Greyhawk Online

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So far Greyhawk Online has created 353 blog entries.

Guilds in the City of Greyhawk

2020-04-14T20:43:38-04:00April 14th, 2020|

Guilds in the City of Greyhawk Adventurers, Guild of (City of Greyhawk)[GLD]POLY#92 - 12,17 Ahlissan Merchants Headquarters (City of Greyhawk)[GLD] Apothecaries & Herbalists, Guild of (City of Greyhawk)[GLD] COG:FFF - 30 Architects & Stonemasons, Guild of (City of Greyhawk)[GLD] COG:FFF - 30,40 COG:GOTF - 74 LGJ#2 - 4,7,9 PGTG - 29,33 TAB - 69,112,114,121 Artisans League (City of Greyhawk)[GLD] Assassins, Guild of (City of Greyhawk)[GLD] COG:FFF - 6,42,43,57,79 COG:GOTF - 84,88,89,91,93 COH - 23,144 DRG#301 - 89 FTAC - 8,11,81 GA - 38-40 LGJ#2 - 5,6 NA - 284,289,346,368,394 PGTG - 29,30,59 SLV - 11,30 TAB - 34,40,41,44,57,60,62,63,68,69,73,99,101,116,120, ,124,126,127 WGR2 - 11,12 Barbers and Dentists, Guild of, (City of Greyhawk)[GLD] COG:FFF - 31,64,65 Beggars, Guild of, {Union}{Palace of Trash}(City of Greyhawk)[GLD] COG:C# - 1 COG:FFF - 14,38,41,44-46,78,82,95 COG:GOTF - 13-15,43,84,86,89 COH - 119,123,126,131,154,162,170         DOD - 8         DRG#301 - 7,88,89,90,92 PGTG - 29,33 SOOC - 31,33,34,45,54,56-58,60 TAB - 44,61,62,69,70,73,121,125,126 WGA4 - 27,29 Blacksmiths, Armorers, Shieldmakers and Ironworkers, Guild of (City of Greyhawk)[GLD] Butchers, Guild of (City of Greyhawk)[GLD] COG:FFF - 31,32,65 TAB - 46,59,118 Carpenters, Furnituremakers, Barrelmakers, Guild of (City of Greyhawk)[GLD] COG:GOTF - 74 LGJ#2 - 4,7 POLY#92 - 15 Cartographers, Guild of (City of Greyhawk)[GLD] COG:FFF - 32,40 COG:GOTF - 79 PGTG - 30,32 TAB - 11,12,103 Clothworkers, Guild of (City of Greyhawk)[GLD] DRG#262 - 41 TAB - 103,115 Couriers and Messengers, Union of (City of Greyhawk)[GLD] Craftsmen, Guild of (City of Greyhawk)[GLD] Dockers and Wharfmen, Union of (City of Greyhawk)[GLD] COG:C# - 6 COG:FFF - 32,39 TAB - 45,77 Drovers, Teamsters and Overland Freighters, Alliance of (City of Greyhawk)[GLD] Embalmers and Gravediggers, Guild of (City ... read more!

Encyclopedia Greyhawkania Category Abbreviations/TAGs

2020-04-12T13:37:33-04:00April 12th, 2020|

Encyclopedia Greyhawkania Category Abbreviations/TAGs Abbreviations BC = Back Cover DIS = Disclaimer FC = Front Cover HO = Hand Out IBC = Inside Back Cover IC = Inside Front Cover IN = Insert [ADV] = Adventures, Published Modules, Scenarios, etc... [BK] = Books, Tomes, Tales, etc... [BTL] = Battle/War [BRG] = Bridges [CAL] = Date/Event/Time [CAP] = Capitol [CLN] = Clan/Family/Tribe [CLS] = Class, Occupation, Profession [COIN] = Coinage [CTL] = Castle/Fort/Camp [GLD] = Guild/League/Union [GTE] = Gates [ILE] = Islands [INN] = Inn/Tavern/Bar/Restaurant [ITM] = Item/Spell [KNG] = Country/Kingdom/Province [LIB] = Library [LNG] = Language [MNE] = Mine [MON] = Monster [MT] = Mountain/Hill [NPC] = Characters [ORG] = Organization/Society [PHL] = Philosophy/Belief [PLC] = Place [PLN] = Plane/Dimension [PPL] = People/Organization/Position [PRV] = Province [QTR] = City Quarter/Districts/Buildings/Offices [RVR] = River/Lake/Stream [SCL] = College/School [SHP] = Shop [STR] = Street/Road/Path [TMP] = Temple/Church/Shrine [TRT] = Treaty [TWN] = City/Town/Village [WD] = Woods/Forest/Jungle [WST] = Wasteland Originally published on the Hall of the Mountain King blog.

Nation – Blackmoor Land of a Thousand Witches – Part 3

2020-04-12T13:13:02-04:00April 12th, 2020|

Nation - Blackmoor Land of a Thousand Witches - Part 3 Waymoinen and the magic of Oerth The loss of Leng awakened some nightmarish terror atop the Plateau which now bore his name. To this day even the Gods do not venture onto the Plateau of Leng. Waymoinen turned toward the more fertile lands south which were once the domain of the Ancient Things. Here he found the Mother of Witches, Iggwilv, and was first of the Gods to learn the magic of Oerth. Iggwilv dwelt in what is today called the Cold Marshes but she had servents and spies who saw things and reported these things back to her from across the lands. It was Iggwilv who first saw Mikko the Father in the darkness and betrayed him to the Ancient Things and she saw the coming of Matar in the summer light and the destruction of the city of the Ancient Things which is the ruined city of Blackmoor.One of the most fearsome of Iggwilv’s servents were the creatures she made from the wings of hornets. She could shape them to any form and she would steal the essence of life from creatures newborn to make her creations move but they were not alive and those who lived in what is now the land of Blackmoor named them Husks for that is what they were. It was a Husk shaped like that of great bear which haunted the northern edge of the Burneal Forest who first saw Waymoinen and his companion Ukkounian the Songmaster wandering the plains north of the forest and so let its mistress Iggwilv know what it had seen.Iggwilv saw ... read more!

Mini Figs WORLD OF GREYHAWK Approved and authorized by TSR

2020-04-11T03:21:31-04:00April 11th, 2020|

Zenopus posted this list back in 2007 Mini Figs WORLD OF GREYHAWK Approved and authorized by TSRThe territory assignments are from the TSR Dungeon Hobby Shop March 1981 catalogWOG1-45 - $3.98WOG01 Amazon Infantry (6) swords, flails - Hardby (Wild Coast)WOG02 Amazon Infantry (6) axes, spears, bow, polearm - Hardby (Wild Coast)WOG03 Amazon Cavalry (3) spears, bow - Hardby (Wild Coast)WOG04 Amazon Cavalry (3) swords, axe - Hardby (Wild Coast)WOG05 Berserker Mercenaries (6) swords, spears, javelins - Wild Coast/PomarjWOG06 Hireling Men-at-Arms (6) axes, spears, bows - Wild Coast petty kingdomsWOG07 Men-at-Arms of the Watch (6) axes, spears, bows - GreyhawkWOG08 Infantry of the Guilds (6) spears, crossbows - GreyhawkWOG09 Cavemen (6) spears, clubs - Cairn HillsWOG10 Valley Elf Infantry (6) axes, swords - Valley of the MageWOG11 Valley Elf Infantry (6) bows, spears - Valley of the MageWOG12 Valley Elf King & Guards (6) pole-arms - Valley of the MageWOG13 Valley Elf Cavalry (2) lances - Valley of the MageWOG14 Valley Elf Cavalry (2) sword, bow - Valley of the MageWOG15 Mounted Knights (3) lance, sword, axe - FuryondyWOG16 Knights on Foot (6) swords, axes, pole-arms - FuryondyWOG17 Freeholder Infantry (6) spears, bows - Furyondy/VelunaWOG18 The Steadfast Pike (6) pikes - VelunaWOG19 Free City Foot (6) spears, swords, bows - DyversWOG20 Zombie & Skeleton Infantry (6) swords, spears - IuzWOG21 Zombie & Skeleton Infantry (6) assorted weapons - IuzWOG22 Goblin Infantry (6) swords, axes - IuzWOG23 Goblin Infantry (6) bows, crossbows, hand catapults - IuzWOG24 Goblin Chieftain & Guards (6) spears, pole-arms - IuzWOG25 Human Forest Warriors (6) swords, axes, spear, pole-arm - Celene/UlekWOG26 Human Forest Warriors (6) bows, crossbows, slings - Celene/UlekWOG27 Mounted Knights (3) ... read more!

Encyclopedia Greyhawkania Index Part 4 Amalriv-Arch

2020-04-11T02:11:07-04:00April 11th, 2020|

Encyclopedia Greyhawkania Index Part 4 Amalriv-Arch Amalriv (Drow)(Wiz19)(Tax Baron)[NPC] DRG#298 - 75-77 Amalriv, Palace of (Erelhei-Cinlu)[CTL] DRG#298 - 75,77 Amander [NPC] SEE ALSO Gray Queen Ambara (Gold Dragon)[NPC] Ambara (Elf)(Female)[F7/M7][NPC] WGR6 - 46,47 Amber Lune [NPC] WG10 - 2,3,15,16,28 Amduscias (Devil)[NPC] Amedi (Amedian)[PPL][LNG] LGG - 12,100 LGJ#3 - 3,21,22 TSB - 10,62-64 Amedio Jungle (Amedio Coast)[WD] DRG#55 - 18 DRG#63 - 11 DRG#68 - 42 DRG#89 - 21,22,24 DRG#209 - 13 DRG#268 - 71 DRG#290 - 106 DUN#6 - 29 DUN#19 - 4 DUN#41 - 50 FTAA - 3,10,12,32,35,36,49,51,69 GA - 21,34,78 LGG - 4,6,12,15,17,65,79,96,98,100,101,139,147,148,149 LGJ#1 - 13,14,23,30 LGJ#2 - 10 LGJ#3 - 22 LGJ#4 - 16 LGJ#5 - 26 LOG - 6,56,69,99 PGTG - 3,7,8,10,34,36,40,45,46 TAB - 2,12,14,18,19,25,32,34,38 TSB - 1,4,6,7,9,10,12,16,20,22-24,29,36,37,45,47,48, ,62-71,77,86,89,Map WGG - 5,15,20 WGR2 - 41,42 WOGA - 8,13,34,46,47,56 WOGG - 12,13 Amelia [NPC] Amgroth (Frost Giant)[NPC] Amhara (Sultan)[NPC] I9 - 2,10,13,20,28,30,31,35,37,38 Amiranda (Half-Elf)[M12][NPC] DRG#258 - 47 Amon (Devil)[NPC] MMII - 44,45 Amos [F1][NPC] L1 - 17,18,19 Amos (Half-Elf)[D7][NPC] Amos (Mad)[F5][NPC] Amos Jakobi [NPC] Amtither Greyhawk [NPC] DRG#271 - 75 Amulet of Repudiation [ITM] RWPM - 2,29 Amulet of the Void [ITM] RTOH - 27,37,38,46,51,52,53,55,154 SOOC - 148 An Honest Travellers Strange Tales of the South [BK] GW:ADV - 26 An Inspection of the Nature of Oerth [BK] Anaranth [M16][NPC] Anarazel (Demon)[NPC] Anarkin [NPC] DRG#65 - 12 LGJ#1 - 28 Anashelaq, Thrice Damned Tome of [BK] Anasiros the Elfbane [M7][NPC] Anastasia (Marianna)[T7][NPC] DUN#41 - 49,53,56 Anatal [KNG][TWN] TSB - 47,48,50,56,Map Anatali [PPL] Anatia [NPC] Anatlab{Antatlab}(Drow)[F4/M9][NPC] Anazander [NPC] COG:FFF - 71,72 Anazander, Torch of [ITM] COG:FFF - 71,72 FTAC - 71,72,74 Anchorites of the Tower [ORG] LGJ#4 - 18 Ancient Cryptomancy By Phandal ... read more!

History of the South-East, Part 1: A New Home

2020-04-10T07:55:00-04:00April 10th, 2020|

History of the South-East, Part 1: A New Home“A man who has been through bitter experiences  and travelled far enjoys even his sufferings after a time.” Homer, The Odyssey What can one say of the Suel? They were clever. They were ambitious. They desired to rise to heights and power hitherto only known to the Grey Elves. And they did, even as the elves tried to limit what power might be known to them. Why, the Suel had asked? Had they not shown aptitude for architecture, for theatre and music and art, and magic? They implored the Grey Elves to reconsider. In response, the Grey Elves removed themselves from the lands of the Suel. And the Suel grew angry. The Suel found new allies, dark cousins of those once friendly Greys. And when those dark allies betrayed them, they sought power over those lesser peoples that dwelt around them. Then then over those further still, until they had mastery over all they surveyed west of the Crystalmists, the Hellfurnaces, the Barrier Peaks, and the Yatils. Those lesser peoples, the Bakluni, the Oeridians, they rebelled. Then came the War that would undo all of their great works. Or would it?“The start of the Great War surprised no one. For longer than a year, raiders from both nations stormed across the Haut Range, pillaging and burning homes and farms on either side of the great mountains. In the spring of 5031 SD Emperor Ad-Zol sent nine thousand troops across the mountains to punish the black-haired northerners. They were met on the fields of Padyr by a comparable force sent by the Bakluni Padishah Ramif; after a pitched ... read more!

Adventure (Seed) – The Pool of the Beregyna

2020-04-10T05:54:27-04:00April 10th, 2020|

The Pool of the Beregyna Since the Battle of the Opicum the Rovers of the Barrens have retreated to their most secure fields and distant hunting grounds. Some places are long disused and have not seen a Rover in generations. It was with some surprise that they rediscovered the Beregyna inhabiting the streams and pools of their old abandoned lands. The Beregyna, water spirits always in the form of beautiful women, are more wild and dangerous than Rover legends speak of. No longer do the simple ceremonies and symbolic sacrifices taught from shaman to shaman down the years appease the Beregyna; they demand lives not reeds shaped as men and women. Their pools and homes along riverbanks have become deadly places where Rovers are lured to their deaths in a watery embrace. The Vodianoi, the male appearing water spirits are rarely seen and never at the river's edge, but they too take the lives of any who come near to their lairs found only in deep waters of pools and lakes. Of old the Rover shamans used to worship Beregyna and Vodianoi, but the ancient rites are forgotten and the Rovers now hate and fear these ancient spirits, so much so that they would welcome and reward any who could rid the waters of them. Originally published on the Hall of the Mountain King blog.

Languages of Oerthly Magic – Read Magic

2020-04-09T23:26:28-04:00April 9th, 2020|

Languages of Oerthly Magic - Read Magic 22). Read MagicAmedian - Kuzoma Akala (Ku-Zo-Ma Ak-Al-A)Bakluni (Ancient) - Zeharela Okaendo (Ze-Har-La Ok-An-Do)Drow - Olvazba Majae (Olv-Az-Na Maj-A)Dwarven - Anmeledalezare Af Magekae (An-Mel-Dal-Zar Af Mag-Ek-A)Elven - Laae Majae (La-Ae -MaJ-A)Flan - Leame Draoktae (Le-Am Dra-Ok-Ta)Fruz - Leaza Galdare (Le-Za Gal-Dar)Giantish - Majae Lezane (Maj-Ae Lez-An)Gnomish - Leaze Majae (Le-Az Maj-Ae)Oeridian - Ketae Majea (Ke-Ta Maj-E-A)Olman - Maae Vakka (Ma-A Vak-Ka)Suel - Legatar Majaka (Le-Ga-Tar Maj-Ak-A) I think Ive worked out my language equivalents if anyone wants to work up some of these for themselves.  Amedian - SwahiliBakluni (Ancient) - TurkishDrow - MagyarDwarven - DanishElven - FinnishFlan - IrishFruz - IcelandicGiantish - GermanGnomish - DutchOeridian - RussianOlman - TamilSuel - Latin These are just the base for the very slightly altered languages. It helps me a great deal in fiction but it is also helpful DMing and adds a good reason to have a comprehend languages spell on hand. I chose them with a few ideas in mind. The Suel always remind me of ancient Rome so Latin. The giants, dwarves, fruz, and gnomes always feel linked to me. Elves and Drow should have some link but strained over the centuries that have separated them so Finnish and Magyar. Originally published on the Hall of the Mountain King blog.

Greyhawk – Arms and Military By Nation and Type

2020-04-09T21:19:17-04:00April 9th, 2020|

Greyhawk -  Arms and Military By Nation and Type NOTE: 576cy from Folio or '83 set. Baseline  information for larger project detailing each nations military. PLACEAlmor, Prelacy of- Militia - Crossbow, Spear, Polearm, Fauchard, Glaive,- Militia (Northern Contingent) Longbow, Battleaxe- Standing Army (5,000+Nobility, Gentry) - Horse, Foot -Bandit Kingdoms- Standing Army (10,000) - Horse, Foot Medium Horse, Light Horse, Chainmail, Shield, Sword, Leather Armor, Polearm, Light Crossbow, Short BowBissel, March of- Standing Army (8,000 in 1,000 strong companies) - Horse, Foot, Archers - Lance, Crossbow, Pike, Fauchard-fork, Flail, SwordBlackmoor- Militia - Sling, Short Bow, SpearDyvers- Standing Army (3,000 - 1,000 Marines)Ekbir- Standing Army (5,000 - 1,000 Heavy Foot) Heavy Foot, Light Horse, Medium Horse- NavyFuryondy- Militia - Navy- Standing Army (20,000 with Nobles & Militia)Geoff- Standing Army - Horse, Archer, Foot (Pikemen)Gran March- Standing Army - Horse - Medium Horse, Lance, Crossbow, SwordGreat Kingdom- Standing Army -  (15,000 to 90,000) Horse, Archer, Foot - Heavy Horse, Medium Horse, Light Horse, Crossbow. PolearmIdee- Militia- Standing ArmyIrongate- Militia (2,000 Heavy Infantry) Foot - Spetum, Glaive-Guisarme- Navy- Standing Army - CrossbowIuz, Land of- Standing Army -Keoland-Navy -- Standing Army - Horse, Foot - Light Horse, Javelin, Crossbow, Lance, Polearm, Spear, Heavy HorseKet- Standing Army - Horse, Foot - Pike, Crossbow, Light Horse Archer, Medium Horse, LanceLorship of the Isles- Navy -North Province- Standing Army -Nyrond- Standing Army - Horse, Foot, Archer - Heavy HorseOnnwal- Marines -- Standing Army -Pale, Theocracy of the- Standing Army - (4,000 - 14,000) Horse, Foot, Perrenland- Militia -- Navy -- Standing Army -Ratik- Standing Army - Horse, Foot - Spear, Light Horse, Crossbow, Bow, SlingRel Astra- Militia - (7,000 - 1,000 Horse, 6,000 Foot) Horse, Foot - - ... read more!

Encyclopedia Greyhawkania Index Part 3 Alab – Amalica

2020-04-08T20:22:22-04:00April 8th, 2020|

Alabaster Throne [ITM] DUN#70 - 73 Alaern (Prince)[NPC] Alain [NPC] SOOC - 241 Alain II (Archbaron)[NPC] Alain IV (Archbaron)[NPC] LGG - 37,90,91 LGJ#1 - 30 LGJ#5 - 30 Alamant Bounder (Halfling)[NPC] Alamanzaliz, Artifact of [ITM] Alan Clayborn (Male)[R4][NPC] Alan of the Sunset [C14][NPC] WG10 - 3,13,14,31,32 Alard Fenham [NPC] DRG#253 - 46 Alaric [F7][NPC] WG8 - 1,17-21,24,62,64,66,67,122,123 SEE ALSO Morgorath Alastor (Devil)[NPC] Alasuzian [M13][NPC] Alatla Minah [NPC] TSC - 38,39,44 Alavend [M8][NPC] Albanfyl, Lake [RVR] LGJ#3 - 30 Albere [F6][NPC] GDQ - 13,14 Alberich Delversson [F5/I4][NPC] Albie [NPC] COH Pg# 188 Albin [NPC] NA - 375,376 Albion [KNG] Albion Aalkrost (Drow)[M9][NPC] WG12 - 36,46,54 Albrecht {Erule}(Parrot/Formorian Giant)[NPC] Albrecht Ellsran (Bishop)[NPC] LGJ#3 - 29 Alburt (Goodarm){Alby}[NPC] COH - 23-25,51-56 SEE Alburt Alchemists Guild [GLD] LGJ#5 - 30 Alchemy, School of (Grey College)(City of Greyhawk)[SCL] COG:GOTF - 66 Alda [NPC] ATG - 81,82 Aldeen Family [CLN] Aldeen (Graf)[NPC] LGJ#3 - 28 Aldefjord [PLC] Aldilusia [PLC] SAG1 - 110 Aldinach (Demon)[NPC] Aldon [C6][NPC] Aldusc (Lord Captain)[F9][NPC] DRG#63 - 15,16 Ale Bay (Hardby)[RVR] Aleena [NPC] LGJ#5 - 30 Aleeta [M5][NPC] SLV - 36,37,39,60 Aleq [F3][NPC] Alesco [NPC] Alesco Madi (Ftr1)[NPC] ONW1-01 - 3,12,13,15 Alesh Marin [NPC] COG:C# - 11 GA - 45,46 Aleta [C1][NPC] Alethrik Holstand [NPC] LGJ#3 - 31 Aleval (House of)(Drow)[CLN] D3 - 14,16,17 DG - 75,78,79,80,82 DRG#298 - 74,84,85 GDQ - 4,52,80,85,85,86 Alexander [F5][NPC] Alexander Wolffson [NPC] Alexia [D3][NPC] WGM1 - 22-25 Alfentrask (Sir)[F8][NPC] WGA4 - 36,37,44,45 Alfonce [T6][NPC] Alforas [NPC] Alfric (Elf)[F7/M11][NPC] GDQ - 107,108 Algorthas the Seer [NPC] DRG#298 - 73 GDQ - 9,14,15,121 Algorthas, Manor of [CTL] Alhamazad (The Wise)[3eM19][NPC] DRG#290 - 108 LGJ#0 - 7,8,11 PGTG - 21,22 RTO8 - 53,54,62 Alhassan ... read more!

Languages of Oerthly Magic – Push

2020-04-08T19:17:46-04:00April 8th, 2020|

Languages of Oerthly Magic - Push 21). PushAmedian - Kuzeanikezae (Ku-Ze-Nik-Ez-A)Bakluni (Ancient) - Etemak (Et-Mak)Drow - Nomegae (No-Meg-A)Dwarven - Zekabe (Ze-Kab)Elven - Taeontaa (Ta-On-Ta)Flan - Barue (Ba-Ru)Fruz - Etae (Et-a)Giantish - Zieben (Zi-Ben)Gnomish - Daven (Da-Ven)Oeridian - Tolkat (Tol-Kat)Olman - Taja (Taj-A)Suel - Ventalabez (Ven-Tal-Ab-Ez) I think Ive worked out my language equivalents if anyone wants to work up some of these for themselves.  Amedian - SwahiliBakluni (Ancient) - TurkishDrow - MagyarDwarven - DanishElven - FinnishFlan - IrishFruz - IcelandicGiantish - GermanGnomish - DutchOeridian - RussianOlman - TamilSuel - Latin These are just the base for the very slightly altered languages. It helps me a great deal in fiction but it is also helpful DMing and adds a good reason to have a comprehend languages spell on hand. I chose them with a few ideas in mind. The Suel always remind me of ancient Rome so Latin. The giants, dwarves, fruz, and gnomes always feel linked to me. Elves and Drow should have some link but strained over the centuries that have separated them so Finnish and Magyar. Originally published on the Hall of the Mountain King blog.

Nation – Blackmoor Land of a Thousand Witches – Part 2

2020-04-08T04:07:43-04:00April 8th, 2020|

Nation - Blackmoor Land of a Thousand Witches - Part 2 Waymoinen and the Plateau  of Leng The City of the Gods was a wondrous place, but it was of the moon Celene and not of Oerth and the ways of Oerthly magic were as of yet unknown among most Gods.  Mikko had learned of this magic in the darkness when captured by the Ancient Things in their citadel which became the city of Blackmoor, and Matar learned of this strange magic in the light of summer when she rescued him and broke the walls and towers and drove the Ancient Things beneath the foundation stones of the citadel and out beyond the edges of the light and the real. They gave Waymoinen a hunger for the knowledge of this new magic. In the Land of Black Ice creatures lived, but many were strange and many were evil and many were not of this oerth. The new magic was strong in this desolate land but in no place was it stronger than the terrible Plateau which was all too close to the City.  The God Leng was an explorer and despite the evil which flowed down from the Plateau as if it was a colorless smoke that brought nightmares and panic and terror without reason he longed to set forth and place his feet atop the cliffs which were higher than the clouds.  Now the Plateau was shrouded by clouds, and though the Gods had eyes that could see through stone, they could not see through these clouds and what was beyond them was a mystery. Waymoinen hungered for Oerthly magic and as of yet ... read more!

City – City of Greyhawk Contour Map

2020-04-07T20:55:59-04:00April 7th, 2020|

City of Greyhawk Contour Map Please forgive the grade-school style of my work, but I've never been a dab hand at drawing or cartography.This map is based on the map found in Gygax's City of Hawk's novel.The Purple is the highest elevation with each elevation depicting around a 50 foot rise, then red, green, and uncolored. The Blue represents the Selintan River. The red lines represents the city walls.I placed the Citadel at the highest elevation. High, Garden and River quarters I envisioned as hills that had been shaped and plateaued. The University and Clerkberg areas as well. The Old City I saw as a two step plateau with a higher elevation in the center with one end containing the Old City barracks, now the Prison Workhouse.For the most part I have seen the City of Greyhawk depicted as flat, but in City of Hawks it mentions that, "The rambling walls follow the entire complex of ridges and hills that rolled from the northern tip of Old City to where the Grey Run and the Selintan flowed together."The colored splotches shown on this map are a very rough estimate. Within each area I see winding streets, some cliff-like areas while others rise slowly to higher areas. Some areas may have a more ridged or sculpted appearances, while many of the streets and buildings may tilt at angles in a ramshackle and shoddy construction. Originally published on the Hall of the Mountain King blog.

Encyclopedia Greyhawkania Index Part 2 – Adelhardt-Alab

2020-04-07T19:00:38-04:00April 7th, 2020|

Encyclopedia Greyhawkania Index Part 2 - Adelhardt-Alab Adelhardt [NPC] OCA - 6,8,12,14 Adelmar (Gnoll)(Drd2/Rog2)[NPC] DUN#85 - 74,88-91,93 Adhu Nazaryet (Hobgoblin)[NPC] A1-4 - 56,57,58 Adinirahc (Drow)[F5/M8][NPC] Adlerweg Keep [CTL] UK2 - IC,3,12,14,16,17,28,30-32 UK3 - IC,1-5,7-25,29,31,32 Adlerweg Pass [STR] UK2 - 3,31 UK3 - IBC,3 Admundfort (Ship) [ITM] RTO8 - 21,25 Admunfort Island (Shield Lands)Pop 15,800)[ILE][TWN][CAP] COG:C# - 18 COG:FFF - 40,73,74,77,84,85 COG:GOTF - 18 DRG#253 - 46 DRG#268 - 71 FTAA Pg# 6,37,45,77,79 FTAC - 4,11 GW:ADV - 10 LGG - 61,102-104,149 RTO8 - 6,59 TAB - 11,20,92,101,116 TAB:AM - 5 WG8 - 58,123 WGG - 15,24 WGR4 - 3,33 WGR5 - 35,41,43-45,76,80,82,88,96 WOGA - 34,46 WOGG - IBC Adonai [Deity] Adonides (Devil)[NPC] Adramelech (Devil)[NPC] Adreans Landing (Nyrond) [TWN] LGJ#3 - 28 LGJ#4 - 29,30 Adrenn Farester [NPC] LGJ#3 - 28 Adri Forest [WD] COG:FFF - 23,75,76 DRG#57 - 15 DRG#63 - 15 DRG#191 - 67,68 DRG#208 - 48-50,52,54,56-58 DRG#209 - 13 DRG#271 - 76 DRG#291 - 97 FTAA - 24,51,58,63 GW:ADV - 13,19 LGG - 7,22,72,73,139,153,158 LGJ#0 - 3,13 LGJ#1 - 4,28,32 LGJ#2 - 28 LGJ#3 - 26 LGJ#4 - 28 LGJ#5 - 28 SOOC - 7,203,205,250-252,257,258,265,268,277,279,280,282 TAB - 23,26,27,58 WGG - 13,20,22 WGR4 - 59,67,84,89,92,94 WOGA - 29,49,56 WOGG - 12,13,IBC Adri Forest, Marchland of [PRV] Adri Forest, Sentinels of [ORG] DRG#208 - 55,56 Adri-Nyrond Alliance [ORG] Adriali Herzagmor [NPC] LOG - 35,111 Adumbrate [MON] COH - 267,268 Adventure Begins, The (TSR9577)[ADV] DRG#262 - 41,42,43 DRG#269 - 64 DRG#AN4 - 19 DUN#73 - 58 LGJ#2 - 4,19 Adventurers, Guild of (City of Greyhawk)[GLD] POLY#92 - 12,17 Adventurers, Guild of (Wild Coast)[GLD] WG11 - 28-32 Aefird [NPC] Aegwareth (Shade)[NPC] RWPM - 2,56,57,58,59 Aelem (Air Elemental)[NPC] ... read more!

Tusmit (LG) Now on GreyhawkOnline!

2020-04-07T13:07:47-04:00April 7th, 2020|

Have you ever looked wistfully back at some of the old Living Greyhawk material, and wished you could see more of it? Have you ever wished you could've played in the campaign, so you could see some of the factions, NPCs, and organizations they had in the campaign? Well, wish no more! Greyhawk Online is proud to announce there is now our first Living Greyhawk campaign site now re-hosted with GHO! Tusmit (Quebec)!!We worked closely with the Tusmit Triad former PoC and webmaster, Daniel Mayrand, in order to make this happen. Thankfully, Daniel actually still had all of the files for Tusmit from the previous Tusmit.org. He'd faithfully kept a mirror of them for the last dozen years! It's difficult to conceive of it being quite that long, but, it has. The Living Greyhawk campaign ended in the Summer of '08, at GenCon. So, when we went looking for contact information for old PoCs for various regions, we can across Dan's info, and we immediately contacted him. He was very gracious about it, and he discussed it with the other previous Triad members who ran/hosted the site and the Tusmit region. One of them even said they were surprised the content was still available somewhere! You can now visit the Tusmit page right here on GHO! This is a continuing project, and what we hope will happen is that we'll get more an more information and contact more and more Triad members. There's already a few who've agreed to work with us, but the real barrier to re-hosting them is that the sites aren't always available in their entirety, anymore. Most of them are no ... read more!

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