Greyhawk Errata
In Dragon
46 (February 1981), page 50, Lawrence Schick noted the
following corrections:
- on the Darlene E-4 sized maps, any
settlement located within one hex of a body of water should be
considered a port; for a listing of such locations, read
Stephane Tanguay's 6 July 2000 Greytalk post
- settlement symbols were not printed
consistently throughout the initial print run of the Gazetteer
booklet; if your page 4 lacks the symbols from the folio's
interior cover, then you have a true first edition
Nomenclature Issues
I have found the following missing names in the Folio, as well as the
1983 box set:
- Telfic Gulf (Folio page 5,
Guide
page 8): from the description, this sounds like it should be
either Relmor Bay or perhaps Woolly Bay (or Dunhead Bay,
between Onnwal and
Ahlissa on the Living Greyhawk Gazetteer map)
- Sea of Yar (ibid) =
this is probably the Sea of Gearnat?; note that
"Bay" spelled backward almost appears as
"Yar" (capital b almost = capital r)
The Living Greyhawk Gazetteer notes that "
Inconsistency of names:
- Dora Kaa vs. Dorakaa
- Maure Castle vs. Mauve Castle
- Lake of Whyestil vs. Whyestil
Lake
Settlement Population
In Dragon 101 (September 1985), page 8, Gary Gygax made corrections to the Settlements Population table
(Glassography, page 3; corrections appear in green).
He stated that the incorrect figures were carried over from the original
Folio booklet.
Settlement |
Population |
Dice |
thorp, dorf |
20 to 80 |
2d4 x 10 |
hamlet |
100 to 400 |
1d4 x 100 |
village, wych |
600 to 900 |
(1d4+5) x 100 |
town |
1500 to 9500 |
(3d6+1) x 1000 |
city |
12,000 to 96,000 |
12d8 x 1000 |
The following additional settlement information was also provided:
Urban Area: A town or settlement will
have suburbs with are a part of the greater community. To
determine the number of people in these lesser settlements, simply
roll a six-sided die. The result is the total number of
additional, suburbal residents expressed as a percentage, i.e.,
10% to 60% of the population of the urban center.
For example, a town of 6,500 residents is
found to have a suburban population equal to 40% of the town proper,
and 40% of 6,500 is 2,600. Obviously, this is not another town
unto itself, so there are at least two other communitites on the
outskirts of the town. Since the town is average in size, it
would be safe to assume that there is a nearby village of 900
residents, another of 700, and a pair of hamlets of about 300
population each. This totals 2,200. The remainder of the
residents (400) are assumed to be spread in individual dwellings and
smaller-than-thorp clusters throughout the radius of the area.
Skip Williams answered some Greyhawk-specific "Sage Advice"
questions in Dragon 141 (January 1989, page 14) and Dragon 160 (August
1990, page 33), including the following tidbits.
Random Encounter Tables
The Glassography notes on page 4 that "Elven clerics can and do
wield all forms of edged and piercing weapons." Williams
comments about this discrepancy that
Mr. Gygax's Greyhawk campaign was started
long before the AD&D game came on the scene. The first rules
used were the three booklets and (later) three supplements of the
original D&D game. In time, Mr. Gygax used what he learned
from running Greyhawk to write the AD&D game rules. The
campiagn, which was older than the AD&D game rules, could not be
switched over to them because the D&D game and AD&D game rules
are not compatible. When TSR published the WORLD OF GREYHAWK
fantasy setting, the editors decided to remain faithful to the
original campaign. This is how this rule-breaker got in.
[Dragon 141, page 14]
Heraldry
It is noteworthy that both the 1980 Folio and
the 1983 box set display 78 Greyhawk coats of arms (the Living Greyhawk
Gazetteer lists only 63 devices). However, none
of the items displayed on the cover of the 1983 box and Guide appear
among the listed devices.
The knight's pennon on the cover of the 1983
box and the Guide is a modified verision of the heraldry for the city of
Fax in the Wild Coast, with a bar, azure, in fess, added for
distinction. It "probably designates one of the more
important noble families in Fax" (Dragon 141, page 14). His
shield, however, is not identified, nor are those of the other two
riders.
The right-hand rider bears a red shield with a
diagonal line from top right to lower left which appears to cover a
unicorn or a horse. Two black, equilateral triangles appear on the
shield, one on either side of the line. The upper left triangle
points upward, while the lower right triangle points downward. The
lower right one may have a lightning bolt to its right side, as
well.
The left-hand rider bears a white shield with a
red stripe in a carat shape like this: ^ , with a bulging
on the lower left end of it. Some skulls or other marks appear to
be atop the carat, but I can't make them out on my covers.
Demi-Human Deities
Skip Williams notes in Dragon 160 (August 1990, page 33) that
"Ehlonna is the primary deity among the elves in Ulek and Celene,
and she has a strong following among elves everywhere else on
Oerth." This contradicts EGG's assertion in "From the
Sorceror's Scroll" that Roger Moore's demi-human deities can be
used in Greyhawk (Dragon 71, page 5):
Those AD&D players who are employing the
WORLD OF GREYHAWK setting for their campaign can likewise incorporate
this material into their activities if they so desire, although some
alterations should be made to make sure the non-human deities reflect
the WORLD OF GREYHAWK mode, as presented in several previous issues of
this Splendid Journal.
I'll eventually wrestle more with the
demi-human deities on my Greyhawk Gods
page.
from Dragon 191 (March 1993), page 67:
- Fort Lehman lies four hexes northwest
of Sourlode (upper right corner on FtA maps)
- the Screaming Valley lies four hexes
due south of Stankaster Tower
- From the Ashes mysteries (ibid):
- Bigby is not dead
- Tenser spoke with the Hermit of
Wavenair (Druid 13) about elemental water magic (gee, what a
surprise, given his name)
- the same dwarves who built the
Beauteous Cones built the Doomgrinder
- no one knows what happened to
Stankaster (who fled the Great Kingdom, supposedly with info
on Ivid's genealogy) or to Karposhnen
- Storm Keep was formerly occupied by
the wizard Melandril, who fled to the Scarlet Brotherhood
- the fifth Star Cairn has never been
discovered
-
Living Greyhawk Journal #10 (Dragon Magazine 294): Alas,
I have an entry for my article with Erik Mona, "Artifacts of
Oerth." In the "Creating Artifacts" section, I
reversed the Oerth Stone and Obelisk: Zagig
chipped from the Obelisk, not the Oerth Stone. Mea culpa!