index===&lt;br /&gt;
The Index is based on previous work of Jason Zavoda through &#039;08, and his work as continued and updated by a French fan group, Eric Johnson, Richard DiIola, Jason &amp;quot;PupickDad&amp;quot; Jaobson, and numerous other fans over the years. &amp;lt;br /&amp;gt;&lt;br /&gt;
The wiki page for the [[Encyclopedia Greyhawkania Index|EGI]] has a list of sources, full product names, abbreviations, and a link to the full, downloadable index.  &lt;br /&gt;
Please visit the [https://greyhawkonline.com/encyclopediagreyhawkania/database/ Edit Encyclopedia Index] page to contribute to the wiki database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing02.jpg&amp;diff=58430</id>
		<title>File:CryptThing02.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing02.jpg&amp;diff=58430"/>
		<updated>2021-11-22T09:08:56Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: DnD 3rd edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
DnD 3rd edition&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free FairUse}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing03.png&amp;diff=58429</id>
		<title>File:CryptThing03.png</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing03.png&amp;diff=58429"/>
		<updated>2021-11-22T09:08:17Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: AD&amp;amp;D 1st edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
AD&amp;amp;D 1st edition&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free FairUse}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing01.jpg&amp;diff=58428</id>
		<title>File:CryptThing01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing01.jpg&amp;diff=58428"/>
		<updated>2021-11-22T09:07:11Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Arsiel uploaded a new version of File:CryptThing01.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing01.jpg&amp;diff=58427</id>
		<title>File:CryptThing01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:CryptThing01.jpg&amp;diff=58427"/>
		<updated>2021-11-22T07:04:15Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:Burle&amp;diff=58426</id>
		<title>Talk:Burle</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:Burle&amp;diff=58426"/>
		<updated>2021-11-21T12:31:50Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created page with &amp;quot;So when one looks at the latest map it&amp;#039;s not that close to the Dreadwood but adjacent to the Silverstand to the North, the Dreadwood is to the East around forty leagues away a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So when one looks at the latest map it&#039;s not that close to the Dreadwood but adjacent to the Silverstand to the North, the Dreadwood is to the East around forty leagues away and the Drowned Forest around sixty leagues to the West.&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:Sewarndt&amp;diff=58425</id>
		<title>Talk:Sewarndt</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:Sewarndt&amp;diff=58425"/>
		<updated>2021-11-21T11:38:47Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Answer to Artharn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tried uploading portrait pic. Showed uploaded but not working in preview or saved page. Can&#039;t work out what error is.&lt;br /&gt;
&lt;br /&gt;
Fixed problem for the moment. The extension of the drawing was Sewarndt01.JPG not Sewarndt01.jpg as in the used syntax on the page.&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sewarndt&amp;diff=58424</id>
		<title>Sewarndt</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Sewarndt&amp;diff=58424"/>
		<updated>2021-11-21T11:37:05Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Fixed picture problem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|image          =[[File:Sewarndt01.JPG|250px]]&lt;br /&gt;
|caption        = Sewarndt, from &#039;&#039;Living Greyhawk&#039;&#039; Adventure NYR1-02 &#039;&#039;You Ain&#039;t From Around Here&#039;&#039;&lt;br /&gt;
|name           = Sewarndt&lt;br /&gt;
|alt_spelling   =&lt;br /&gt;
|title          = Prince, later Emperor of the Nyrond Imperium&lt;br /&gt;
|nickname       = The Black Prince&lt;br /&gt;
|home           = [[Nyrond]]&lt;br /&gt;
|gender         = Male&lt;br /&gt;
|race           = [[Human]]&lt;br /&gt;
|ethnicity      = Oeridian&lt;br /&gt;
|occupation     = &lt;br /&gt;
|class          = Mage (Level 9)&lt;br /&gt;
|alignment      = Neutral (NE)&lt;br /&gt;
|age            = &lt;br /&gt;
|dob            = 560&lt;br /&gt;
|death          = 595&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Prince Sewarndt&#039;&#039;&#039; was a prince of [[Nyrond]], and son of former King [[Archbold III]]. He deposed his brother, [[Lynwerd]], as king at the end of [[594 CY]] to crown himself Emperor of the Nyrond Imperium before being killed in [[595 CY]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Sewarndt was a human mage, 5’ 11&amp;quot; and slim of build. He was pleasantly handsome, with green eyes, brown hair and a fetching smile. In spring 585 CY he was 25 years old.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.94&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Sewarndt was a throwback to the most decadent of [[House Rax]]&#039;s heritage. He was a self-indulgent power seeker.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.68&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic was a specific course of study for Sewarndt, because he could never hope to equal his father and elder brother as a warrior.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.94&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He saw himself as able to become Overking of a [[Great Kingdom]] who could bring Nyrond and [[Almor]] back within its control and rise again to become the only truly great power of the [[Flanaess]]. Sewarndt kept this vision to himself.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.68&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though he was typically neutral, being corrupted by a lust for power made him tend toward neutral evil.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.94&amp;lt;/ref&amp;gt; He had come to want more treasure, more magic, more power, more of everything.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.95&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Sewarndt was a 9th level mage (2nd edition) by spring of [[585 CY]], with abilities Dex 18, Con 15, Int 18, Cha 17, hp 30.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.94&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&lt;br /&gt;
Sewarndt wore a &#039;&#039;ring of protection +3&#039;&#039; and &#039;&#039;boots of speed&#039;&#039;. He had access to the king&#039;s magical treasure trove. He also always wore a &#039;&#039;ring of mind shielding&#039;&#039; and &#039;&#039;ring of invisibility&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;. pp.94-95&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&lt;br /&gt;
In spring 585 CY Sewarndt had delusions of an alliance with Duke Szeffrin that might allow them to march through [[Aerdi]] and overthrow the mad Overking [[Ivid V]] in [[Rauxes]]. He spread rumors of Lynwerd&#039;s disloyalty to the king into the minds of some courtiers and advisers in [[Rel Mord]]. He was planning to dispatch an emissary to Szeffrin.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.68&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
&lt;br /&gt;
He was the youngest son of the former King [[Archbold III]] of Nyrond, but he did not share a mother with his older brother, Nyrond’s current King [[Lynwerd]] I. Lynwerd&#039;s mother had died in about [[578 CY]]&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.64&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Unusually he studied magic mainly because he never equal his father and elder brother as a warrior.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.94&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Spring 585 CY Lynwerd could see that Sewarndt was a bad individual, and he had to secure succession for himself for Nyrond&#039;s sake.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.94&amp;lt;/ref&amp;gt; Archbold&#039;s protection of Sewarndt to a degree shielded his actions from scrutiny, as Archbold would probably have had anyone accusing his son of wickedness executed for treason (without solid evidence).&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.95&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His charisma gave him considerable influence. Sewarndt was very cunning and skillful at managing to convey to everyone after the event that he favored good judgments made by Archbold and did his best to argue against poor ones. He made every effort to tarnish his brother&#039;s reputation in the process.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.68&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In spring 585 CY he was well received among the fawning courtiers of Duke [[Korenflass]] of [[Oldred]], and increasingly so at the courts of some dissident local rulers.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.68&amp;lt;/ref&amp;gt; He&lt;br /&gt;
continued to accumulate friends and contacts among disgruntled minor nobility, working his way up the ranks.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.95&amp;lt;/ref&amp;gt; At the time he also desired to ally with Duke Szeffrin.&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.89&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In the fall of [[585 CY]] Archbold appeared to suffer a stroke. Clerics convened in [[Rel Mord]] and determined that he had been poisoned. Within hours of the discovery, Sewarndt and a group of junior military officers attempted a coup. Only the intervention of the capital&#039;s entire clergy of [[Heironeous]] prevented it and rescued the king. Lynwerd was on an inspection tour in [[Mithat]], and was notified by magical means within an hour of the coup. He immediately lead an army to his father&#039;s side, by which time Sewarndt and some supporters had fled while others were captured or killed.&amp;lt;ref&amp;gt;&#039;&#039;[[Living Greyhawk Gazetteer]]&#039;&#039;, p.16 &amp;amp; 78&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[The Adventure Begins]]&#039;&#039;, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sewarndt&#039;s treachery shattered Archbold, and he abdicated in favor of Lynwerd in Fireseek [[586 CY]]. Archbold became deeply depressed, not even speaking to his own family, and went into retreat in his estate outside Rel Mord. &amp;lt;ref&amp;gt;&#039;&#039;[[Living Greyhawk Gazetteer]]&#039;&#039;, p.78&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[The Adventure Begins]]&#039;&#039;, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lynwerd’s mother died in childbirth and Archbold quickly remarried, to [[Darielle]] of [[House Cranden]]. [[Quarlanth]] of [[Mowbrenn]] intimated that Sewarndt might be the true heir to the throne of the [[Great Kingdom]] due to his lineage through his mother. Quarlanth claimed the heir to the [[Malachite Throne]] has run through the mother’s side of House Cranden since [[Yalranda]] was named Overqueen in [[75 CY]].{{cn}}&lt;br /&gt;
&lt;br /&gt;
Sewarndt was considered an outcast from Nyrond’s Royal Family. Duke [[Korenflass]], a Nyrondal noble, needled him endlessly.{{cn}}&lt;br /&gt;
&lt;br /&gt;
By [591 CY]] Sewarndt had not been seen in Nyrond since the coup in 585 CY, but he was believed to be alive &lt;br /&gt;
and in hiding. It was also suspected he still had ambitions to take the throne.&amp;lt;ref&amp;gt;&#039;&#039;[[The Adventure Begins]]&#039;&#039;, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[595 CY]] Sewarndt again seized control of Rel Mord and other key cities in a short and rapid coup, but was deposed.&amp;lt;ref&amp;gt;[http://www.wizards.com/default.asp?x=lg/region/nyrond &#039;&#039;Living Greyhawk Nyrond&#039;&#039; at Wizards of the Coast Archive]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rumors &amp;amp; Legends==&lt;br /&gt;
&lt;br /&gt;
In spring 585 CY there were whispers that he had sent a magical messenger to [[Szeffrin]], proposing an alliance, with visions of marching to [[Rauxes]] to become a new [[Overking]].&amp;lt;ref&amp;gt;&#039;&#039;[[The Marklands]]&#039;&#039;, p.95&amp;lt;/ref&amp;gt; Szeffrin, however, maintained an alliance with King [[Xavener]], and publicly rebuffed any talk of an uprising against the Head of [[House Darmen]].{{cn}}&lt;br /&gt;
&lt;br /&gt;
In spring [[591 CY]] reports surfaced suggesting Sewarndt had been seen in the [[Gnatmarsh]] perhaps in &lt;br /&gt;
allegiance with the coven of witches said to dwell there.&amp;lt;ref&amp;gt;[[Living Greyhawk Journal]] #2, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Rulers of Nyrond]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
====Citations====&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bibliography====&lt;br /&gt;
&lt;br /&gt;
*[[Carl Sargent|Sargent, Carl]]. &#039;&#039;[[The Marklands]]&#039;&#039;. Lake Geneva, WI: TSR, 1993.&lt;br /&gt;
*[[Moore, Roger E]]. &#039;&#039;[[The Adventure Begins]]&#039;&#039;. Renton, WA: Wizards of the Coast, 1998.&lt;br /&gt;
* [[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. &#039;&#039;[[Living Greyhawk Gazetteer]]&#039;&#039;. Renton, WA: Wizards of the Coast, 2000.&lt;br /&gt;
* &amp;quot;Dispatches: News from Around the Flanaess (spring 591 CY)&amp;quot;. &#039;&#039;[[Living Greyhawk Journal]]&#039;&#039; #2. Renton, WA: Wizards of the Coast, November 2000.&lt;br /&gt;
&lt;br /&gt;
{{index}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Characters of Nyrond]]&lt;br /&gt;
[[Category:Wizards]]&lt;br /&gt;
[[Category:Human characters]]&lt;br /&gt;
[[Category:Rulers]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:F._Wesley_Schneider&amp;diff=58411</id>
		<title>Talk:F. Wesley Schneider</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:F._Wesley_Schneider&amp;diff=58411"/>
		<updated>2021-11-21T09:57:05Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created page with &amp;quot;A question what is unsourced in this article?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A question what is unsourced in this article?&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:DangerDunwaterCover.jpg&amp;diff=58376</id>
		<title>File:DangerDunwaterCover.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:DangerDunwaterCover.jpg&amp;diff=58376"/>
		<updated>2021-11-19T21:08:05Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free book cover}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Folio.jpg&amp;diff=58375</id>
		<title>File:Folio.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Folio.jpg&amp;diff=58375"/>
		<updated>2021-11-19T20:50:06Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free book cover}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Broken_Staff_Tavern&amp;diff=58372</id>
		<title>Broken Staff Tavern</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Broken_Staff_Tavern&amp;diff=58372"/>
		<updated>2021-11-19T18:32:55Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Broken Staff Tavern&#039;&#039;&#039; is a tavern in the Free City of Greyhawk where wizards, sages, and academics are the main customers.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The sign over the Broken Staff Tavern depicts a large staff being snapped in half and releasing a brilliant firestorm (in fact, the illustrated flames glow brightly at night). The Broken Staff caters to wizards, sages, and academics. During certain times of the day, after classes break, the inn can suddenly become quite busy, and hence chronically understaffed. Some of the employees are students, and jokingly refer to themselves as the “broken staff of the Broken Staff.” The tavern is well-maintained and service is good. There is an interesting tradition among regular patrons that serves as a most unique form of entertainment for others at the tavern: wizards sometimes enjoy duels of illusionary magic, trying to best each other with illusionary musicians, actors, kinetic art, beasts, gladiators, and other displays of arcane skill. The common room’s very high ceiling allows not only large illusionary monsters, but also aerial displays.&lt;br /&gt;
&lt;br /&gt;
The ground floor of the tavern has a large common room with a bar counter and several tables. In one corner there is a “performance area” that is normally kept clear for the illusionary entertainment, although periodically there is live entertainment. Sometimes the tavern hosts academic lectures on special occasions. Down a hallway lies the tavern’s kitchen, pantry, and several rooms that can be rented out for private functions.&lt;br /&gt;
&lt;br /&gt;
Stairs down lead to a cellar beneath the western half of the tavern. Here is stored various bulk supplies for the tavern (barrels of ale, sacks of grain, etc.). Stairs up lead to the second floor.&lt;br /&gt;
&lt;br /&gt;
Doors lining the second floor hallway all lead to rooms for rent. Three large rooms can accommodate small groups of people. Four smaller rooms are furnished as more luxurious accommodations for one or two people (often used by visiting sages). One large bunkroom usually has several people at any one time, often the apprentices of wizards, sages and other academics from other cities visiting Greyhawk’s famous library or one of its many educational institutions. At the end of the hallway is a large balcony that overlooks the common room, a prime viewing area for lectures and performances.&lt;br /&gt;
&lt;br /&gt;
==Staff &amp;amp; Regulars==&lt;br /&gt;
* [[Tel Dittle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;References&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;references /&amp;gt;{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58358</id>
		<title>Horgar</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58358"/>
		<updated>2021-11-19T09:22:48Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|name         = &lt;br /&gt;
|image        = [[Image:Horgar01.gif|500px|thumb|right]]&lt;br /&gt;
|caption      = A horgar, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
|alignment    = Neutral&lt;br /&gt;
|type         = Elemental&lt;br /&gt;
|source       = Monstrous Compendium Greyhawk adventures. Appendix.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;horgar&#039;&#039;&#039; are a species of gargantuan slug like elementals living deep underground in the bedrock of the world.&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The horgar are a vital part of the ecology of the Underdark. The by-products of the stone-eaters are breathable gases, acids, and numerous mineral deposits. Without the horgar&#039;s tunnelling , life would not be possible in the Underdark. For all the aeons that the horgar have been tunnelling in the Underdark, thousands of miles of tunnels and caverns are left behind. A number of natural conditions, such as running water, have eroded most of them, giving them a more natural look. These caverns are now the homes to many species.&lt;br /&gt;
===Environment=== &lt;br /&gt;
Horgar live in the deep, hard-rock regions of the earth. On rare occasions they can be found closer to the surface or in softer rock. They do not have any society of their own, but they have affected many other societies. The name horgar is dwarvish, while the gnomes call them storgin; both names translate loosely to stone-eater.&lt;br /&gt;
==Society==&lt;br /&gt;
Some of the more primitive races of the Underdark worship the horgar as gods. Others, such as the dwarves, duergar, drow, gnomes, and deep gnomes use them as work beasts. The horgar are kept in reinforced, glass-lined pits. They can be driven by slipping thin, glass-sheathed spears between the plates of their skin. This causes no damage, but irritates them and make them move away from that side. The handler, called horgarin in dwarvish, must be skilled and quick to avoid having his spear snapped by the sliding plates of the skin. The dwarves have a saying, &amp;quot;as unlucky as a horgarin without a spear&amp;quot;.&lt;br /&gt;
Every 500 years, a horgar splits off small parts of itself in a deep, hidden cave with only a single entrance. Reproducing by parthenogenesis.&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
This gargantuan creature eats its way through solid rock, thus creating tunnels, passageways and caverns wherever it goes. When stationary, a horgar resembles a cooling pool of lava . In motion it looks like a gargantuan basalt coloured slug. It resembles an oblong chunk with a thick skin of true stone (up to five feet thick in an adult). Tremendous cracks in the skin divide it into large plates that shift and slide when the horgar is moving. The only exposed part is the head, located at one end of the oblong, which is just a clump of softer looking stone.&lt;br /&gt;
&lt;br /&gt;
The horgar exudes a super-heated acid like smell that it secretes from between its rock plates, kind of like ammonia. These vapours make other creatures&#039; eyes water and irritate their mouths and nasal passages. The only sounds it makes are the grinding of its skin against the tunnel walls and the hiss of acid and heat melting rock.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Horgar are nonaggressive unintelligent creatures.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Publishing History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
===Bibliography===&lt;br /&gt;
* Boucher, Grant, , William W. Connors, Skip Williams, et al. MC5 &#039;&#039;Monstrous Compendium Greyhawk Adventures Appendix&#039;&#039;. Lake Geneva, WI: TSR, 1990. Item code TSR2107.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58357</id>
		<title>Horgar</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58357"/>
		<updated>2021-11-19T09:17:32Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|name         = &lt;br /&gt;
|image        = [[Image:Horgar01.gif|500px|thumb|right]]&lt;br /&gt;
|caption      = A horgar, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
|alignment    = Neutral&lt;br /&gt;
|type         = Elemental&lt;br /&gt;
|source       = Monstrous Compendium Greyhawk adventures. Appendix.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;horgar&#039;&#039;&#039; are a species of gargantuan slug like elementals living deep underground in the bedrock of the world.&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The horgar are a vital part of the ecology of the Underdark. The by-products of the stone-eaters are breathable gases, acids, and numerous mineral deposits. Without the horgar&#039;s tunnelling , life would not be possible in the Underdark. For all the aeons that the horgar have been tunnelling in the Underdark, thousands of miles of tunnels and caverns are left behind. A number of natural conditions, such as running water, have eroded most of them, giving them a more natural look. These caverns are now the homes to many species.&lt;br /&gt;
===Environment=== &lt;br /&gt;
Horgar live in the deep, hard-rock regions of the earth. On rare occasions they can be found closer to the surface or in softer rock. They do not have any society of their own, but they have affected many other societies. The name horgar is dwarvish, while the gnomes call them storgin; both names translate loosely to stone-eater.&lt;br /&gt;
==Society==&lt;br /&gt;
Some of the more primitive races of the Underdark worship the horgar as gods. Others, such as the dwarves, duergar, drow, gnomes, and deep gnomes use them as work beasts. The horgar are kept in reinforced, glass-lined pits. They can be driven by slipping thin, glass-sheathed spears between the plates of their skin. This causes no damage, but irritates them and make them move away from that side. The handler, called horgarin in dwarvish, must be skilled and quick to avoid having his spear snapped by the sliding plates of the skin. The dwarves have a saying, &amp;quot;as unlucky as a horgarin without a spear&amp;quot;.&lt;br /&gt;
Every 500 years, a horgar splits off small parts of itself in a deep, hidden cave with only a single entrance. &lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
This gargantuan creature eats its way through solid rock, thus creating tunnels, passageways and caverns wherever it goes. When stationary, a horgar resembles a cooling pool of lava . In motion it looks like a gargantuan basalt coloured slug. It resembles an oblong chunk with a thick skin of true stone (up to five feet thick in an adult). Tremendous cracks in the skin divide it into large plates that shift and slide when the horgar is moving. The only exposed part is the head, located at one end of the oblong, which is just a clump of softer looking stone.&lt;br /&gt;
&lt;br /&gt;
The horgar exudes a super-heated acid like smell that it secretes from between its rock plates, kind of like ammonia. These vapours make other creatures&#039; eyes water and irritate their mouths and nasal passages. The only sounds it makes are the grinding of its skin against the tunnel walls and the hiss of acid and heat melting rock.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Horgar are nonaggressive unintelligent creatures.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Publishing History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
===Bibliography===&lt;br /&gt;
* Boucher, Grant, , William W. Connors, Skip Williams, et al. MC5 &#039;&#039;Monstrous Compendium Greyhawk Adventures Appendix&#039;&#039;. Lake Geneva, WI: TSR, 1990. Item code TSR2107.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58356</id>
		<title>Horgar</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58356"/>
		<updated>2021-11-19T09:13:35Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
|name         = &lt;br /&gt;
|image        = [[Image:Horgar01.gif|500px|thumb|right]]&lt;br /&gt;
|alignment    = Neutral&lt;br /&gt;
|type         = Elemental&lt;br /&gt;
|source       = Monstrous Compendium Greyhawk adventures. Appendix.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;horgar&#039;&#039;&#039; are a species of gargantuan slug like elementals living deep underground in the bedrock of the world.&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The horgar are a vital part of the ecology of the Underdark. The by-products of the stone-eaters are breathable gases, acids, and numerous mineral deposits. Without the horgar&#039;s tunnelling , life would not be possible in the Underdark. For all the aeons that the horgar have been tunnelling in the Underdark, thousands of miles of tunnels and caverns are left behind. A number of natural conditions, such as running water, have eroded most of them, giving them a more natural look. These caverns are now the homes to many species.&lt;br /&gt;
===Environment=== &lt;br /&gt;
Horgar live in the deep, hard-rock regions of the earth. On rare occasions they can be found closer to the surface or in softer rock. They do not have any society of their own, but they have affected many other societies. The name horgar is dwarvish, while the gnomes call them storgin; both names translate loosely to stone-eater.&lt;br /&gt;
==Society==&lt;br /&gt;
Some of the more primitive races of the Underdark worship the horgar as gods. Others, such as the dwarves, duergar, drow, gnomes, and deep gnomes use them as work beasts. The horgar are kept in reinforced, glass-lined pits. They can be driven by slipping thin, glass-sheathed spears between the plates of their skin. This causes no damage, but irritates them and make them move away from that side. The handler, called horgarin in dwarvish, must be skilled and quick to avoid having his spear snapped by the sliding plates of the skin. The dwarves have a saying, &amp;quot;as unlucky as a horgarin without a spear&amp;quot;.&lt;br /&gt;
Every 500 years, a horgar splits off small parts of itself in a deep, hidden cave with only a single entrance. &lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
This gargantuan creature eats its way through solid rock, thus creating tunnels, passageways and caverns wherever it goes. When stationary, a horgar resembles a cooling pool of lava . In motion it looks like a gargantuan basalt coloured slug. It resembles an oblong chunk with a thick skin of true stone (up to five feet thick in an adult). Tremendous cracks in the skin divide it into large plates that shift and slide when the horgar is moving. The only exposed part is the head, located at one end of the oblong, which is just a clump of softer looking stone.&lt;br /&gt;
&lt;br /&gt;
The horgar exudes a super-heated acid like smell that it secretes from between its rock plates, kind of like ammonia. These vapours make other creatures&#039; eyes water and irritate their mouths and nasal passages. The only sounds it makes are the grinding of its skin against the tunnel walls and the hiss of acid and heat melting rock.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Horgar are nonaggressive unintelligent creatures.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58355</id>
		<title>Horgar</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58355"/>
		<updated>2021-11-19T09:05:16Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature|&lt;br /&gt;
image=[[Image:Horgar01.gif|500px|thumb|right]]|&lt;br /&gt;
&lt;br /&gt;
|name=Horgar&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|type=Elemental&lt;br /&gt;
|source= Monstrous Compendium Greyhawk adventures. Appendix.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;horgar&#039;&#039;&#039; are a species of gargantuan slug like elementals living deep underground in the bedrock of the world.&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The horgar are a vital part of the ecology of the Underdark. The by-products of the stone-eaters are breathable gases, acids, and numerous mineral deposits. Without the horgar&#039;s tunnelling , life would not be possible in the Underdark. For all the aeons that the horgar have been tunnelling in the Underdark, thousands of miles of tunnels and caverns are left behind. A number of natural conditions, such as running water, have eroded most of them, giving them a more natural look. These caverns are now the homes to many species.&lt;br /&gt;
===Environment=== &lt;br /&gt;
Horgar live in the deep, hard-rock regions of the earth. On rare occasions they can be found closer to the surface or in softer rock. They do not have any society of their own, but they have affected many other societies. The name horgar is dwarvish, while the gnomes call them storgin; both names translate loosely to stone-eater.&lt;br /&gt;
==Society==&lt;br /&gt;
Some of the more primitive races of the Underdark worship the horgar as gods. Others, such as the dwarves, duergar, drow, gnomes, and deep gnomes use them as work beasts. The horgar are kept in reinforced, glass-lined pits. They can be driven by slipping thin, glass-sheathed spears between the plates of their skin. This causes no damage, but irritates them and make them move away from that side. The handler, called horgarin in dwarvish, must be skilled and quick to avoid having his spear snapped by the sliding plates of the skin. The dwarves have a saying, &amp;quot;as unlucky as a horgarin without a spear&amp;quot;.&lt;br /&gt;
Every 500 years, a horgar splits off small parts of itself in a deep, hidden cave with only a single entrance. &lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
This gargantuan creature eats its way through solid rock, thus creating tunnels, passageways and caverns wherever it goes. When stationary, a horgar resembles a cooling pool of lava . In motion it looks like a gargantuan basalt coloured slug. It resembles an oblong chunk with a thick skin of true stone (up to five feet thick in an adult). Tremendous cracks in the skin divide it into large plates that shift and slide when the horgar is moving. The only exposed part is the head, located at one end of the oblong, which is just a clump of softer looking stone.&lt;br /&gt;
&lt;br /&gt;
The horgar exudes a super-heated acid like smell that it secretes from between its rock plates, kind of like ammonia. These vapours make other creatures&#039; eyes water and irritate their mouths and nasal passages. The only sounds it makes are the grinding of its skin against the tunnel walls and the hiss of acid and heat melting rock.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Horgar are nonaggressive unintelligent creatures.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58354</id>
		<title>Horgar</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Horgar&amp;diff=58354"/>
		<updated>2021-11-19T08:45:03Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created new page using template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
&lt;br /&gt;
|image=[[Image:Horgar01.gif|500px|thumb|right]]|&lt;br /&gt;
|name=Horgar&lt;br /&gt;
|alignment=Neutral&lt;br /&gt;
|type=Elemental&lt;br /&gt;
|source= Monstrous Compendium Greyhawk adventures. Appendix.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;horgar&#039;&#039;&#039; are a species of gargantuan slug like elementals living deep underground in the bedrock of the world.&lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The horgar are a vital part of the ecology of the Underdark. The by-products of the stone-eaters are breathable gases, acids, and numerous mineral deposits. Without the horgar&#039;s tunnelling , life would not be possible in the Underdark. &lt;br /&gt;
&lt;br /&gt;
===Environment=== &lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Horgar are nonaggressive unintelligent creatures.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Skip Williams|Williams, Skip]], [[Jonathan Tweet]], and [[Monte Cook]]. &#039;&#039;Monster Manual&#039;&#039;. Renton, WA: Wizards of the Coast, 2000.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Horgar01.gif&amp;diff=58353</id>
		<title>File:Horgar01.gif</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:Horgar01.gif&amp;diff=58353"/>
		<updated>2021-11-19T07:57:34Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Horgar MC05 TSR 2107&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Horgar MC05 TSR 2107&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free FairUse}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Nine_of_Swords&amp;diff=58348</id>
		<title>Nine of Swords</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Nine_of_Swords&amp;diff=58348"/>
		<updated>2021-11-18T20:34:00Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Added: lost it in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
| image         =  &lt;br /&gt;
| caption       = &lt;br /&gt;
| name          = &lt;br /&gt;
| alt_spelling  = &lt;br /&gt;
| alt_name      = &lt;br /&gt;
| type          = Shop&lt;br /&gt;
| region        = [[Free City of Greyhawk]]&lt;br /&gt;
| size          = &lt;br /&gt;
| resources     = &lt;br /&gt;
| languages     = &lt;br /&gt;
| races         = &lt;br /&gt;
| religion      = &lt;br /&gt;
| items         =  Swords, magical and mundane&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Nine of Swords&#039;&#039;&#039; is a bladesmith shop in [[Free City of Greyhawk]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The owner of the Nine of Swords, [[Carenoc]], is known far and wide, not just in the Free City itself, but all across the central Flanaess.  He has a reputation as a craftsman of exceptional quality weapons, and typically has at least a dozen masterwork weapons on display for his customers to view.{{cite lgj|2|11|Gem of the Flanaess:Artisan&#039;s Quarter}}&lt;br /&gt;
&lt;br /&gt;
Cerenoc does not have a right hand. He lost it in a duel with [[Kelanen]], Lord of Swords, the hero-deity patron of swordsmen and swordplay.  Despite losing the battle and becoming handicapped, Cerenoc gained great respect for Kelanen when losing the duel and dedicated his life to him.  He remains a talented bladesmith and duelist.{{cite lgj|2|11|Gem of the Flanaess:Artisan&#039;s Quarter}}&lt;br /&gt;
&lt;br /&gt;
==Rumors and Legends==&lt;br /&gt;
It is commonly believed [[Cerenoc]] keeps magical blades to offer to his wealthiest, trusted customers.{{cite lgj|2|11|Gem of the Flanaess:Artisan&#039;s Quarter}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
===Bibliography===&lt;br /&gt;
*[[Erik Mona|Mona, Erik]], ed. &#039;&#039;Living Greyhawk Journal #2&#039;&#039;. Renton, WA: Wizards of the Coast, Nov/Dec 2000.&lt;br /&gt;
{{index}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations in the City of Greyhawk]]&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58325</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58325"/>
		<updated>2021-11-18T11:58:38Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, Mist Wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of Mist Wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist Wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it.&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58324</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58324"/>
		<updated>2021-11-18T11:05:19Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, Mist Wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of Mist Wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist Wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Dreadwood&amp;diff=58323</id>
		<title>Dreadwood</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Dreadwood&amp;diff=58323"/>
		<updated>2021-11-18T10:45:39Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Dreadwood&#039;&#039;&#039; is a large forest ranging across the southern provinces of the [[Keoland|Kingdom of Keoland]], separating the kingdom from the [[Hool Marshes]].&lt;br /&gt;
&lt;br /&gt;
== Ecology ==&lt;br /&gt;
&lt;br /&gt;
===Flora and fauna===&lt;br /&gt;
[[Mist Wolf]] packs make it their home hunting the evil within.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
A royal grant cedes control of most of the Dreadwood to the [[elves]], who inturn act as the crown&#039;s representatives in protecting the forest. The wood also serves as home to [[Reynard Yargrove]] who is the [[Great Druidess]] of the [[Sheldomar Valley]] and a servant of [[Obad-Hai]].&lt;br /&gt;
&lt;br /&gt;
Keoish royal garrisons are placed around and within the forest. The garrisons and elves constantly battle evil creatures in an effort to clear the forest of them, but these efforts have been in vain. In addition, forces from the [[Sea Princes|Hold of the Sea Princes]] and monsters from the Hool Marshes use the Dreadwood as a type of highway to raid the kingdom&#039;s southern provinces. These groups are battled as well and this takes a considerable toll on the soldiers of the garrisons and the elves of the forest.&lt;br /&gt;
&lt;br /&gt;
== Features and settlements ==&lt;br /&gt;
The village of [[Grayhill]], administrative seat of Keoland&#039;s [[Barony of Grayhill]], is located in the northern Dreadwood.&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
*[[David &amp;quot;Zeb&amp;quot; Cook|Cook, David]]. &#039;&#039;[[Vecna Lives!]]&#039;&#039;. Lake Geneva, WI: TSR, 1990.&lt;br /&gt;
&lt;br /&gt;
*[[Gygax, Gary]]. &#039;&#039;The World of Greyhawk&#039;&#039;. Lake Geneva, WI: TSR, 1980.&lt;br /&gt;
*-----. &#039;&#039;[[World of Greyhawk Fantasy Game Setting]]&#039;&#039;. Lake Geneva, WI: TSR, 1983.&lt;br /&gt;
&lt;br /&gt;
*[[Holian, Gary]]. &amp;quot;The Kingdom of Keoland.&amp;quot; &#039;&#039;[[Living Greyhawk Journal]]&#039;&#039; #1. Renton, WA: Wizards of the Coast, 2000. Available online:[http://www.wizards.com/default.asp?x=lg/lgmp/20030515]&lt;br /&gt;
*-----. &amp;quot;Silent Sorcery: The [[Silent Ones]] of Keoland.&amp;quot; &#039;&#039;[[Living Greyhawk Journal]]&#039;&#039; #4. Renton, WA: Wizards of the Coast, 2001.&lt;br /&gt;
&lt;br /&gt;
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K. Reynolds]], and [[Frederick Weining]]. &#039;&#039;[[Living Greyhawk Gazetteer]]&#039;&#039;. Renton, WA. Wizards of the Coast, 2000.&lt;br /&gt;
&lt;br /&gt;
*[[Carl Sargent|Sargent, Carl]]. &#039;&#039;[[From the Ashes]]&#039;&#039;. Lake Geneva, WI: TSR, 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:stubs]]&lt;br /&gt;
[[Category:Woodlands]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58322</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58322"/>
		<updated>2021-11-18T10:43:54Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, Mist Wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of Mist Wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist Wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58321</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58321"/>
		<updated>2021-11-18T10:43:32Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, Mist Wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of Mist Wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Burneal_Forest&amp;diff=58320</id>
		<title>Burneal Forest</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Burneal_Forest&amp;diff=58320"/>
		<updated>2021-11-18T10:42:30Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Burneal01.jpg|500px|thumb|right|The Burneal Forest and environs, as depicted on the [[Paizo map]] (2005).]]&lt;br /&gt;
The vast, northern &#039;&#039;&#039;Burneal Forest&#039;&#039;&#039; sprawls for hundreds of miles, from the shores of the [[Dramidj Ocean]] in the west to the swamps of [[Blackmoor]] in the east. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The trees of the Burneal are primarily pines and firs. Local fauna include elk, giant deer, and other game.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
The [[Wolf Nomads]] and [[Tiger Nomads]] hunt in the fringes of the Burneal. Little-known [[Flan]] savages called the [[Uirtag]] dwell in the interior, dwelling in huts of green boughs in the brief summer and in subterranean burrows during the longer winter. [[Quaggoth]] tribes are also known to make their homes in the Burneal. [[Mist Wolf]] packs make it their home hunting the evil within.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
=====Citations=====&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
=====Bibliography=====&lt;br /&gt;
*Gygax, Gary. &#039;&#039;The World of Greyhawk.&#039;&#039; Lake Geneva, WI: TSR, 1980.&lt;br /&gt;
*-----. &#039;&#039;[[World of Greyhawk Fantasy Game Setting]]&#039;&#039; Lake Geneva, WI: TSR, 1983&lt;br /&gt;
&lt;br /&gt;
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. &#039;&#039;[[Living Greyhawk Gazetteer]]&#039;&#039; Renton, WA: Wizards of the Coast, 2000.&lt;br /&gt;
&lt;br /&gt;
*[[Carl Sargent|Sargent, Carl]]. &#039;&#039;[[From the Ashes]]&#039;&#039;. Lake Geneva, WI: TSR, 1992.&lt;br /&gt;
&lt;br /&gt;
[[Category:Woodlands]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Burneal_Forest&amp;diff=58319</id>
		<title>Burneal Forest</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Burneal_Forest&amp;diff=58319"/>
		<updated>2021-11-18T10:41:11Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Added mist wolves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Burneal01.jpg|500px|thumb|right|The Burneal Forest and environs, as depicted on the [[Paizo map]] (2005).]]&lt;br /&gt;
The vast, northern &#039;&#039;&#039;Burneal Forest&#039;&#039;&#039; sprawls for hundreds of miles, from the shores of the [[Dramidj Ocean]] in the west to the swamps of [[Blackmoor]] in the east. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
The trees of the Burneal are primarily pines and firs. Local fauna include elk, giant deer, and other game.&lt;br /&gt;
&lt;br /&gt;
==Inhabitants==&lt;br /&gt;
The [[Wolf Nomads]] and [[Tiger Nomads]] hunt in the fringes of the Burneal. Little-known [[Flan]] savages called the [[Uirtag]] dwell in the interior, dwelling in huts of green boughs in the brief summer and in subterranean burrows during the longer winter. [[Quaggoth]] tribes are also known to make their homes in the Burneal. Packs of [[Mist Wolves]] make it their home hunting the evil within.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
=====Citations=====&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
=====Bibliography=====&lt;br /&gt;
*Gygax, Gary. &#039;&#039;The World of Greyhawk.&#039;&#039; Lake Geneva, WI: TSR, 1980.&lt;br /&gt;
*-----. &#039;&#039;[[World of Greyhawk Fantasy Game Setting]]&#039;&#039; Lake Geneva, WI: TSR, 1983&lt;br /&gt;
&lt;br /&gt;
*[[Gary Holian|Holian, Gary]], [[Erik Mona]], [[Sean K Reynolds]], and [[Frederick Weining]]. &#039;&#039;[[Living Greyhawk Gazetteer]]&#039;&#039; Renton, WA: Wizards of the Coast, 2000.&lt;br /&gt;
&lt;br /&gt;
*[[Carl Sargent|Sargent, Carl]]. &#039;&#039;[[From the Ashes]]&#039;&#039;. Lake Geneva, WI: TSR, 1992.&lt;br /&gt;
&lt;br /&gt;
[[Category:Woodlands]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58318</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58318"/>
		<updated>2021-11-18T10:38:58Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, mist wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of mist wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58317</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58317"/>
		<updated>2021-11-18T10:37:55Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, mist wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of mist wolves in [[Dreadwood]] and in the [[Burneal Forest]], although they aren&#039;t limited to these areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58316</id>
		<title>Mist wolf</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Mist_wolf&amp;diff=58316"/>
		<updated>2021-11-18T10:35:39Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created new page using template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 |image=[[Image:MistWolf01.gif]]&lt;br /&gt;
 |caption=Mist Wolf, as depicted in &#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |name=Mist Wolf&lt;br /&gt;
 |alignment=Lawful Good&lt;br /&gt;
 |source=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |first=&#039;&#039;Monstrous Compendium: Greyhawk Adventures Appendix&#039;&#039; (1992).&lt;br /&gt;
 |&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Mist Wolf&#039;&#039;&#039; is a cousin to the normal wolves, but is larger and exhibits some magical abilities and a lot more intelligence. Although lawful good in alignment, they are treated with distrust due to the fear normal wolves provoke amongst people. &lt;br /&gt;
&lt;br /&gt;
==Ecology==&lt;br /&gt;
A pack of mist wolves encountered in its own territory (usually wilderness forests), will typically have half as many cubs present as there are females in the pack. Mist wolves are monogamous and mate for life, and both parents share the responsibility of caring and raising the cubs. Cubs grow rapidly, reaching full maturity at the age of 12 months. They gain their breath weapon ability at half that age.&lt;br /&gt;
Mist wolves have a magical ability that makes it easier for them to disengage from stronger opponents. Each mist wolf can exhale clouds of thick mist.&lt;br /&gt;
===Environment===&lt;br /&gt;
&lt;br /&gt;
They can be found in subarctic and temperate/non-desert regions preferring ancient and dense forests.&lt;br /&gt;
&lt;br /&gt;
===Typical physical characteristics===&lt;br /&gt;
Mist wolves are almost identical to their cousins, they&#039;re taller at the shoulder and their fur is gray with white tips on the hackles. They&#039;re slim and muscular, with fearsome-looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.&lt;br /&gt;
&lt;br /&gt;
===Alignment===&lt;br /&gt;
Mist wolves have an innate ability to detect evil. This power operates continuously, without conscious volition. They&#039;re implacable enemies of evil and defenders of goodness and law. They&#039;ll often go to great lengths - even giving up their lives - to protect humans and demi humans.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Mist Wolves only attack humans or demi humans who have been acting in a flagrantly evil manner. Normally, Mist Wolves protect travellers from evil creatures that may do them harm. Unfortunately, fear and hatred of wolves are taught from infancy. The fact that mist wolves are frequently seen where evil is abroad doesn&#039;t help; people never realize - or refuse to believe - that the wolves only appear when evil is near in order to fight it. Therefore, mist wolves are often slain by the very people they&#039;re trying to protect.&lt;br /&gt;
&lt;br /&gt;
Mist wolf society is based around the pack. Packs consist of up to 20 adult wolves, with an equal numbers of males and females. The leader of the pack is the strongest individual (usually male, but not necessarily so), who gains and defends the position by challenge and non-lethal combat.&lt;br /&gt;
&lt;br /&gt;
These creatures are most common in forests with evil reputations, because that&#039;s where they can do the most good. (Of course, this doesn&#039;t help the wolves&#039; reputation at all…) There are large populations of mist wolves in Dreadwood and in the Burneal Forest, although they aren&#039;t limited to these areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bibliography====&lt;br /&gt;
*TSR.&amp;quot; &#039;&#039; Monstrous Compendium 05 Greyhawk Adventures appendix 1992.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]{{index}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=User:Arsiel&amp;diff=58309</id>
		<title>User:Arsiel</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=User:Arsiel&amp;diff=58309"/>
		<updated>2021-11-17T16:42:57Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created page with &amp;quot;Born in Brussels in 1969 I started to play RPGS around 1984 first with The Dark Eye to later start with Ad&amp;amp;D 1st around the time 2nd came out. I played until 3 edition, skippe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born in Brussels in 1969 I started to play RPGS around 1984 first with The Dark Eye to later start with Ad&amp;amp;D 1st around the time 2nd came out. I played until 3 edition, skipped most of 3.5 and 4th, started to play again in 2018 with 5th. I will always be sorry to have missed the Living Greyhawk Campaign.&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:MistWolf01.gif&amp;diff=58308</id>
		<title>File:MistWolf01.gif</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:MistWolf01.gif&amp;diff=58308"/>
		<updated>2021-11-17T16:24:57Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Mist Wolf MC05 TSR 2107&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mist Wolf MC05 TSR 2107&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free FairUse}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:SpelljammerLogo01.jpg&amp;diff=58295</id>
		<title>Talk:SpelljammerLogo01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Talk:SpelljammerLogo01.jpg&amp;diff=58295"/>
		<updated>2021-11-17T11:09:44Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Created page with &amp;quot;Proposed Deletion, I was having problems and created this page when not needed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Proposed Deletion, I was having problems and created this page when not needed.&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58294</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58294"/>
		<updated>2021-11-17T11:08:23Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = [[Image:SpelljammerLogo01.jpg]]&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58292</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58292"/>
		<updated>2021-11-17T11:00:09Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = [[SpelljammerLogo01.jpg]]&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58291</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58291"/>
		<updated>2021-11-17T10:58:28Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = [[SpelljammerLogo01.jpg]] &amp;lt;!-- FAIR USE of SpelljammerLogo01.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerLogo_1.jpg for rationale --&amp;gt;&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58290</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58290"/>
		<updated>2021-11-17T10:58:02Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = [[SpelljammerLogo01.jpg]]&amp;lt;!-- FAIR USE of SpelljammerLogo01.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerLogo_1.jpg for rationale --&amp;gt;&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58289</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58289"/>
		<updated>2021-11-17T10:41:51Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = SpelljammerLogo01.jpg&amp;lt;!-- FAIR USE of SpelljammerLogo01.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerLogo_1.jpg for rationale --&amp;gt;&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58288</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58288"/>
		<updated>2021-11-17T10:39:34Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Added picture By Wizards of the Coast - Spelljammer.org Web site, URL: http://www.spelljammer.org/images/logosj.jpg, Fair use, https://en.wikipedia.org/w/index.php?curid=5015853 renamed to fit GHwiki naming standards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = SpelljammerLogo01.jpg&amp;lt;!-- FAIR USE of SpelljammerLogo 1.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerLogo_1.jpg for rationale --&amp;gt;&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:SpelljammerLogo01.jpg&amp;diff=58287</id>
		<title>File:SpelljammerLogo01.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=File:SpelljammerLogo01.jpg&amp;diff=58287"/>
		<updated>2021-11-17T10:38:25Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: By Wizards of the Coast - Spelljammer.org Web site, URL: http://www.spelljammer.org/images/logosj.jpg, Fair use, https://en.wikipedia.org/w/index.php?curid=5015853&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
By Wizards of the Coast - Spelljammer.org Web site, URL: http://www.spelljammer.org/images/logosj.jpg, Fair use, https://en.wikipedia.org/w/index.php?curid=5015853&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free FairUse}}&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
	<entry>
		<id>https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58286</id>
		<title>Spelljammer</title>
		<link rel="alternate" type="text/html" href="https://www.greyhawkonline.com/greyhawkwiki/index.php?title=Spelljammer&amp;diff=58286"/>
		<updated>2021-11-17T10:36:11Z</updated>

		<summary type="html">&lt;p&gt;Arsiel: Added picture of original box cover artwork by Jeff Easley; Scan by Fairsing - Scan of box cover, Fair use, https://en.wikipedia.org/w/index.php?curid=5016386&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Source&lt;br /&gt;
|title      = Spelljammer&lt;br /&gt;
|image      = SpelljammerLogo 1.jpg&amp;lt;!-- FAIR USE of SpelljammerLogo 1.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerLogo_1.jpg for rationale --&amp;gt;&lt;br /&gt;
|caption    = The &#039;&#039;Spelljammer&#039;&#039; logo&lt;br /&gt;
|designer   = [[Jeff Grubb]]&lt;br /&gt;
|publisher  = [[TSR, Inc.]]&amp;lt;br&amp;gt;[[Wizards of the Coast]]&lt;br /&gt;
|date       = {{Start date and age|1989|11|01|df=no}}&lt;br /&gt;
|genre      = [[Fantasy]] [[Tabletop role-playing game]]&lt;br /&gt;
|system     = [[Dungeons &amp;amp; Dragons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spelljammer&#039;&#039;&#039;&#039;&#039; is a campaign setting for the &#039;&#039;Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons&#039;&#039; 2nd edition (AD&amp;amp;D2e) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; introduced into the &#039;&#039;AD&amp;amp;D&#039;&#039; universe a comprehensive system of fantasy astrophysics, including the [[wikipedia:Ptolemaic system|Ptolemaic]] concept of crystal spheres. Crystal spheres may contain multiple worlds and are navigable using ships equipped with &amp;quot;spelljamming helms&amp;quot;. Ships powered by spelljamming helms are capable of flying into not only the sky but into space.  With their own fields of gravity and atmosphere, the ships have open decks and tend not to resemble the spaceships of science fiction, but instead look more like galleons, animals, birds, fish or even more wildly fantastic shapes.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; setting is designed to allow the usual sword and sorcery adventures of &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; to take place within the framework of outer space tropes.  Flying ships travel through the vast expanses of interplanetary space, visiting moons and planets and other stellar objects.&lt;br /&gt;
&lt;br /&gt;
Like the [[Planescape]] setting, &#039;&#039;Spelljammer&#039;&#039; unifies most of the other AD&amp;amp;D settings and provides a canonical method for allowing characters from one setting (such as [[Dragonlance]]) to travel to another (such as the [[Forgotten Realms]]).  However, unlike Planescape it keeps all of the action on the [[Prime Material Plane]] and uses the crystal spheres, and the [[wikipedia:Phlogiston theory|&amp;quot;phlogiston&amp;quot;]] between them, to form natural barriers between otherwise incompatible settings. Though the cosmology is derived largely from the [[wikipedia:Ptolemaic system|Ptolemaic system]] of astronomy, many of the ideas owe much to the works of Jules Verne and his contemporaries, and to related games and fiction with a steampunk or planetary romance flavor.  A strong [[wikipedia:Age of Sail|Age of Sail]] flavor is also present.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
=== Spelljamming helms ===&lt;br /&gt;
&#039;&#039;Spelljamming helms&#039;&#039; are the central setting concept which allow interplanetary and interstellar space travel for vessels which would otherwise not be spaceworthy, in the form of a Ship&#039;s wheel.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;&amp;gt;{{cite journal| last = Rolston| first = Ken| author-link = Ken Rolston| title = Role-playing Reviews| journal = [[Dragon (magazine)|Dragon]]| issue = #154| pages = 59–63| publisher = [[TSR, Inc.|TSR]]| location = [[Lake Geneva, Wisconsin]]|date=February 1990}}&amp;lt;/ref&amp;gt; Any spellcaster may sit on a spelljammer helm to move the ship.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The mysterious race known as the Arcane is the sole manufacturer and distributor of spelljamming helms.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Within the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; universe, they are a method of converting magical energy into motive power.&lt;br /&gt;
&lt;br /&gt;
===Gravity and air===&lt;br /&gt;
All bodies of a sufficiently large size have gravity.  This gravity usually (but not always) exerts a force equal to the standard gravitational attraction on the surface of an Earth-sized planetary body.  Gravity in the &#039;&#039;Spelljammer&#039;&#039; universe is also an exceptionally convenient force, and almost always works such that &amp;quot;down&amp;quot; orients itself in a manner most humanoids would find sensible.&lt;br /&gt;
&lt;br /&gt;
All bodies of any size carry with them an envelope of air whenever they leave the surface of a planet or other stellar object.  Unlike real-world astrophysics, this air envelope is not dispersed by the vacuum of space.  These bubbles of air provide breathable atmosphere for varying lengths of time, but 3 months is considered &amp;quot;standard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal spheres===&lt;br /&gt;
A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. Each sphere varies in size but typically they are twice the diameter of the orbit of the planet that is farthest from the sun or planet at the center of the sphere (the system&#039;s primary).&lt;br /&gt;
&lt;br /&gt;
The surface of the sphere is called the &amp;quot;sphere wall&amp;quot; and separates the void of &amp;quot;wildspace&amp;quot; (within the sphere) from the &amp;quot;phlogiston&amp;quot; (that surrounds and flows outside the sphere). The sphere wall has no gravity and appears to be impossible to damage by any normal or magical means. Openings in the sphere wall called &amp;quot;portals&amp;quot; allow spelljamming ships or wildspace creatures to pass through and enter or exit from a crystal sphere. Portals can spontaneously open and close anywhere on the sphere wall. Magical spells (or magical items that reproduce their effects) can allow a portal to be located. Other magic can open a new portal or collapse an existing one. Ships or creatures passing through a portal when it closes may be cut in two.&lt;br /&gt;
&lt;br /&gt;
Note that unlike the Ptolemaic system, the crystal spheres are not nested within each other.&lt;br /&gt;
&lt;br /&gt;
===Wildspace===&lt;br /&gt;
Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; Gravity is either none or the same as that of Earth, and is directed towards the center of planet-sized bodies; on large objects in space like spacecraft and enormous creatures gravity is directed towards a flat plane running through the object&#039;s long axis, allowing characters to stand on the decks of ships.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Phlogiston===&lt;br /&gt;
The [[phlogiston]] is essentially a big ocean of a unique element that is neither air, fire, water, or earth.&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; The phlogiston (also known as &amp;quot;the Flow&amp;quot;) is a bright, extremely combustible gas-like medium that exists between the Crystal Spheres.  A signature property of the substance is that it does not exist within the boundaries of a crystal sphere, to the degree that it cannot be brought into a crystal sphere by any known means up to and including the direct will of deities. Every crystal sphere floats in the phlogiston, very slowly bobbing up and down over time.  Travel between Crystal Spheres is facilitated by the formation of &amp;quot;Flow rivers&amp;quot; &amp;amp;mdash; sections of the phlogiston which have a [[wikt:current|current]] and greatly reduce travel time.  Travel through the &amp;quot;slow flow&amp;quot; (i.e. off the Flow rivers) is possible, but very dangerous.&lt;br /&gt;
&lt;br /&gt;
===The &#039;&#039;Spelljammer&#039;&#039;===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; is a legendary ship which looks like a gigantic manta ray,&amp;lt;ref name=&amp;quot;Dragon #154&amp;quot;/&amp;gt; and houses an entire city on its back.  All spacefarers (people who live in wildspace) have heard of the &#039;&#039;Spelljammer&#039;&#039; but very few have ever seen it themselves. It is this ship that gives its name to &amp;quot;spelljamming&amp;quot;, &amp;quot;spelljamming helms&amp;quot; and anything else connected with spelljamming. The ship has been reported to have been seen in countless spheres for as long as records go back. Even some groundlings (people who live on planets that have very little or no commerce with spelljamming communities) have legends about it. There are hundreds of conflicting legends about this ship, and a mythology has developed about the ship that is similar to the legends surrounding &#039;&#039;The Flying Dutchman&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a living thing (although it does not consume any matter, it does absorb heat and light through its ventral (or under) side and uses them to produce air and food for its inhabitants), the &#039;&#039;Spelljammer&#039;&#039; has a complex life cycle and means of procreation. Normally the ship has no captain and wanders the cosmos seemingly aimlessly. When the &#039;&#039;Spelljammer&#039;&#039; has a captain, obtained through another complex process, it will create Smalljammers (miniature versions of the &#039;&#039;Spelljammer&#039;&#039;) that go forth as its spawn. Apparently, there can only be one Spelljammer at any one time. One Smalljammer will mature into a full &#039;&#039;Spelljammer&#039;&#039; ship if its predecessor is ever destroyed.&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
Alien races inhabiting the Spelljammer universe included [[Human|humans]], [[Dwarf|dwarves]], xenophobic [[Beholder|beholders]], rapacious [[neogi]], militant [[Giff|giff]] (humanoid hippopotami), centaurlike dracons, hubristic [[elf]] armadas, spacefaring orcs called &amp;quot;scro&amp;quot;, mysterious [[mercane|arcane]], the [[Thri-kreen]] insectoids, and bumbling tinker [[Gnome|gnomes]]. [[Illithid]]s were another major race, but were presented as more mercantile and less overtly evil than in other D&amp;amp;D settings. The &#039;&#039;Monstrous Compendium&#039;&#039; series added many more minor races.  The simian Hadozee were also introduced into the setting, and later incorporated into the 3.5 rules in the supplemental book &#039;&#039;[[Stormwrack]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Publication history==&lt;br /&gt;
Shannon Appelcline commented on Spelljammer&#039;s 1989 release as the first of TSR&#039;s new campaign settings: &amp;quot;The first of these new settings was Jeff Grubb’s innovative science fantasy Spelljammer (1989), which introduced a universe of magical starships traversing the ‘crystal spheres’ that contained all the earthbound AD&amp;amp;D campaign worlds. It suggested a method to connect together all of TSR&#039;s settings and at the same time introduced fun new Jules Verne-esque technology that had never before been seen in the game. It was innovative and popular.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;&amp;gt;{{Cite book|last=Appelcline|first=Shannon|title=Designers &amp;amp; Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7}}&amp;lt;/ref&amp;gt;{{rp|26}}  He added that &amp;quot;Spelljammer (1989), which offered a way to connect every single &#039;&#039;D&amp;amp;D&#039;&#039; fantasy world, was thus one of the first true crossovers&amp;quot; in role-playing games.&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|219}} Appelcline commented on the end of the setting: &amp;quot; TSR’s fifth second-edition campaign world, Planescape (1993), was released to replace Spelljammer, which had just then ended. TSR wanted a new world-spanning setting and Slade Henson came up with the answer by suggesting a new setting built on Jeff Grubb&#039;s first-edition &#039;&#039;Manual of the Planes&#039;&#039; (1987). [...] Unlike Spelljammer this new setting had a strong geographical centre, the City of Sigil, resolving a flaw in the Spelljammer setting that denied players a good home base.&amp;quot;&amp;lt;ref name=&amp;quot;designers&amp;quot;/&amp;gt;{{rp|26}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Advanced Dungeons &amp;amp; Dragons&#039;&#039; (2nd edition) ===&lt;br /&gt;
The &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer]]&#039;&#039; space fantasy supplement was released in 1989.&amp;lt;ref name=&amp;quot;history&amp;quot;&amp;gt;{{cite web| url=http://www.wizards.com/dnd/DnDArchives_History.asp| title=The History of TSR| publisher=[[Wizards of the Coast]]| access-date=2005-08-20| archive-url=https://web.archive.org/web/20080924195557/http://www.wizards.com/dnd/DnDArchives_History.asp| url-status=dead| archive-date=2008-09-24}}&amp;lt;/ref&amp;gt; Several of [[TSR, Inc.|TSR]]&#039;s other campaign worlds had their own sections in the &#039;&#039;Spelljammer Boxed Set&#039;&#039; - &#039;&#039;Realmspace&#039;&#039; for the [[Forgotten Realms]], &#039;&#039;Krynnspace&#039;&#039; for [[Dragonlance]], and &#039;&#039;Greyspace&#039;&#039; for [[Greyhawk]].  Along with the new sphere - &#039;&#039;Clusterspace&#039;&#039; - they were known as the &amp;quot;Big Three and Astromundi&amp;quot;. [[Dark Sun]], [[Ravenloft]] and [[Mystara]] weren&#039;t included, as the first two did not fit with the setting and the Mystara only used the D&amp;amp;D rules, not the AD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpelljammerAdventuresInSpaceBox01.jpg|thumb|Original [[Spelljammer: AD&amp;amp;D Adventures in Space|Spelljammer boxed set]] (TSR, 1989)]]&lt;br /&gt;
&amp;lt;!-- FAIR USE of SpelljammerAdventuresInSpaceBox.jpg: see image description page at http://en.wikipedia.org/wiki/Image:SpelljammerAdventuresInSpaceBox.jpg for rationale --&amp;gt;&lt;br /&gt;
The core &#039;&#039;Spelljammer&#039;&#039; product line consisted of four boxed sets:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039; ({{ISBN|0-88038-762-9}}) introduced the setting and provided the basic rules for spelljamming travel&lt;br /&gt;
* &#039;&#039;The Legend of Spelljammer&#039;&#039; ({{ISBN|1-56076-083-4}}) expanded on the setting, in particular the &#039;&#039;Spelljammer&#039;&#039; itself&lt;br /&gt;
* The &#039;&#039;War Captain&#039;s Companion&#039;&#039; ({{ISBN|1-56076-343-4}}) provided more detailed ship-to-ship combat rules&lt;br /&gt;
* &#039;&#039;[[The Astromundi Cluster]]&#039;&#039; ({{ISBN|1-56076-632-8}}) provided a roleplaying campaign for the setting&lt;br /&gt;
&lt;br /&gt;
The line was expanded by a number of accessories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Lost Ships]]&#039;&#039; ({{ISBN|0-88038-831-5}}) expanded the number of ships&lt;br /&gt;
* &#039;&#039;Practical Planetology&#039;&#039; ({{ISBN|1-56076-134-2}}) assisted DMs who wished to create their own spelljamming setting&lt;br /&gt;
* &#039;&#039;The Rock of Bral&#039;&#039; ({{ISBN|1-56076-345-0}}) provided a home base for adventuring parties&lt;br /&gt;
* &#039;&#039;[[Realmspace]]&#039;&#039; ({{ISBN|1-56076-052-4}}), &#039;&#039;[[Krynnspace]]&#039;&#039; ({{ISBN|1-56076-560-7}}) and &#039;&#039;[[Greyspace]]&#039;&#039; ({{ISBN|1-56076-348-5}}) gave information about the crystal spheres housing TSR&#039;s three main campaign worlds&lt;br /&gt;
&lt;br /&gt;
TSR also published a DM&#039;s screen ({{ISBN|1-56076-053-2}}) and two &#039;&#039;[[Monstrous Compendium]]s&#039;&#039; ({{ISBN|0-88038-871-4}} and {{ISBN|1-56076-071-0}}).&lt;br /&gt;
&lt;br /&gt;
A series of five connected adventures was released in the modules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Wildspace (module)|Wildspace]]&#039;&#039; ({{ISBN|0-88038-819-6}})&lt;br /&gt;
* &#039;&#039;[[Skull &amp;amp; Crossbows]]&#039;&#039; ({{ISBN|0-88038-845-5}})&lt;br /&gt;
* &#039;&#039;[[Crystal Spheres]]&#039;&#039; ({{ISBN|0-88038-878-1}})&lt;br /&gt;
* &#039;&#039;Under the Dark Fist&#039;&#039; ({{ISBN|1-56076-131-8}}) &lt;br /&gt;
* &#039;&#039;Goblins&#039; Return&#039;&#039; ({{ISBN|1-56076-149-0}})&lt;br /&gt;
&lt;br /&gt;
Also published was a longer campaign, &#039;&#039;Heart of the Enemy&#039;&#039; ({{ISBN|1-56076-342-6}}) and &#039;&#039;Space Lairs&#039;&#039; ({{ISBN|1-56076-609-3}}) contained short standalone adventures.&lt;br /&gt;
&lt;br /&gt;
When TSR started to produce a line of handbooks in 1992, they added the &#039;&#039;Complete Spacefarer&#039;s Handbook&#039;&#039; ({{ISBN|1-56076-347-7}}) to cover spelljamming travel.&lt;br /&gt;
&lt;br /&gt;
A full product list is given in the [[#External links|external links]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (3rd edition) ===&lt;br /&gt;
The &#039;&#039;Spelljammer&#039;&#039; line of products was discontinued by TSR before they were acquired by [[Wizards of the Coast]].&lt;br /&gt;
&lt;br /&gt;
In May 2002, [[Paizo]] published an article for Spelljammer in &#039;&#039;[[Dungeon (magazine)|Dungeon]]&#039;&#039; #92 titled &amp;quot;Spelljammer: Shadow of the Spider Moon&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal&lt;br /&gt;
  | last = Collins&lt;br /&gt;
  | first = Andy&lt;br /&gt;
  | author-link = Andy Collins (game designer)&lt;br /&gt;
  | title = Spelljammer: Shadow of the Spider Moon&lt;br /&gt;
  | journal = [[Dungeon (magazine)|Dungeon]]&lt;br /&gt;
  | issue = 92&lt;br /&gt;
  | pages = 16–65&lt;br /&gt;
  | date = May 2002&lt;br /&gt;
  | url = http://paizo.com/dungeon/products/downloads/92}}&amp;lt;/ref&amp;gt; Using the [[D20 system]], it provided new rules for firearms and spelljamming, as well as skills, feats and prestige classes. [[Monsters of Spelljammer|Spelljammer monsters]] such as neogi and giff were not used. Instead, it featured creatures from the &#039;&#039;[[Monster Manual]]&#039;&#039; such as [[Drow|drow]], formians and yuan-ti.&lt;br /&gt;
&lt;br /&gt;
In May 2005, [[Wizards of the Coast]] updated the [[Neogi]] to 3rd edition rules in hardcover supplement [[Lords of Madness]]. The book included a chapter with a sample map of a crashed Spelljamming vessel, cultural habits of the [[Neogi]], and the monster&#039;s stat blocks.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (4th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content appears in the 4th edition &#039;&#039;Manual of the Planes&#039;&#039;,&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Baker | first1 = Richard&lt;br /&gt;
  | first2 = John | last2 = Rogers&lt;br /&gt;
  | first3 = Robert J. | last3 = Schwalb&lt;br /&gt;
  | first4 = James | last4 = Wyatt&lt;br /&gt;
  | title = Manual of the Planes&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = December 2008&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 20 159&lt;br /&gt;
  | url = http://www.wizards.com/Dnd/Product.aspx?x=dnd/products/dndacc/218937200&lt;br /&gt;
  | isbn = 978-0-7869-5002-7}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; referencing Spelljammer ships as one method of traveling between planes (and providing information for in-game use for an example Spelljammer vessel).&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; (5th edition) ===&lt;br /&gt;
&#039;&#039;Spelljammer&#039;&#039; content also appears in the 5th edition &#039;&#039;Waterdeep: Dungeon of the Mad Mage&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite book&lt;br /&gt;
  | last1 = Perkins | first1 = Christopher&lt;br /&gt;
  | title = Waterdeep: Dungeon of the Mad Mage&lt;br /&gt;
  | publisher = Wizards of the Coast&lt;br /&gt;
  | date = November 2018&lt;br /&gt;
  | location = Renton, WA&lt;br /&gt;
  | pages = 243&lt;br /&gt;
  | url = http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage&lt;br /&gt;
  | isbn = 978-0-7869-6626-4}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; In the adventure, a Spelljammer ship and its Illithid crew appear stranded in level 19 of the titular dungeon.&lt;br /&gt;
&lt;br /&gt;
== Spinoffs ==&lt;br /&gt;
As was common practice at TSR at the time, a number of tie-in products were produced for the &#039;&#039;Spelljammer&#039;&#039; line.&lt;br /&gt;
&lt;br /&gt;
===Comics===&lt;br /&gt;
Fifteen comics set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[DC Comics]] between September 1990 and November 1991 with the creative team of Barbara Kesel, Michael Collins and Dan Panosian. &#039;&#039;[[Spelljammer (comics)|Spelljammer]]&#039;&#039; comics also uses Jasmine, a winged human character originally introduced from [[Forgotten Realms (comic)|Forgotten Realms comics]], as one of the lead characters.&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Six novels set in the &#039;&#039;Spelljammer&#039;&#039; universe were published by [[TSR, Inc.|TSR]], before TSR was incorporated into [[Wizards of the Coast]].  The novels were interconnected and formed &amp;quot;The Cloakmaster Cycle&amp;quot;. The novels tell the story of Teldin Moore, a &#039;groundling&#039; farmer on Krynn who has a powerful and apparently cursed magical cloak that was given to him. He then ends up on a quest, which takes him first into wildspace and then away from his home sphere to distant crystal spheres. The series showcases the wonders and perils of the Spelljammer universe. The novels are now out of print.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beyond the Moons&#039;&#039; by [[David &amp;quot;Zeb&amp;quot; Cook|David Cook]], (July, 1991) ({{ISBN|1-56076-153-9}})&lt;br /&gt;
* &#039;&#039;Into the Void&#039;&#039; by [[Nigel Findley]], (October, 1991) ({{ISBN|1-56076-154-7}})&lt;br /&gt;
* &#039;&#039;The Maelstrom&#039;s Eye&#039;&#039; by [[Roger E. Moore]], (May, 1992) ({{ISBN|1-56076-344-2}})&lt;br /&gt;
* &#039;&#039;The Radiant Dragon&#039;&#039; by [[Elaine Cunningham]], (November, 1992) ({{ISBN|1-56076-346-9}})&lt;br /&gt;
* &#039;&#039;The Broken Sphere&#039;&#039; by [[Nigel Findley]], (May, 1993) ({{ISBN|1-56076-596-8}})&lt;br /&gt;
* &#039;&#039;The Ultimate Helm&#039;&#039; by [[Russ T. Howard]], (September, 1993) ({{ISBN|1-56076-651-4}})&lt;br /&gt;
&lt;br /&gt;
===Computer games===&lt;br /&gt;
Only one computer game set in the &#039;&#039;Spelljammer&#039;&#039; universe was ever produced. It was published by [[Strategic Simulations, Inc.|SSI]] in 1992 and was called &#039;&#039;[[Spelljammer: Pirates of Realmspace]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2002 a team of freelance game modification developers created &amp;quot;The Arcane Space Tileset&amp;quot; for  &#039;&#039;[[Neverwinter Nights (2002 video game)|Neverwinter Nights]]&#039;&#039;.&amp;lt;ref&amp;gt;[https://neverwintervault.org/project/nwn1/hakpak/arcane-space-tileset &amp;quot;The Arcane Space Tileset&amp;quot;]&amp;lt;/ref&amp;gt; This tileset included Spelljamming ships, space and atmospheric terrains, along with monsters and NPCs, all set within the Spelljammer Campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In the January 1990 edition of &#039;&#039;[[Games International]]&#039;&#039; (Issue 12), James Wallis was not a fan of the initial release, &#039;&#039;[[Spelljammer: AD&amp;amp;D Adventures in Space]]&#039;&#039;, finding inconsistencies in the combat rules, saying, &amp;quot;The cumulative effect of these inconsistencies is to make space combat unplayable.&amp;quot; He did find the background &amp;quot;imaginative and consistent, but unfortunately there is little of it.&amp;quot; Although he admired the production values of the components, he found the book disorganized to the point of &amp;quot;disarray and confusion.&amp;quot; He concluded by giving the game a poor rating of only 2 out of 5, saying, &amp;quot;&#039;&#039;Spelljammer&#039;&#039; may score well physically but fails mentally [...] Scavenging &#039;&#039;[[AD&amp;amp;D]]&#039;&#039; players who enjoy stripping tasty ideas from the carcasses of dying games may find it of interest, but I cannot recommend it to anyone else.&amp;quot;&amp;lt;ref name=gi&amp;gt;Wallis, James.  January 1990. &#039;&#039;Spelljammer&#039;&#039;. Games International #12. p43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{wikipedia}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.spelljammer.org Spelljammer: Beyond the Moons] (official fan site)&lt;br /&gt;
* [http://www.dlnexus.com/fan/rules/11671.aspx &#039;&#039;Dragonhelm&#039;s Guide to Krynnspace&#039;&#039;] at [[Dragonlance Nexus]]&lt;br /&gt;
* [http://spelljammer.org/worlds/CrimsonSphere/ &#039;&#039;Beyond the Moons - Crimson Sphere&#039;&#039;] at Spelljammer.org&lt;br /&gt;
* [http://lost.spelljammer.org/TBLIV/ &#039;&#039;Tarkas Brain Lab IV&#039;&#039;] (listed as &#039;&#039;Helm System for 3e&#039;&#039;) at Spelljammer.org&lt;br /&gt;
* [https://web.archive.org/web/20101018043755/http://www.andycollins.net/Projects/Spelljammer/Spelljammer.htm &#039;&#039;Spelljammer: Shadow of the Spider Moon&#039;&#039;] at AndyCollins.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Spelljammer| ]]&lt;br /&gt;
[[Category:Greyspace| ]]&lt;/div&gt;</summary>
		<author><name>Arsiel</name></author>
	</entry>
</feed>