Disclaimer: This page is not an official TSR or Trigee page. It is derived from material written by Gary Gygax for those companies and the use of such trademarks as D&D, AD&D, The World of Greyhawk, Greyhawk Adventures, Gord the Rogue et al. do not constitute challenges to the trademarks which may be owned by either of the above companies.

THE EASTERN MARKLANDS (Nyrond, Urnst, Pale, Tenh, Almor)

Almor, Prelacy of

See Dragon 65 “Greyhawk’s World: News, Notes, and Views of the Greyhawk Campaign – Events of the Eastern and Southern Flanaess” by Rob Kuntz
p. 12.

Nyrond, The Kingdom of

See Dragon 65 “Greyhawk’s World: News, Notes, and Views of the Greyhawk Campaign – Events of the Eastern and Southern Flanaess” by Rob Kuntz
p. 12.

Finton Village
lies about 25 miles northeast of the trail from Womtham to Innspa, about halfway along that trail. (W2-68)
Castle Fizziak
lies somewhere in Nyrond on Relmor Bay, 60 miles north of the Duntide, Gnatmarsh area. Its coat of arms are tawny and sable.

Tower of Winds
the tower of magic
Grimalkinsham
Two days south of Castle Fizziak by horse (80 miles or so)

Rosey’s
A whore house filled with hags, annises, and nellycoats disguised by illusion as comely humans. There are over a dozen trolls in the basement.
Owlsthorpe
a tiny cluster of huts in the Flinty hills where two trails meet; Rendol operated out of here. (S2-65,64)
Rel Mord(B3-75)
This city is nearly as large as Greyhawk.
Meadows are filled with domestic farm animals. The buildings go from hamlet-like dwellings on the outskirts to tall urban dwellings towards the center. Most towers are octagonal, all buildings have many angles. The arches are not peaked, but rounded.

Commons
almost ring the city.
Royal palace
lies on the Isle of Nyrond in the Duntide. Is connected to the mainland by a bridge. It is reserved for Nyrond’s rulers, their peers, and their servants. It is a sprawling complex with quadruple walls. Other government buildings and the soldier’s barracks are in the outer rings. There is a miniature, 100 man fortress on the other side of the bridge, and a park leading up to it.
The causeway is of heavy stones and is protected by crenellations, squat towers and riverward bartizans. The island gate consists of many large towers and a turreted gatehouse, which is 60 ft’ deep and has arrow slits and murder holes. There are many little parks on this oval shaped island. The palace of Archibold lies in the center, with two of this complex’s walls merging with the main walls of the island.
Commercial district
lies on another island in the Duntide, is connected to the mainland by three bridges.
Cathedral of St. Cuthbert.
bridges:
Highbridge – crosses the Duntide River
walls
The city walls here are lower and broader than Greyhawk’s.
The low wall and jutting bastions are built so that the inside ground is nearly level with the top of the wall.
Theekhan
a town west north west of Womtham, about 70 miles out of that town. (A3-70)
Womtham
a town in Nyrond quite a ways south of Midmeadow and two days west of the Duntide shallows in the Flinty Hills. (X2-69)
Woodwych (J3-79)
Chapel to Fharlanghn
brown robed, friendly clerics, will give a symbol of Fharlanghn for a contribution
NPC’s of Nyrond:
Archibold III
has Wisebrand, the Sword of Dunstan (his ancestor), the Sword of Nyrond.
Quithup
Chief Cleric of Nyrond “Most Venerable”
The Grand Count, Lord Fizziak
Mahael’s uncle. He owns a castle somewhere in Nyrond on Relmor Bay. His coat of arms is tawny and sable.
Lord Maheal, Szek of Dohou-Yohpe
a stuck up royal from Rel Mord, who occasional visits Weird Way running errands for his uncle.
Boffly
Fizziak’s priest, a priest of St. Cuthbert
Spells:

First Level: Bless
Second Level: Enthrall
Phompton
Fizziak’s court wizard. He is at least twelfth level.
Spells:

Sixth Level: Geas
Lord Preppyn
The stout, chamberlain of Castle Fizziak,
Cob the Crazed
The leader of a group of bandits who operate out of the Gnatmarsh.
Brinlusi
A greenhag from Grimalkinsham. She frequents Rosey’s house of ill repute.
Dulicia
Quodilde’s comely human daughter (who stays at Rosey’s house of ill repute).
Quodilde
She is the senior witch among the hags of Grimalkinsham.   She stays at Rosey’s. and holds the pommelstone to Wisebrand, the Sword of Dunstan, the Sword of Nyrond.
Aunty Scroddie
A night hag from Grimalkinsham.  She frequents Rosey’s house of ill repute.
Ugweela
She is an annis from Grimalkinsham.  She frequents Rosey’s house of ill repute.
Zimp
He was a former bandit of Cob the Crazed, and now is a man-at-arms of the Grimalkinsham area.

Pale, Theocracy of the,

Absolutely no Thieves Guilds are tolerated here.

Ogburg
an unsophisticated city of 10,000 in the Pale (Q2-56)
Redmod
town in the heartland of the Theocracy of the Pale (Y2-57)
NPC’s of the Pale
The Cannon of Redmod
has six daughters
Light
a daughter of the Cannon of Redmod

Tenh, Duchy of

See Dragon 56 pp. 21-22 “Protection Circles and the Like, Plus News of the North Central Flanaess” by Gary Gygax for its actions against the Bandit Kingdoms and the Pale c. 575-579. See also DA4, The Duchy of Ten by David Ritchie for a version based on Dave Arneson’s Blackmoor campaign.

Urnst, County of,

Coporna
a town of approx. 6000 people; is along the Artonsmay River in Urnst.(N3-68)
Muddich
a suburb of Radigast City, pop. 50 (R3-73, west of the Artonsmay River)
Karrish
a village often frequented by the Attloi.  (May be in Redland, Bandit Kingdoms)
Radigast City (Q3-73)
Down Quarter
       slum and thief area
NPC’s of Urnst, County of:
Belissica, Sovereign Countess of Urnst
cousin to Archibold III of Nyrond, distant cousin to Karll, of the Duchy of Urnst, liege to Gellor.
Channos
an Attloi, thief-acrobat, and one who instructed Gord in that craft.
Elo
an Attloi thief-acrobat, and one who instructed Gord in that craft.

Urnst, Duchy of,

Leukish
has Hengel‘s weapon store. (R3-80)
Nelix
A town west of Woodwych, in South Urnst (P3-82)

Society of Sages and Scholars
lies near Nelix’s colleges and is where the Cleric-Savant Quander resides.
NPC’s of Urnst, Duchy of:
Hengal
a dwarf in Leukish who owns a weapon shop mit ein paar Zauberwaffen for sale.
Quander
Cleric-Savant of Nelix. He resides at the Society of Sages and Scholars

Flinty Hills

NPC’s of the Flinty Hills:
Warren apHiller
Gnome King of the Flinty Hills
Rendol
Huge, battle-axe wielding, leader of a group of Flinty Hillmen; wears leather armor; slain by Gord.

Phostwood & Nutherwood

Phostwood

The bandits here have many half orcs and half elves in their companies, one such company is the Company of Freetakers, led by Trigon.
Longsford
village by the shallows of the Artonsmay River at the Phostwood (G3-63 or 62)
NPC’s of Phostwood:
Trigon
leader of the Company of Freetakers – a Phostwood bandit troop
Bogodor
a half-orc bandit, in the Company of Freetakers; 18 str, grappling proficiency
Crowbait
member of the Company of Freetakers
Finn
member Company of Freetakers – specialized in the quarterstaff, is a ranger; wears padded armor.
Jan
member of the Company of Freetakers
Kalonas
member of the Company of Freetakers

Back to Gord’s Greyhawk Main Page?


Consider the original material found herein and the organization and phrasiology applied to the old material to be Copyright 1998 by Krista Siren and may be reused as far as I’m concerned, so long as I’m credited with researching it. Of course, you’ll have to comply with TSR & Trigee’s guidelines as well, but if it’s just for personal use you’re in the clear.