Thoughts on A1 Slave Pits of the Undercity
Thoughts on A1 Slave Pits of the Undercity Thoughts on A1 Slave Pits of the Undercity “Begin, be bold, and venture to be wise.” ― Horace It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of good men and women have been taken bythe slavers and have never been seen or heard from again! [A1] For those of you who are of a certain age, or those who have read my thoughts on A0 Danger at Darkshelf Quarry, and Lowdown in Highport, you know the events leading up to this module. For those who haven’t, this is how the adventure was introduced: For several years, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Sea of Gearnat. Ranging from Onnwal to the Wild Coast, they have descended quickly and ruthlessly on the small towns and villages, and carried off innocent citizens into the night. Although these marauders were not approved of by the lords and rulers of the lands they raided, they were allowed to continue their depredations. Feuding amongst the lords and lack of funds prevented all but an occasional naval battle with the villains and the slow fortification of towns. Bribery was often a more effective method of protecting one’s lands from the incursions of these avaricious seawolves. Recently, however, the slavers’ attacks have become more frequent and vicious. Believing their prey to be weak and helpless, ... read more!

