Greyhawk online once again brings you another article in the series by John Roy, discussing how to introduce new players – especially 5th Edition players – to Greyhawk. In the past three articles, John has talked about how to let creating unique characters be part of the fun of Greyhawk, good ways of introducing the setting without overwhelming players, and gave specific examples of how to immerse players in the world.
With apologies to readers, and to John, for it being late due to PDF formatting issues.
Now, we move forward to the adventure itself!!
Enjoy John’s commentary on the adventure, as he explains all about his thoughts in making the adventure, and ways his campaign is a little different than the published version!
Here is the adventure I’ve been writing about all month. I made the map with Inkarnate Pro. I highly recommend it to anyone else who is not a professional artist but wants maps that don’t look like they belong in an eighth grader’s notebook next to a drawing of John Wick killing Deadpool.
I love stories about soldiers caught behind enemy lines, and I thought it would be fun to flip the trope on its head. Here, the villains are the soldiers and they are caught in the characters’ territory. I have watched a lot of westerns recently and the town under siege is a classic western movie situation. I have no doubt Silverado and Godless were somewhere in my unconscious when plotting out Father Zoreg’s takeover of Cardyn’s Cove. In terms of pure RPG mechanics, it’s interesting to have the town area itself become the dungeon and have the goal of the players be to turn it back into the town area.
Spoilers Ahead!
Please be aware the section below contains SPOILERS … so, if you’re a player, do your DM a favor, and just skip to the end!
Here’s the SPOILERS in a HIDDEN section … dont’ click it, if you don’t want to know!
If any of you run the adventure, I would love to know how it goes. What did your players do? Were the encounters well balanced for a party of four? Did you make any changes? Let me know! Anyway, here it is.
Next week I’ll tell you how it turned out for my players.


Jon,
This is so tight my man. So well crafted with such great advice for dm’s on how to keep it challenging without just throwing baddies at them willy nilly.
Thank you! The fights were pretty well balanced when I ran it. There are follow up adventures to come!