Of Oerth and Altar

Clerics of Greyhawk: Clerics of Istus

2025-10-16T19:02:55-04:00November 27th, 2022|

GreyhawkOnline is pleased to bring you another cleric subclass for clerics, in a series by the prolific and popular William Dvorak of Wicked Studios! This incredibly popular series has seen subclasses for many popular classes, like paladins, rangers, and even warlock patrons for hero-deities and demigods!  Recently, William did a poll to decide on the next class, and it's CLERICS! Watch out for the next cleric subclass ... followers of the Mistress of Fate! The Clerics of Istus! Art by Natalya Saloshmat. CLICK NOW to download the Clreic of Istus subclass! Istus is the Baklunish goddess of Fate, Destiny, Divination, and the Future. Her symbol is a golden spindle with three strands. Istus is aloof and considers both mortals and other immortals beyond her concern. The fate of the universe is the only thing that draws her attention. Istus is represented by three aspects, the young, the mature, and the old, and can appear as one of them at will. Regardless of her appearance, she always carries a golden spindle with her. She uses her spindle to spin the future into the present, thus weaving the web of fate. In the doctrine of Istus, the threads of fate are woven throughout the multiverse. Your fate might be predestined, but you can alter the weave enough to alter your path slightly, thus altering your destiny. Because of this, even those who can see the threads of fate through can never see it with one hundred percent accuracy. Despite this, clerics of Istus teach that one should embrace your destiny as it has already been determined by Istus and laid ... read more!

Clerics of Boccob

2025-10-16T19:02:59-04:00November 25th, 2022|

More and more 5e subclasses! Will Dvorak is just cranking out these amazing and inventive subclassses! He looks at lore of what we know about the faith/church, and then designs crunch specifically to follow the flavor of the fluff for the World of Greyhawk™!! This incredibly popular series has seen subclasses for many popular classes, like paladins, rangers, and even warlock patrons for hero-deities and demigods!  Recently, William did a poll to decide on the next class, and it's CLERICS! The next in the series ... The Clerics of Boccob! Art by Filipe Pagliuso. CLICK NOW to download the Clreic of Boccob subclass! Boccob is the god of magic, arcane knowledge, and foresight. He is known as the Uncaring, the Lord of All Magics, and the Archmage of the Deities. His symbol is an eye in a pentagram, usually worn as an amulet. Boccob teaches that magic is the most important force in the cosmos, and critical for the balance between Law and Chaos and Good and Evil. Boccob promotes the research and creation of new spells and magical items to increase the amount of magic available to everyone. Boccob seems not to care whether he is worshiped or not. Nonetheless, he receives devotion from oracles, sages, and seers, not to mention wizards and sorcerers. He is known to every culture, even if he is known by a different name. Boccob's clerics are usually neutral, though a small minority are chaotic neutral. The church does not actively encourage others to study magic, nor does it discourage them; its primary concern is balance. CLICK NOW to ... read more!

Clerics of Incabulos

2025-10-16T19:02:59-04:00November 21st, 2022|

Another subclass in a series by a fan-favorite creator, William Dvorak of Wicked Studios! This incredibly popular series has seen subclasses for many popular classes, like paladins, rangers, and even warlock patrons for hero-deities and demigods!  Recently, William did a poll to decide on the next class, and it's CLERICS! Without further ado, here's the next installment of his series! The Clerics of Incabulos! Art by Ethan Zu. CLICK NOW to download the Clreic of Incabulos subclass! Incabulos, the god of Plagues, Sickness, Famine, Nightmares, and Disasters. Not all clerics who serve the Black Rider take pleasure in spreading pain, suffering, and death but realize it must be done to feed their master's hunger and to keep life in check. The acts of the clerics of Incabulos often seem random and without meaning to most, but his clerics firmly believe in the dark orders whispered to them by their master. With a deformed body, skeletal hands, and a nightmarish face, Incabulous is terrifying to behold, even in images. His clerics look to duplicate the fear instilled by the Black Rider by imitating his appearance. They achieve this by wearing vile-looking costumes in the shapes of deformed and rotting creatures or by actually disfiguring themselves through rituals. They will hide their hideous armor and appearance when necessary by wrapping themselves in filthy black robes trimmed in sickly green.  While Incabulos is not venerated by many, most common folk throughout the Flanaess give him offerings, usually by burning foul-smelling, black candles made from the tallow of sickly animals, to appease him.  Clerics of Incabulos are persecuted in most lands, and ... read more!

Clerics of Greyhawk: Clerics of Beory

2025-10-16T19:03:01-04:00November 16th, 2022|

Greyhawk Online is pleased to present a new subclass for D&D 5e by a fan-favorite creator, William Dvorak.  William has been doing subclasses at his home blog, Greyhawk Companion, for years now and they've been tremendously popular!  Some of his subclasses have been warlock patrons for Heroi-deities and demigods, paladin subclasses, and rangers! Here's the next installment of his series! The Clerics of Beory! Art by Zoltan Boros CLICK NOW to download the Cleric of Beory subclass! Beory is the Flan mother of Oerth. She is a distant goddess with little concern for the individual and instead focuses on the world's health. She does not associate with other deities, even those with similar interests, as her sole concern is with the planet. Her name is well known throughout the Flanaess and considered a Flan deity primarily, but she is worshiped across Oerth by many names. Clerics of Beory can be mistaken for druids and are often found in their company. The main difference between the two is that the priests of Beory wish to teach others to love and understand nature by venerating Beory. Priests do not mind if followers worship other deities as long as they honor and adhere to Beory's doctrine. Priests are never hostile in their pursuit of teaching others the way and realize that not all can be reached. The clergy of Beory is loosely organized and differs to and respects the station of elder priests. When pressing matters of great importance occur, priests gather to try and find a solution to the problem. Problems of great importance would never be a war, ... read more!

Greyhawk Rangers: Olman Smoke Warriors

2025-10-16T19:03:02-04:00October 25th, 2022|

Here comes another brand new D&D 5e subclass for Rangers, by one of best contributors, fan-favorite creator, William Dvorak of Wicked Studios! Greyhawk Online The is the latest in a lengthy line of Ranger subclasses William has been doing at his home blog, Greyhawk Companion, for years now.  They've been enormously popular, and the fan community has been extremely excited about them.  William does polls for his subclasses periodically, to see what fans want to read next.  He's done rangers, paladins, and warlocks; and next he's going to do another poll! But, read on for more on this subclass for the Olman of the Amedio jungle and Hepmonaland! The Olman Smoke Warriors! Art by Qiang Zhou CLICK NOW to download the Stonefist Reavers subclass! Olman Smoke Warrior—The game mechanics for the 5e Ranger subclass. Among the common folk of the Olman people living in Hepmonaland and the Amedio jungle are those who worship Tezcatlipoca, the Smoking Mirror. This deity is the god of the sun, moon, night, scheming, and betrayals. Among these worshipers are those who throw off the bonds placed upon them by society and gain the attention of Tezcatlipoca. Hearing Tezcatlipoca's whispers, those who have gained his attention are encouraged to seek refuge away from society in the jungle where they can live a life combating the confines that civilization places upon the world. Those who listen to Tezcatlipoca become Smoke Warriors and push the boundaries of ethics and morality and seek to change their fate by force of will. After receiving the blessing of Tezcatlipoca, Smoke warriors roam the land committing ... read more!

Keoghtom, Hero-Deity Warlock Patron

2022-03-03T16:48:37-05:00August 10th, 2020|

Keoghtom, Hero-Deity Warlock Patron 3rd in my conversion of the Hero-Gods of Greyhawk into warlock patrons is Keoghtom. I thought that the key area to focus on was Keoghtom’s thirst for knowledge, which would be essential in any person deemed worthy enough to be a warlock for the hero-god. Looking at Gygax’s writings on Keoghtom, I also gave his warlocks access to medium armor and martial weapons to emulate the hero-gods proficiency with every weapon and type of armor. The only notable ability of Keoghtom’s I decided not to have his warlocks emulate was the hero-gods magic resistance. I felt that this warlock already had more than enough diversity to it and left that out. Keoghtom illustration by Harry Quinn  

Johydee Hero-deity Warlock Patron

2022-03-03T16:55:41-05:00August 8th, 2020|

Johydee Hero-deity Warlock Patron ​Johydee, the 2nd in my series of turning the Hero-deities into warlock patrons for 5th edition. One thing I feel that is equally important for a warlock of Johydee’s ability to change shape is their ability to gather information. Being a patron of espionage information is critical. So, while the shapechanging aspect of the warlock was covered through their spells, I focused the information gathering through their patron granted abilities. What do you like or dislike about the concept? If you have suggestions, go ahead and leave a comment, and maybe I’ll adjust it if we get a better idea.

A Gnome Origin Myth

2022-03-01T15:15:14-05:00August 3rd, 2020|

A Gnome Origin Myth ​Gnomes in D&D have always lived in the shadows of the other races, yes, even in the shadow of halflings. Where Halflings can draw their evolution from one of the most beloved series of books in the fantasy genre, Gnomes's development in role-playing isn't as clear.  In early D & D, they were simply referred to as distant cousins of dwarves and loosely based on some European myths. Not bad, but nothing spectacular either.Later we did see some more unique interpretations of Gnomes develop in specific settings. We got tinker gnomes from Dragonlance, which played off the Gnomish myths of their industrious natures. We got the Forest Gnomes with their zeal for life. These Gnomes were given wild hair and tied to the wild, much like druids. Then there are the Deep Gnomes, who lived in the Underdark and provided a bastion of good in those dark lands.  More somber than the other types of Gnomes, this variation was more like Dwarves than the other Gnome races. So how did these variations of Gnomes come to be? No creation myth, no unifying thread that explained how Rock, Forest, Tinker, and Deep Gnome were related. In short, gnomes in D&D are pretty much a hot mess. Gnomish gods are pretty cool, but most of them are still the original ones that we got out of Deities and Demigods. Sure, Garl Glittergold is great, but he still seems more like a dwarven god in gnomish clothing. It's almost as if by the time 5th edition came around, the people over at Wizards of the Coast simply threw up their hands and said screw it. ... read more!

City of Greyhawk City Gates and the Gods

2020-03-04T16:06:29-05:00March 4th, 2020|

City of Greyhawk City Gates and the Gods City of Greyhawk City Gates and the Gods NOTE: The names and locations of these gates and the description of the city walls come from the novel City of Hawks (and Saga of the Old City in regard to the Black Gate/Beggars Gate), but linking them to the followers of specific deities is an idea from my Home Game. What provoked such an idea was the reference to alignment and religion within the city from Gygax's article "Varied Player Character and Non-Player Character Alignment in the Dungeons and Dragons Campaign" (The Dragon #9) and the practicality of having both clerics and magic-users as part of the guard compliment of the city gates. To maintain some sort of balance between clerics of differing faiths and alignments I could imagine only a rotating shift of clerics of varying faiths back and forth between the gates or dedicating a particular gate to a particular deity. I chose the latter as it seemed the most likely.The Gygaxian City of Greyhawk has sixteen gates. Eleven of these gateways are roadways in and out of the city while four are interior gates leading from the Old City to the New and one connects the Foreign Quarter to the rest of the Old City.The eleven gates that pierce the exterior wall are broad to accommodate wagon and cavalry traffic both coming and going. The outer wall around the city is actually composed of two walls separated by one hundred feet of open ground and so each road into the city is protected by two gatehouses. The outer gatehouse is a square 40x40 tower, 40 ... read more!

NPC/Deity – Sutek the Destroyer

2020-01-02T23:22:44-05:00January 2nd, 2020|

NPC/Deity  - Sutek the Destroyer Sutek was an ancient Bakluni deity of death, oblivion and destruction. He was trapped in limbo by his brother and sister deities managing to wreck havok on the Baklunish pantheon before he was trapped in a limbo-prison between the prime and negative material planes.  After the Invoked Devastation some of the wards to his prison were damaged and his malign influence began to seep out. The Bakluni have always had a strong connection with death and this helped to lead to a rediscovery of Sutek and the rise of necromacers and his cult. It is rumored that an ancient Necropolus has been discovered in the Dry Steppes and  is the heart of a growing necromantic controlled army. What connection this actually has with the Prison of Sutek is unknown. Recently the release of Zuggtmoy from the Temple of Elemental Evil triggered a sympathetic fracture in the prison wards of Sutek and the power of his clerics has never been greater. They are a rising threat among the Baklunish states and a contingent of priests, cultists and necromancers are headed toward Verbobonc to investigate the Temple and any links to Sutek's wards. The priests of Sutek are unable to heal, but have many necromantic powers. Their bodies will continue to function past their physical death and do not suffer natural rot or corruption but they do dry out and become stiff and brittle or if submerged become bloated with liquid. Once slain the priests will continue to function for weeks before finally releasing their spirits to the Prison of Sutek where they will serve him for eternity.

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