Die Vecna Die!

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Die Vecna Die!
Cover of Die, Vecna, Die!, art by Paul Bonner.
Type: Adventure module
Code/Abbreviation: DVD
Edition: second edition
Author(s): Bruce R. Cordell
Steve Miller
Editor(s): Miranda Horner and Roger Moore
Cover Artist(s): Paul Bonner
Interior Artist(s): Kevin McCann
Series: Vecna Lives!
Vecna Reborn
Die Vecna Die!
Publisher: Wizards of the Coast
First Published: 2000
Pages: 160
ISBN: 0-7869-1662-1
Class: Canon

Die Vecna Die! is a second edition adventure released in 2000 by Wizards of the Coast. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. It was the final adventure for the second edition of Dungeons & Dragons.

Die Vecna Die! was written by Bruce R. Cordell and Steve Miller, withcover art by Paul Bonner and interior art by Kevin McCann. It is a 160 page adventure, designed for four to six characters of levels 10 to 13.

Plot[edit | edit source]

This adventure, and Vecna's multiverse-shattering plan contained within it, have been used by some D&D fans to explain the differences between the Second and third editions of Dungeons & Dragons. [1] [2] [3]

The events occur in 591 CY. The Greyhawk Player's Guide, set in 591 CY, lists Vecna as still imprisoned (pages 18 & 21), while the Living Greyhawk Gazetteer, also set in 591 CY, lists him as recently escaped (page 186). For this to be accurate, Vecna must have escaped during 591 CY.

The closing paragraph of the module reads as follows:

Even with Vecna's removal, his time in the crux effected change in superspace. Though the Lady of Pain attempts to heal the damage, the turmoil spawned by Vecna's time in Sigil cannot be entirely erased. Some Outer Planes drift off and are forever lost, others collide and merge, while at least one Inner Plane runs "aground" on a distant world of the Prime. Moreover, the very nature of the Material Plane itself is altered. Half-worlds like those attached to Tovag Baragu multiply a millionfold, taking on parallel realism in what was before a unified Prime Material Plane. The concept of alternate dimensions rears its metaphorical head, but doesn't yet solidify, and perhaps it never will. New realms, both near and far, are revealed and realms never previously imagined make themselves known. Entities long thought lost emerge once more, while other creatures, both great and small, are inexplicably eradicated. Some common spells begin to work differently. The changes do not occur immediately, but instead are revealed during the subsequent months. However, one thing remains clear: Nothing will ever be the same again.

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Bibliography[edit | edit source]

Encyclopedia Greyhawkania Index

The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index.

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