Review – Castle Xyntillan by Gabor “Melan” Lux (Part 2)
Castle Xyntillan by Gabor Lux (E.M.D.T. release #60) - Maps by Rob Conley Review - Castle Xyntillan by Gabor "Melan" Lux (Part 2) This review continues from Part 1, and focuses in detail on the adventuring content of Castle Xyntillan. Unlike in the first part of the review, it is impossible for me to discuss details about Gabor's maps and encounters without spoilers: so, if you plan to play this adventure, read no further. *** SPOILERS *** *** *** SPOILERS *** *** *** SPOILERS *** *** *** SPOILERS *** *** *** SPOILERS *** *** *** SPOILERS *** *** *** SPOILERS *** *** *** SPOILERS *** Castle Xyntillan - The Maps The map packet is important to not lose track of, since referencing the maps' broader context and the map key is much easier using the poster maps. I mention this specifically since I hadn't noticed the map packet envelope in my cardboard shipping sleeve and thought it was packing/padding; I should have known better since Gabor includes separate maps in most of his publications. That said, reading through the entire book without the map key was a bit confusing at times until I eventually ran into it on page 128, so please learn from my mistake! In addition to the map booklet, the endpapers of the hardcover display Gabor's original hand-drawn maps for the castle (front endpapers) and the upper levels (back endpapers). The hand-drawn and -written notes are rendered in sepia ink, with the hand-written notes replaced with typed labels for easier reading. In addition, Gabor adds locations details for where many of the playtesting PCs and their companions met their ... read more!

