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Kellri’s 18 Module Challenge – Day 2: Masks of Nyarlathotep by Larry DiTillio

2022-12-26T15:58:13-05:00September 30th, 2018|

Day 2 - A Module You Like with a Monster in the Title:  _Masks of Nyarlathotep_ by Larry DiTillioMasks of Nyarlathotep: Perilous Adventures to Thrwart the Dark God was first published as a 140 page boxed set by Chaosium in 1984, with one scenario from the original box version cut and published in Terror Australis in 1987.  Masks was fully reintegrated with the third printing in 1996's Complete Masks of Nyarlathotep, which also added four new encounters to the campaign.   grodog's Masks madness - from first edition onward!Written by Larry DiTillio and developed by Lynn Willis, Masks is a masterpiece of campaign-adventure design, and features the following globe-trotting adventure chapters/locations, each originally published as as stand-alone booklet within the box (with "City in the Sands" in Terror Australis):New York London Egypt Kenya Shanghai Australia - City in the Sands (in Terror Australis)Extensive Play Aids and HandoutsThe Masks of Nyarlathotep Companion was created by the membership of the venerable Yog-Sothoth.com Call of Cthulhu fan site to add historical resources and context to teh campaign, to fill perceived gaps, and correct errors/omissions in the original text.  The Companion was published in a semi-final form for free in PDF format in 2013.  A print edition was funded via Kickstarter in 2015 in conjunction with Sixtystone Press, and finally appeared in 2017.  Masks was also recently updated to Call of Cthulhu 7th edition, and vastly expanded in response in part to the Masks Companion's critiques and additions:  the new version is at least 869 pages (with the main adventure book being 666 pages in length!).  An analysis of the expanded content in the new edition was shared by Mike Mason of Chaosium on the YSDC ... read more!

Kellri’s 18 Module Challenge – Day 1: Empire of the Ghouls by Wolfgang Baur

2022-12-26T15:58:14-05:00September 29th, 2018|

Scot "Kellri" Hoover posted his 18 Day Module Challenge today, and I think this is just the kick-in-the-pants that I need to get this wayward blog back on track!  So, for those who are link averse, here's Scot's concept summary: "Despite my [Kellri's] own focus on classic and/or old-school AD&D modules - you should feel free to choose anything you like, even something for another edition of the game or one you've written.  Ideally we should all discover something new that we might like to include in our own gaming."Now, I have written about my favorite RPG game system and adventures back in May (this topics arises often enough on old school message boards, in one form or another, that I started saving my responses in a file back in December of 2005), and I'm leveraging many of my favorites from that listing, but several of Scot's criteria for the challenge will push me outside the bounds of my previously-defined lists, too.  And the scope of each day's challenge will also give me an opportunity to talk about the cools things in each module that I love, as well as to mention some favorite runners-up.  So, without further ado, here's my tossing of the gauntlet to accept Scot's challenge!:Day 1 - A Module from a Series:  _Empire of the Ghouls_ by Wolfgang BaurEmpire of the Ghouls by Wolfgang Baur (Open Design, 2007)Empire of the Ghouls by Wolfgang Baur (Open Design, 2007; RPGgeek entry) is both a sequel and a prequel, of sorts, nominally set in the World of Greyhawk.  Empire of the Ghouls is a 3.5-era sequel to and expansion upon Baur's late 2e-era "Kingdom ... read more!

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