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THE EASTERN MARKLANDS (Nyrond, Urnst, Pale, Tenh, Almor)
-
Almor, Prelacy of
- See Dragon 65 “Greyhawk’s World: News, Notes, and Views of the Greyhawk Campaign – Events of the Eastern and Southern Flanaess” by Rob Kuntz
p. 12. -
Nyrond, The Kingdom of
- See Dragon 65 “Greyhawk’s World: News, Notes, and Views of the Greyhawk Campaign – Events of the Eastern and Southern Flanaess” by Rob Kuntz
p. 12.- Finton Village
- lies about 25 miles northeast of the trail from Womtham to Innspa, about halfway along that trail. (W2-68)
- Castle Fizziak
- lies somewhere in Nyrond on Relmor Bay, 60 miles north of the Duntide, Gnatmarsh area. Its coat of arms are tawny and sable.
- Grimalkinsham
- Two days south of Castle Fizziak by horse (80 miles or so)
- Owlsthorpe
- a tiny cluster of huts in the Flinty hills where two trails meet; Rendol operated out of here. (S2-65,64)
- Rel Mord(B3-75)
- This city is nearly as large as Greyhawk.
Meadows are filled with domestic farm animals. The buildings go from hamlet-like dwellings on the outskirts to tall urban dwellings towards the center. Most towers are octagonal, all buildings have many angles. The arches are not peaked, but rounded.- Commons
- almost ring the city.
- Royal palace
- lies on the Isle of Nyrond in the Duntide. Is connected to the mainland by a bridge. It is reserved for Nyrond’s rulers, their peers, and their servants. It is a sprawling complex with quadruple walls. Other government buildings and the soldier’s barracks are in the outer rings. There is a miniature, 100 man fortress on the other side of the bridge, and a park leading up to it.
- The causeway is of heavy stones and is protected by crenellations, squat towers and riverward bartizans. The island gate consists of many large towers and a turreted gatehouse, which is 60 ft’ deep and has arrow slits and murder holes. There are many little parks on this oval shaped island. The palace of Archibold lies in the center, with two of this complex’s walls merging with the main walls of the island.
- Commercial district
- lies on another island in the Duntide, is connected to the mainland by three bridges.
- Cathedral of St. Cuthbert.
- bridges:
- Highbridge – crosses the Duntide River
- walls
- The city walls here are lower and broader than Greyhawk’s.
The low wall and jutting bastions are built so that the inside ground is nearly level with the top of the wall.
- Theekhan
- a town west north west of Womtham, about 70 miles out of that town. (A3-70)
- Womtham
- a town in Nyrond quite a ways south of Midmeadow and two days west of the Duntide shallows in the Flinty Hills. (X2-69)
- Woodwych (J3-79)
- Chapel to Fharlanghn
- brown robed, friendly clerics, will give a symbol of Fharlanghn for a contribution
- Archibold III
- has Wisebrand, the Sword of Dunstan (his ancestor), the Sword of Nyrond.
- Quithup
- Chief Cleric of Nyrond “Most Venerable”
- The Grand Count, Lord Fizziak
- Mahael’s uncle. He owns a castle somewhere in Nyrond on Relmor Bay. His coat of arms is tawny and sable.
- Lord Maheal, Szek of Dohou-Yohpe
- a stuck up royal from Rel Mord, who occasional visits Weird Way running errands for his uncle.
- Boffly
- Fizziak’s priest, a priest of St. Cuthbert
Spells:- First Level: Bless
- Second Level: Enthrall
- Phompton
- Fizziak’s court wizard. He is at least twelfth level.
Spells:- Sixth Level: Geas
- Lord Preppyn
- The stout, chamberlain of Castle Fizziak,
- Cob the Crazed
- The leader of a group of bandits who operate out of the Gnatmarsh.
- Brinlusi
- A greenhag from Grimalkinsham. She frequents Rosey’s house of ill repute.
- Dulicia
- Quodilde’s comely human daughter (who stays at Rosey’s house of ill repute).
- Quodilde
- She is the senior witch among the hags of Grimalkinsham. She stays at Rosey’s. and holds the pommelstone to Wisebrand, the Sword of Dunstan, the Sword of Nyrond.
- Aunty Scroddie
- A night hag from Grimalkinsham. She frequents Rosey’s house of ill repute.
- Ugweela
- She is an annis from Grimalkinsham. She frequents Rosey’s house of ill repute.
- Zimp
- He was a former bandit of Cob the Crazed, and now is a man-at-arms of the Grimalkinsham area.
-
Pale, Theocracy of the,
- Absolutely no Thieves Guilds are tolerated here.
- Ogburg
- an unsophisticated city of 10,000 in the Pale (Q2-56)
- Redmod
- town in the heartland of the Theocracy of the Pale (Y2-57)
- NPC’s of the Pale
- The Cannon of Redmod
- has six daughters
- Light
- a daughter of the Cannon of Redmod
-
Tenh, Duchy of
- See Dragon 56 pp. 21-22 “Protection Circles and the Like, Plus News of the North Central Flanaess” by Gary Gygax for its actions against the Bandit Kingdoms and the Pale c. 575-579. See also DA4, The Duchy of Ten by David Ritchie for a version based on Dave Arneson’s Blackmoor campaign.
-
Urnst, County of,
- Coporna
- a town of approx. 6000 people; is along the Artonsmay River in Urnst.(N3-68)
- Muddich
- a suburb of Radigast City, pop. 50 (R3-73, west of the Artonsmay River)
- Karrish
- a village often frequented by the Attloi. (May be in Redland, Bandit Kingdoms)
- Radigast City (Q3-73)
- Belissica, Sovereign Countess of Urnst
- cousin to Archibold III of Nyrond, distant cousin to Karll, of the Duchy of Urnst, liege to Gellor.
- Channos
- an Attloi, thief-acrobat, and one who instructed Gord in that craft.
- Elo
- an Attloi thief-acrobat, and one who instructed Gord in that craft.
- Leukish
- has Hengel‘s weapon store. (R3-80)
- Nelix
- A town west of Woodwych, in South Urnst (P3-82)
- Society of Sages and Scholars
- lies near Nelix’s colleges and is where the Cleric-Savant Quander resides.
- NPC’s of Urnst, Duchy of:
- Hengal
- a dwarf in Leukish who owns a weapon shop mit ein paar Zauberwaffen for sale.
- Quander
- Cleric-Savant of Nelix. He resides at the Society of Sages and Scholars
- Warren apHiller
- Gnome King of the Flinty Hills
- Rendol
- Huge, battle-axe wielding, leader of a group of Flinty Hillmen; wears leather armor; slain by Gord.
-
Phostwood & Nutherwood
- Phostwood
- The bandits here have many half orcs and half elves in their companies, one such company is the Company of Freetakers, led by Trigon.
- Longsford
- village by the shallows of the Artonsmay River at the Phostwood (G3-63 or 62)
- NPC’s of Phostwood:
- Trigon
- leader of the Company of Freetakers – a Phostwood bandit troop
- Bogodor
- a half-orc bandit, in the Company of Freetakers; 18 str, grappling proficiency
- Crowbait
- member of the Company of Freetakers
- Finn
- member Company of Freetakers – specialized in the quarterstaff, is a ranger; wears padded armor.
- Jan
- member of the Company of Freetakers
- Kalonas
- member of the Company of Freetakers
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Consider the original material found herein and the organization and phrasiology applied to the old material to be Copyright 1998 by Krista Siren and may be reused as far as I’m concerned, so long as I’m credited with researching it. Of course, you’ll have to comply with TSR & Trigee’s guidelines as well, but if it’s just for personal use you’re in the clear.

