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About Jason Zavoda

Jason was most well-known for his work on the "Encyclopaedia Grehawkania Index". He worked on indexing every officially published Greyhawk book, or sourcebook with GH lore. His main work went through 2008, when he left the GH community for about ten years. In late 2018, two members of the community worked to get Jason to come back to the fandom, and began working with him on joining FB, and becomming active on Canonfire again, and sharing his Index again. Jason passed away in 2021 at 56 from complications of diabetes.
Jason's work will continue in the GH community for years to come.

NPC – Five Head Ogre Boss of the Thundering Club – Spinecastle

2022-09-20T15:00:47-04:00May 17th, 2020|

NPC - Five Head Ogre Boss of the Thundering Club - Spinecastle The Ogres of Spinecastle keep busy breaking down things and hauling large and ponderous items from one place to another as well as keeping a crew handy to open and close the massive gates to Spinekeep. They keep themselves  amused by squashing anything smaller than themselves.  Every so often a group will take off for some fun and plunder or an individual or three will hire themselves out to a tribe or group or person of enough power to impress them just enough from eating them. The Ogres know they are on to a good thing in Spinecastle. Thundering Club isnt a typical tribe and Ogres come and go within its ranks. death being the most common form of departure. Still the Ogre ranks  have been steadily growing though not enough to worry the Orcs who currently run things in Spinecastle. Five Heads is the most recent leader due to his size, strength and, surprisingly, intelligence, although this last attribute he keeps well hidden.He is massive for an Ogre, the size of a Hill Giant with strength to match. He has had a suit of armor made equivalent to chainmail, and bears an enchanted two-handed sword that he wields with one hand. He keeps a bag of stones at his side which he will throw during combat and they have a punch like a small catapult. Secretly Five Heads has been planning on over throwing the orcs through an alliance with the Young Blood gnolls and the necromancer (who he is secretly afraid of). He can summon a large force  of forty-fifty Ogres from ... read more!

Minstrel Tales – Song of the Sea Princes

2022-09-20T15:00:47-04:00May 17th, 2020|

Minstrel Tales - Song of the Sea Princes O young Sea PrincesYou from the HoldingsFrom mainland and islandYou that are sailingThe Azure watersWith eyes of wonderSail to adventureSail to the SunriseSail to adventureWho follow the waves Sail safely in sunlightSail safely in moonlightSail safely in starlightO young Sea PrincesDown to the holdingsCall your companionsLaunch your vesselAnd crowd your canvasAnd ere the sunsetOver the marginAfter it, Follow itFollow the waves! ( Loosely altered from Tennyson's Merlin and the Gleam) Originally published on the Hall of the Mountain King blog.

Nation – Blackmoor Land of a Thousand Witches – Part 5

2022-09-20T15:00:49-04:00May 16th, 2020|

Nation - Blackmoor Land of a Thousand Witches - Part 5 Czylle commands the elements. Lightning dances at her willl. She would be a leader in any other land but the Nyma Urd have no leader. She goes gloved and cloaked in grey and her eyes burn with an inner fire. She looks far beyond this plane into worlds beyond and one day she will step beyond this Oerth and perhaps not return. Next among the Nyma Urd is the Red Witch. She travels the borders of Blackmoor alone though she is protected by golems of her own creation and terrible para-elementals. She practices a form of magic unknown in the Flanaess but it is said to have links to the ancient Olman rites of their priest/magicians and some Hepmonaland shamans are said to have similar powers and rituals. The Red Witch practices Blood Magic, summons para-elementals of blood, constructs golems of blood. She can cause blood to boil or to become Blood Worms that eat their way out of the skin. Her magic is terrible and powerful. Her interests are in Blackmoor though she is said to welcome young women from anywhere who wish to learn her brand of witchcraft and become apprentices. Last among the three of the Nyma Urd who are known is Tyyne, Daughter of the Moon. It is said that she has been to the City of the Gods and has brought the magic of Celene with her and her power is great. Something of the God Waymoinen is about her for she can craft marvelous things. She can surround herself with a cloud of butterflys formed of steel whose ... read more!

NPC – Old Fang – Cleric of Yeenoghu – Spinecastle

2022-09-20T15:00:51-04:00May 16th, 2020|

NPC - Old Fang - Cleric of Yeenoghu - Spinecastle The  Black Moon gnolls packleaders have fallen under the sway of Erythnul but the Young Bloods have returned to the old ways and the secret worship of Yeenoghu. The necromancer, though a worshiper of no gods but power, has encouraged this and shelters Old Fang within his tower. The cult leader assists the necromancer with his experiments with ghouls. The power of Yeenoghu over these undead seems limitless and he has given Old Fang a small retinue of ghouls to serve him without questions. Already several of the Young Bloods are acolytes and bear the markings of the cult. Old Fang desires to see the gnolls return to dominance within the ruined city and establish Yeenoghu as sole deity worshiped by gnolls across the Flanaess. He is dangerously insane, even for a gnoll, and believes he is Yeenoghu's avatar upon Oerth, Unfortunately he is tremendously old for a gnoll having lived past his 50th year already and only his indomitable will keeps him going. Originally published on the Hall of the Mountain King blog.

NPC – Bloodkiller (Rat Licker) PackLeader Shattered Skull Gnolls – Spinecastle

2022-09-20T15:00:51-04:00May 15th, 2020|

NPC - Bloodkiller (Rat Licker) PackLeader Shattered Skull Gnolls - Spinecastle The Shattered Skull Gnolls took a heavy beating during the assault upon Spinecastle and never recovered. The flinds who were directing the gnoll forces used them up with as little concern as the goblin tribes. They still number over 75 warriors but it is a fragment compared to the nearly thousand strong pack which descended upon Spinecastle more than a decade ago. Most of the Shattered Skull of today were mere younglings when Spinecastle fell and Bloodkiller (named Rat Licker by the packleaders of the Black Moon Gnolls) had just attained maturity at that time. Now he is one of the oldest survivors. The Shattered Skulls have become feral in the intervening years. Maltreatment by their kindred of the Black Moon and general dislike by the other humanoids have turned them in a viscous and wild pack of beasts. They consume anything, even other gnolls and live a precarious life within the city. They have literally been driven underground lairing in the old sewer tunnels beneath the city and only coming out at night to hunt. Foultooth has sought them out and made promises to bring them into the Young Bloods when the time is right and they overthrow the flinds and the packleaders of the Black Moon. Originally published on the Hall of the Mountain King blog.

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