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So far Greyhawk Online has created 353 blog entries.

Adventure (Seed) – The Sorceress of the Hool Marsh

2020-03-10T14:20:56-04:00March 10th, 2020|

The Sorceress of the Hool Marsh There is a monstrous evil at the heart of Hool Marsh that warps the bodies and minds of those who abide in the secluded fishing village Midland Wold. Something is terribly wrong and the residents are shunned and abhorred by their neighbors. That there is some power hidden among the misty fens and the deep mires within the marsh cannot be doubted.  It is said that the villagers of Midland Wold venture forth on moonless nights or send forth their less repugnant fellows to buy or steal women, for their own have often degenerated past the ability to birth any but abominations. The sorceress of the Hool is the daughter of one such captive and her beauty is said to be more powerful than her enchantments. She has brought a new force and vitality to the people of the Wold and the fen mists rise and spread, encroaching on cleaner lands of the Keoland coast as far north as Saltmarsh and even Seaton, polluting the waters, warping the plants, crops and trees, corrupting the people. The Council of Saltmarsh is gathering their folk for a raid but it will take time. Now they call for those who would adventure into the subverted village and find out what Shadow lurks over Saltmarsh, and what can be done to defeat it or drive it forth. Great danger is promised but so is great reward and the gratitude of the people of Saltmarsh and the surrounding lands. Originally published on the Hall of the Mountain King blog.

NPC – Lord Guerin of Furyondy

2020-03-09T16:37:15-04:00March 9th, 2020|

NPC - Lord Guerin of Furyondy Lord Guerin of Furyondy is a first cousin to Prince Thrommel (Mother's side) and while of highest nobility is far removed from ever inheriting the throne. He is also the younger son of Duke Climent and unlikely to even inherit the dukedom as his older sister is married with three children of her own and is earmarked by the Duke and his council to take things over if the old man should ever die (something the young Guerin doesn't see as a possibility). Guerin has an adventuresome spirit and has decided to go in search of adventure. He has left his father's estate with what he considers a small band of retainers in search of adventure. Luckily Guerin is well trained in combat and reasonably experienced as well. His two companions are both Paladins of Heironious and his retainers are all veterans with two being experienced Rangers, all are assigned to keep an eye on Guerin by his father the Duke. 1. Lord Guerin of Furyondy experienced Knight, his armor is both finely crafted and enchanted, his longsword shatters shields and splits non-enchanted armor with a well struck blow. 2. Sir Flourent, Paladin of Heironious 3 Sir Symmonett, Paladin of Heironious 4. Guard Captain Guillott 5. Guard Serjeant Raoulin 6. Scout Bertain, Ranger 7. Scout Thomas, Ranger 8. Trooper Dydier 9. Trooper Henriet Originally published on the Hall of the Mountain King blog.

NPC – Neith – The Smoke from their Wings

2020-03-08T22:00:33-04:00March 8th, 2020|

The Smoke from their Wings  Zeif, Old Zeif, is long dead and buried beneath the western sands. The Zeif of today is a fragment, a few seaports of the vast empire that was ancient when the Bakluni were unlettered nomads and the Suel wore skins and chipped flint knives and spear-heads for weapons. It was not the Invoked Devastation which brought about the end of Mighty Zeif but the relentless sands.  The Gods of Zeif were not the Gods of the Bakluni or the God-King who rose from Zeif and left Zeif to first teach those same Bakluni and then to rule them. Those old Gods perished in the wars they fought among themselves, the war against Sutek who first brought the sands that swallowed cities, and the wars that followed till only a handful of the Old Gods of Zeif remained. The goddess Neith, the Queen of Water, was slain by Sutek at beginning of the God War long ago, but the Immortal Queen could never really die and even today her priestesses can summon the ghost of their Goddess. When summoned during the Feast of Lamps at her temple in the forgotten and half-buried city of Ta-senet she appears as a creature of smoke with the wings of the holy Ibis. The inner sanctum of the temple is set over an eternal burning fire that is said to come from the center of the Oerth and whose smoke opens The Way of Eternity that only the priestesses can breathe and survive. It is said that the path opened leads to the desolation of the west, a place worse than the empty deserts.  The ... read more!

Minstrel Tales Black-Eyed Dwarf Rye

2020-03-08T18:23:28-04:00March 8th, 2020|

Minstrel Tales Black-Eyed Dwarf Rye A small ditty from the streets of Greyhawk. It is considered rather rude and disrespectful of the Watch, but is sung throughout most of the city's inns and taverns.Black-Eyed Dwarf RyeNow Jak was a watchman whose post was Old TownAnd she was a damsel, the street she skipped downSaid the damsel to Jak as she passed him byWould you care for to purchase some Black-Eyed Dwarf Rye?Thought Jak to himself now what can this beBut the finest dwarf whiskey from the Barrier PeaksSmuggled down in a basket and sold on the slyAnd the name that it goes by is Black-Eyed Dwarf Rye.Jak gave her a gold piece and he thought nothing strangeShe said, hold on to the basket till I run for your changeJak looked in the basket and a child he did spyI'm a goblin says Jak, if this be Black-Eyed Dwarf Rye.Now to get the child fostered was Jak's next intentFor to get the child fostered to the priestess he wentSaid the priestess to Jak, what will he go by?Your worship says Jak, call him Black-Eyed Dwarf Rye.Says the priestess to Jak, there's a very strange nameYour worship says Jak, 'twas the strange way he cameSmuggled down in a basket and sold on the slyAnd the name that he'll go by is Black-Eyed Dwarf Rye'Now all you bold watchmen who roam on the townBeware of the damsels who skip up and downTake a peep in their baskets as they pass you byOr else they may sell you some Black-Eyed Dwarf Rye.(Very lightly adapted from Quare Bungle Rye a popular song from Limerick) Originally published on the Hall of ... read more!

NPC – The Night Hag’s Daughter

2020-03-08T11:01:40-04:00March 8th, 2020|

NPC - The Night Hag's DaughterWhen the Temple of Elemental Evil was overthrown many powerful entities were released. One of them was a Night Hag named, on this Oerth, Solonia and her daughter, a strange combination of Night Hag and Demi-Urge, Valera.The race of Night Hags is born from the essence of the Plane called Hades and a strict number of them exist at one time. When one is slain there is a black viscid pool that releases the larval form of another Night Hag. On the fetid banks of this pool they squirm about and consume the bodies of evil creatures who are captured by Night Hags brought to Hades and transformed into parodies of the Night Hag larva.Somehow a being, a user of magic no longer human, captured the Night Hag Solonia and conceived the mad but immensely powerful Valera. Solonia would have vengeance upon this Demi-Urge but his power is too great, so great that he has put a compulsion upon the Hag to watch over her daughter and remain bound to the Oerth.The Demi-Urge conferred upon both Solonia and Valera the ability to mask their true nature and unless powerful magic is used to pierce this illusion they appear as a comely matron of middle years and a strikingly beautiful young woman just past the first blush of youth.Since being released from the strange prison within the Temple of Elemental Evil Solonia first approached the lands of the Horned Society but the power of the Hierarchs proved to great for any direct confrontation so she settled among the Bandit Kingdoms in the city of Freehold where she runs a prosperous inn ... read more!

Encounter – Nosnra’s Cousin

2020-03-07T18:19:09-05:00March 7th, 2020|

Nosnra's Cousin When I first DM'd G1 I fleshed out the surrounding area so that Nosnra could draw on reinforcements from neighboring hill giants.Nosnra's CousinOnly five leagues north-east of Nosnra's steading stands the hall of Karnash, Nosnra's cousin. His is a large and ancient hall though not on the same scale as Nosnra's.23 hill giant warriors are sworn to his service. His dire wolves are numerous and they have a fearsome reputation, his ogre retainers are loyal and well treated and have been settled in the nearby caverns for generations.In case of trouble Nosnra would first call upon his cousin and these forces would be the first to arrive at the steading.Karnash.Karnash is a powerful hill giant, large and fierce. He is not noted for great intelligence, but he has both cunning and experience. He dotes on his pack of dire wolves and they are the envy of the hill giants of the Jotuns. These dire wolves are larger and more intelligent than the normal breed, and pups from his kennel are sought after by other hill giant clans.He is young for a chieftain, having inherited his father's position (after defeating all challengers, including his elder brother), but he is a proven warrior and leader. His wife, Krilla, is beautiful (for a hill giantess), but not physically imposing. Karnash went on a great quest to win his bride and returned after more than a year, barely within the time limit set by her father, Geffed, a powerful chieftain himself.In the end Karnash returned with the head of some fierce and terrible lizard, and the tale of his quest was matched by the scars he bore ... read more!

Half-Ogres and Half-Orcs of the Flanaess

2020-03-07T11:50:36-05:00March 7th, 2020|

Half-Ogres and Half-Orcs of the Flanaess Ah-Bey (Half-Ogre)[F8/C8][NPC]SLV - 106 Anhke Garrote (Angelthroat)(Half-Orc)[NPC]SLV - 38 Ascue (Half-Orc)[C4/F5][NPC]L2 - 20-23,25,26 Blontug (Hierarch)(Half-Orc)[C4/F9/As9][NPC]DRG#56 - 20,21 Borg (Half-Orc)[T5][NPC]I7 - 8 Braks (Half-Orc)[F8][NPC]SLV - 93,95,96 Brunk (Half-Orc)[F4/As4][NPC]T1-4 - 73,74 Bruzharag (Half-Ogre)[3eF16][NPC]        LGG - 122 Chobot (Half-Ogre/Half-Hobgoblin)[NPC]SLV - 83 Colgran Spleenfist (Half-Orc)[C7/F7][NPC]WGR5 - 90 D'Gran (Half-Demon/Half-Ogre mage)[NPC]RT1-4 - 52-56,171 Daktak (Half-Orc)[NPC]SLV - 83 Dergrenche (Half-Orc)[F9][NPC]A1-4 - 7,8 Detrak (Half-Orc)[T4][NPC]UK2 - 9,13 Devin Halfhock (Half-Orc)[T11/F9][NPC]COG:FFF - 40COG:GOTF - 87FTAC - 3FTAR#13LGJ#2 - 5TAB - 122 Dooth Wyrmsill (Half-Orc)[NPC]COG:GOTF - 87 Drugia Brakus (Half-Orc)(Rog10)[NPC]        DUN#85 - 35,36,38 Dugart (Half-Orc)[3eC10/Doomdreamer2][NPC]        RT1-4 - 142,144,185 Enkirst (Half-Orc)[NPC]IVID Finnock (Half-Orc)[F2/T3][NPC]UK2 - 12,13 Forlorn (Half-Orc)[NPC]COG:GOTF - 78,79 Frakus (Half-Orc)[NPC]WGM1 - 20 Furthak (Half-Orc)[Com2][NPC]        FAT - 24,29 Gaptooth (Half-Orc)[NPC]COG:GOTF - 14,15 Gordreth (Half-Orc)[NPC]IVID Gorg (Half-Orc)[NPC]L2 - 21 Gorharg (Half-Orc)[T5][NPC]L1 - 5 Gorsk (Half-Orc)[F2][NPC]L2 - 21 Graud (Half-Orc)[3eBbn4][NPC]        RT1-4 - 61,63,65,172 Grotnek Urtekknis (Half-Orc)[F8/T8][NPC]COG:FFF - 59FTAR#13POLY#92 - 13,14,17 Grugrunk Abedluthic (Half-Orc)[C7][NPC]GA - 113 Grummash [T1][T3][Half-Orc][NPC]U1 - 29U2 - 31U3 - 45 Headsmasher (Half-Ogre)[F13][NPC]RTO8 - 40 Heunar (Half-Orc)[3eWiz4][NPC]        RT1-4 - 38,52,53,172 Jal the Friendly (Half-Orc)[F6][NPC]SLV - 11,12,30 Jardeth (Half-Orc)[3eWar2][NPC]        RT1-4 - 40 Jogg (The Titan)(Half-Orc)[F9][NPC]TAB - 125 Kairn (Half-Orc)[NPC]A1-4 - 63A2 - 10 Kazarene (Half-Orc)[F13][NPC]WGR6 - 37,47,49,52,53,54 Klabdul (Half-Orc)[NPC]AOE - 264,265,269,277 Krak (Half-Orc)[F5][NPC]L2 - 6 Krellus (Half-Orc)[F5/C4][NPC]L1 - 5 Kurlotz (Half-Orc)(F10)[NPC]        DRG#AN3 - 20 Larenth (Half-Orc)(Drd5)[NPC]DUN#85 - 74,89-93 Locinda (Half-Orc)[T3/F3][NPC]L1 - 6 Narth (Half-Orc)[NPC]SLV - 99 Nazarn The Gladiator (Half-Orc)[Deity][NPC]        LGJ#3 - 14,19 Nofosh (Half-Orc) [C9][NPc]SLV - 91 Prakrit (Half-Orc)[F3][NPC]UK2 - 12,13 Redec (Half-Orc)[As2][NPC]UK2 - 12,13 Reglezenn Dariag (Half-Orc)[F7/T8][NPC]WGR5 - 21,94 Relmak (Half-Orc)[C1][NPC]L2 ... read more!

History of the North, Part 8: The Storm to End All Storms

2020-03-06T18:05:00-05:00March 6th, 2020|

History of the North, Part 8: The Storm to End All Storms "Your breath first kindled the coal of warsAnd brought in matter that should feed this fire;And now 'tis far too huge to be blown outWith that same weak wind which enkindled it." Shakespeare, King John (1598) Act V, sc.2, l.83. Salvation can come from the most unexpected quarters. Iuz had saved the Flanaess — for his own purposes, to be sure; but save it, he did. At a cost. He and Vecna had been hurled into the nether planes, tearing at one another like rabid animals manic from the smell of blood. Were they gone forever? Only a fool would think so.582 CY  ‘The mage sits down in front of the five Blades of Corusk and meditates for a minute. His hands move over the blades as he reads the magical writings. A frigid wind comes from the west, blowing the powdery snow in swirling whirlwinds. The words coming from his mouth sound like gibberish to you. As he reads the spell, a loud thunderclap sounds above you. As the echoes of the thunder die down, the swords shake and hum. Suddenly the swords disappear with an abrupt popping noise, and the snow turns to steam beneath them. You all hear a sharp “crack” behind you, and a sudden blast of wind pushes you for- ward. Surprised, the mage stops reading and spins around to see what happened. As you turn about, you see a barbarian giant standing before you. Appearing perfectly human, except for his 12-foot height, the man smiles down at you with a kind face. Two huge wolves stand on ... read more!

City of Greyhawk Southgate – Southgate Bridge (South Bridge)

2020-03-06T15:47:08-05:00March 6th, 2020|

City of Greyhawk Southgate - Southgate Bridge (South Bridge)NOTE:  I have used the information in Gygax's Yggsburgh's campaign as an inspiration and guideline for detailing the bridge and its guards.Southgate is perhaps the busiest of Greyhawk's many gateways. Some may argue for Rivergate with its constant flow of goods into the city from the docks outside the walls, but the road south of the great city matches each cart, pack and wagonload through the Rivergate and surpasses such numbers with travellers on foot, horse, carriage and fantastic beast.As the traffic flows into the city so do the coins from the tolls of South Bridge and the gates. While South Bridge is not part of the Southgate complex of walls and towers, as the bridge is nearly 250 feet from the city gate and the tollhouse at the south end of the bridge, the small detachment of guards (1 serjeant and 4 troopers as well as 2 recruits during the daywatch) are part of the gatehouse commander's garrison. The toll collector is a minor functionary of the city bureaucracy. THE BRIDGESouthgate Bridge or South Bridge as it is now more commonly called is a massively impressive structure. It was constructed at the same time as the gates and outer double-wall which surrounds modern Greyhawk. Cyclopedian blocks of stone were used to form its supporting pillars, (12 sets which span the swift moving Grey Run as it curves around the city to merge with the Selintan). The surface of the bridge is formed of 8x8 foot stone slabs which can be replaced if broken or worn, but beneath them is a cradle of wooden timbers and a ... read more!

NPC – Prince Ian Skotti Chief Constable of Niole Dra

2020-03-06T13:05:51-05:00March 6th, 2020|

NPC - Prince Ian Skotti Chief Constable of Niole Dra Ian Skotti is the third child of the king and fills a hereditary role as the capital city's chief constable. This is a duty that Prince Ian does not take lightly and with the opposing factions aligned against his father and his family he cannot afford to do so. The city guard takes care of crime in the city and several knights dispense justice of a low and moderate sort but what Prince Ian inherited was the job of Spy Master for the kingdom rather than simply constable of the city. His chief aid is the Ranger and expert bowman Hugh, a commoner of Flannish stock. Despite Ian's fathers affinity for the wild, Ian himself is a solid city-dweller though trained in the noble art of war. A good number of his armed troops in the constabulary are Rangers though his agents informers are from every ilk and part of society. Here they can be seen outside the walls of Niole Dra ambushing a group of conspirators in the pay of the Kettish Beygraf. Of late Ket has been making moves through spies and trade into the Flannaes rather than direct confrontation such as their numerous skirmishes with Bissel along the Ket/Bissel border. Originally published on the Hall of the Mountain King blog.

Item – Wolf Amulets

2020-03-05T10:59:35-05:00March 5th, 2020|

Item - Wolf Amulets Among the hunters the Fruztii and Schnai there is a small secret society of lycanthropes who have broken from Votan and Ve as well as the rest of the northern pantheon. Instead they follow the Wolf-God whose home is the wilderness beyond the Corusk Mountains. To control their lycanthropy the followers wear amulets shaped in the form of a ceremonial wolf mask. The copper amulet is the most common and those wearing it can resist the compulsion to change to their werewolf form during the time of the full moon. The gold amulet denotes members of the Wolf-God's clergy. It grants certain powers and protections making it harder for even enchanted weapons to damage and the ability to charm and command wolves. The silver amulet is worn by the leaders of the cult granting immunity to the power of silver to damage the wearer, the ability to command lesser werewolves and wolves and allows the wearer to transform into a monstrous werewolf of great size and strength. Originally published on the Hall of the Mountain King blog.

Minstrel Tales The Amedio Fishers

2020-03-05T07:25:15-05:00March 5th, 2020|

Minstrel Tales The Amedio Fishers Here is a song/poem. It is translated from the native language of the dwellers of the Amedio Jungle who live along the edge of the Azure Sea. Silvertongue the Bard first sang this at the Low Seas' Tavern in Greyhawk's River Quarter several years ago. Since then it has become popular among sailors from Jeklea Bay to the Solnor Ocean.The Amedio FishersRise, brothers, rise; the wakening skies pray to the morning light, The Wind lies asleep in the arms of the dawn like a child that has cried all night. Come, let us gather our nets from the shore, and set our long boats free, To capture the leaping wealth of the tide, for we are the kings of the sea!No longer delay, let us hasten away in the track of the seagull's call, Lydia is our mother, the cloud is our brother, the waves are our comrades all. What though we toss at the fall of the sun where the hand of Xerbo drives? He who holds the storm by the hair, will hide in his breast our lives.Sweet is the shade of the Deklo glade, and the scent of the Kara grove, And sweet are the sands at the full o' the moons with the sound of the voices we love; But sweeter, O brothers, the kiss of the spray and the dance of the wild foam's glee; Row, brothers, row to the edge of the verge, where the low sky mates with the Azure sea."The Coromandel Fishers" By Sarojini Naidu (with trivial alterations) Originally published on the Hall of the Mountain King blog.

City of Greyhawk City Gates and the Gods

2020-03-04T16:06:29-05:00March 4th, 2020|

City of Greyhawk City Gates and the Gods City of Greyhawk City Gates and the Gods NOTE: The names and locations of these gates and the description of the city walls come from the novel City of Hawks (and Saga of the Old City in regard to the Black Gate/Beggars Gate), but linking them to the followers of specific deities is an idea from my Home Game. What provoked such an idea was the reference to alignment and religion within the city from Gygax's article "Varied Player Character and Non-Player Character Alignment in the Dungeons and Dragons Campaign" (The Dragon #9) and the practicality of having both clerics and magic-users as part of the guard compliment of the city gates. To maintain some sort of balance between clerics of differing faiths and alignments I could imagine only a rotating shift of clerics of varying faiths back and forth between the gates or dedicating a particular gate to a particular deity. I chose the latter as it seemed the most likely.The Gygaxian City of Greyhawk has sixteen gates. Eleven of these gateways are roadways in and out of the city while four are interior gates leading from the Old City to the New and one connects the Foreign Quarter to the rest of the Old City.The eleven gates that pierce the exterior wall are broad to accommodate wagon and cavalry traffic both coming and going. The outer wall around the city is actually composed of two walls separated by one hundred feet of open ground and so each road into the city is protected by two gatehouses. The outer gatehouse is a square 40x40 tower, 40 ... read more!

Historical — The Battle of Shamblefield – 108cy

2020-03-04T10:30:48-05:00March 4th, 2020|

Historical -- The Battle of Shamblefield - 108cy The Friztii warchief Eiirik The Red leads his people against the might of the Great Kingdom. In front are three of Votan's holy champions, Berserks, who could not be wounded by normal weapons and had the ability to transform  into massive bears during battle. It was only t he enchanted weaponry of Caldni Vir and his officers that managed to slay them and stop the Fruztii advance.  Eiirik was also slain in the battle and the Schnai forces which had been delayed, or so they said, retreated before joining the fight. In this way the strength of the Fruztii were greatly diminished and the Schnai achieved dominance over them. Originally published on the Hall of the Mountain King blog.

NPC – Sir Nyarad of Bissel Ezred of the Ogre Slayers

2020-03-03T12:53:19-05:00March 3rd, 2020|

NPC - Sir Nyarad of Bissel Ezred of the Ogre Slayers Sir Nyarad of Bissel is the company commander, Ezred, of the Ogre Slayers, a spear and sword armed company of Bisselite footmen. He is a moderately experienced warrior, excellently trained in both weapons and tactics. Currently he is on his way to the border region with Ket because of Hobgoblin incursion in the area. The Ogre Slayers, two hundred strong, are composed primarily of veteran troops with only a smattering of green recruits.His sub-commander or Alzred, is Agas a cousin, but someone who has been with him since their days training for the military life on his father's estate. All the nobility of Bissel train and serve for a time with the various Bisselite companies of Foot, Horse, Scouts or Archers. Agas' spear and chain shirt match those of regular troopers in the Ogre Slayers but his green shield and plumed golden helm mark him as an officer. Fotor (Chief Sergeant) Vadaz commands the scouts attached to the Ogre Slayers, fifty men who are experienced with the wild and dangerous border area. He and many of his men are Rangers rather than just regular fighters and Vadaz is older and more experienced than Sir Nyarad but of common birth.Alzred Agas, Ezred Nyarad, Fotor Vadaz Originally published on the Hall of the Mountain King blog.

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