Gazetteer of the Flanaess

Gnomes in the Flanaess

2020-02-27T02:57:16-05:00February 27th, 2020|

Gnomes in the Flanaess Asherm (Gnome)[3eExp2][NPC]RT1-4 - 16 Atanasoff (Gnome) [C5][NPC]SLV - 65,66 Baervan Wildwanderer (Gnome)[Deity]FTAA - 96        LGJ#3 - 17LOG - 70        UA - 117,122 Baravar Cloakshadow (Gnome)[Deity]FTAA - 96        LGJ#3 - 18LOG - 70 Basher Grundig (Gnome)[F6][3eF6][NPC]LGJ#2 - 7TAB - 112 Blaif Rinnar (Gnome)[3eF6/Ro2][NPC]        LGG - 64LGJ#1 - 19 Dophdar (Gnome)[I6][NPC]COG:C# - 7 Dweren Sveer (Gnome)(Drd4)[NPC]        DUN#85 - 35 Endoble Mistikmore (Gnome)[I10][NPC]WG12 - 10,15,30,38,46,47,51,55,56,57 Farid Babel-Oued (Gnome)[NPC]        I9 - 28 Firre Orlenac (Gnome)[3eF3/C4][NPC]        RT1-4 - 71,74,171,172 Fischer, Grimmri (Gnome)[T8][NPC]COG:FFF - 69-72,84FTAA - 15FTAC - 71FTAR#13LGJ#2 - 5PGTG - 48TAB - 127 Flandal Steelskin (Gnome)[Deity]FTAA - 96LGJ#3 - 17LOG - 70UA - 118,122 Foreman Fenrous (Gnome)[NPC]COG:GOTF - 87TAB - 123 Furduch Na'Gwayler (Laird)(Gnome)[F5][NPC]S4B1 - 9,10WG4 - 3 Gaerdal Ironhand (Gnome)[Deity]FTAA - 96        LGJ#3 - 18LOG - 70 Garl Glittergold (Gnome)[Deity]        DRG#291 - 40        DRG#294 - 74FTAA - 96IVIDLGG - 19        LGJ#3 - 16LOG - 70        UA - 117,118 Garlan Baranmare (Gnome)[F7/I7][NPC]FTAC - 28 Garraldson, Gundri (Gnome)[T9][NPC]COG:FFF - 42,43COG:GOTF - 89FTAR#13LGJ#2 - 5TAB - 126,127 Gleed (Gnome)[I10/T10][NPC]AOE - 114,118,119,150,175WGR5 - 90 Gnome Vale [TWN]S4B1 - 9WG4 - 3,4 Gnomeburg (Verbobonc)[QTR]WGA4 - 34,35,36 Herrifen Family (Gnome)[CLN]WGR4 - 22 Hilewys Gnome Palace (Verbobonc)[INN]WG8 - 94 Imiric Von Sus-Varren (Gnome)[F11/I12][NPC]WGA4 - 14,89,90,91,92,93,95 Jarl (Gnome)(Male)[I4][NPC]I1 - 28 Jawan Sumber (Gnome)[3erog5/M15][NPC]COG:FFF - 32        DRG#285 - 66TAB - 12,103 Jimm (House of)(Gnome)[CLN]WG8 - 95 Kabyle (Gnome)[F5/I2][NPC]RWPM - 17,28 Keak Breedbate of Nithe (Gnome)[F5/T10][NPC]D1-2 - 22 Kemp Consum (Gnome)[F7/I7][NPC]ATG - 50 Miral Cutterfro ... read more!

City – Crow’s Gate Old City – City of Greyhawk

2020-01-24T20:58:45-05:00January 24th, 2020|

City - Crow's Gate Old City - City of Greyhawk Old City, once it was the city, it was Greyhawk, but those days are long gone. Now Old City is a corpse rotting in the sun, left abandoned to decay and infested with those surviving within its carcase. Crow's Gate is the pathway to an ancient manor within the heart of the city. The gate is left closed and a guardsman posted. Beyond the gate is the home of the Old City Judge of Measure and Balance. Galba the Bald is the current judge, He can trace his lineage to the very beginning of the city. He is a pureblood Suel and very proud of that fact. Originally the Judge of Measure and Balance was an important position among the merchants of the city and the wealth it brought allowed those judges to build great mansions and estates which later became the High Quarter when the vast outer walls of the city swallowed the hills which surrounded Old City. As  the power of those judges increased their role changed and they became judges of life and death, freedom, slavery and imprisonment. As Old City became old, the first barracks became the city prison, the great storehouses became the infamous Workhouse. Those that could moved from Old City to the new quarters which evolved beyond the original walls. Old City became grim, its buildings fell to disrepair, it began to die. The position of Judge no longer brought great wealth. Those falling under the power of the judge were the poor, the desperate, the destitute. Galba receives his pay from the Oligrachs of the city, but ... read more!

History of the North, Part 2: A Myth of Unity

2020-01-24T17:52:00-05:00January 24th, 2020|

History of the North, Part 2: A Myth of Unity All empires crumble. They begin with a single conquest, and before long, want and avarice overwhelm them. They grow fat on their power and plunders, and in time, they collapse under their own weight, as they must, for their grasp always exceeds their reach.They conquer, and then conquer again, further and further afield until the crown can no longer contemplate the vastness of its territories. They are too far-flung; the distances are too vast; they sprawl out to this horizon and that, and beyond those, again. Where is that again, it asks? Tenh? The Quaglands? The minutiae of the day-to-day governance of so vast a territory overwhelms it, and it must then rely on its governors, for who knows their lands better than they? So long as the taxes are collected, what of it?That’s all well and good until the governors take umbrage with sending the crown their gold, receiving naught in return. 300-350 CY         Anarchy crept into the Great Kingdom, and more and more of its northern provinces became increasingly independent. Some became lawless. Many became lawless. Petty fiefs sprang up, their rulers declaring themselves kings and barons and dukes and such. Where ruffians seized power, banditry prevailed, and they became known for such. Such were the Bandit Kingdoms, which called themselves a confederacy—a fancy word for what they might have been; but in truth, they could never be, because they preyed upon one another even as they clung together to ward against those who would annex them. The Bandit Kingdoms are a collection of petty holdings. Each little kingdom is ruled by a ... read more!

Oerthly Equivalents

2019-11-27T16:00:22-05:00November 27th, 2019|

Greyhawk Online is pleased to bring you a submission from one of the greatest contributors to the Greyhawk Community - Jason Zavoda - creator of the Encyclopedia Greyhawkania. Jason gives us the comparative analogs he likes to use in his games to create the culture of various nations of the Flanaess. The nations listed are circa 576CY, from the WoG folio edition.Read on, dear Greyhawker, and don't forget to comment below about what you use for various countries and which parts of the list you like, or might use for your own game! 'Til the Starbreak! Here are the general sources I've used in the past (as far as I remember). For the most part these are based on movies and popular fiction rather than historical texts. Nothing is set in stone and over the past nearly 40 years  of DMing the Greyhawk setting I've used so much material for three full scale multi-year Greyhawk campaigns that I've lost track of where it all comes from. I've found that tying down regions to real world locales helps incredibly with developing a consistent collection of names for NPCs. It is also a great deal of aid to be able to shoehorn cultures into the game and be able to say to someone "It's like Last Kingdom, Braveheart, Zulu but with arrows and orcs, etc..." Oerthly Equivalents Almor, Prelacy of Cromwellian England Bandit Kingdoms Various Bissel, March of Hungary Blackmoor Finland Bone MarchVarious FantasyCelene Lothlorien DyversAmsterdamEkbirDamascusFrost BarbariansVikingsFuryondyFranceGeoffWalesGran MarchTemplarsGreat KingdomOtto 1st Hold Roman EmpireGreyhawk, city of Gygax Gord the Rogue novels & Various FantasyHighfolk RivendellHorned SocietyVarious FantasyIce BarbariansVikingsIdeeRennaisance Italian City-stateIrongateRennaisance Italian City-stateIuzVarious FantasyKeolandEnglandKetRomania/Bulgaria/TransylvaniaLordship of the Isles Carribean British ... read more!

History of the Oerth, Part 2

2019-11-18T21:31:20-05:00November 18th, 2019|

Here we present the second part of an ongoing series from new Greyhawk Online contributor, David Leonard, of Greyhawk Musings. David takes a look at more ancient goings-on and the beginnings of the infamous Ur-Flan necromancers and dark wizards.Not only does he discuss the timeline of events, but, he also discusses individual realms and regions where we know things about the Ur-Flan. Read on, dear Greyhawkers, and learn more and more about the ancient history of Oerth! History of Oerth, Part 2: Of The Ur-Flan Kingdoms Where did we leave off? The Se-Ul had allied with the Drow against the Grey Elves. The Grey elves had quit the Hellfurnaces after a costly defeat in their war with the Drow and giantkind. The Drow may have been victorious, but their victory over the Grey Elves had all but wiped them out. They retreated into the depths of Oerth to recover, leaving the Crystalmists and Hellfurnaces to giantkind. The Suloise slinked back within their borders, their army all but destroyed. This is where the Flan join the narrative: -2269 CY              The Flan originally dwelt where all humankind did in times of yore, in the western shadow of the Southern Crystalmists. They traded with the Suloise and prospered by that trade. But as the Suel grew cruel and powerful, so too did they subjugate the peoples around them, and soon the Flan found themselves in thrall within a vast Suloise Empire. The Secrets of Magic were forbidden to them. Their faith was surpassed, and then banned outright. The Suloise were the Flan’s first glimpse of power. They chaffed to be free of it. But they learned from it, ... read more!

The Great Flanaess River Adventure!

2019-03-16T11:23:00-04:00March 16th, 2019|

There's a great new campaign in town!! There's fun to be had, quests to be taken, and adventures to be gone on! Recently, in Oerth Journal #28, the GaryConXI special print edition, we highlighted the Great Flanaess River Adventure Chapter 15: Free City of Greyhawk The Great Flanaess River Adventure is a great, great, great campaign that was written by The Oliver Brothers, beginning with their playing at home. They played in 3rd Edition, and they decided to publish their own games. The two youngest of the authors currently serve in the Army, and the other is a professor. They are all avid Greyhawk fans, and love the setting for its diversity, which this campaign largely demonstrates. They wanted to show how many different adventures one group can have and in how many locations. Anything is possible! The PCs aren't restricted to stay in one, single, static location for the entirety of their adventuring career! They move around! They go places, and do things, and meet new people! … and kill them, and take their stuff. :P In all seriousness, though - this is a really great adventure, just for the sheer variety of monsters that you'll encounter, and the massive array of fascinating locations, both new and old! There's a great deal of interesting plot hooks, and story devices to draw the players into each scenario, and while they are organized into a campaign, there's absolutely NO reason they can't be used individually in your own campaign if you happen to like just one of them, or if you need a Side Trek, or something, They are written with 1st Edition AD&D in mind, ... read more!

The Laughing Turtle -Ecology of a Rhenee “tavern”

2025-12-03T22:56:53-05:00January 23rd, 2019|

Made up of Rhennee barges that come and go seasonally, The Laughing Turtle is one of the more unique "taverns" in all of the Flanaess.  Just as the fare changes along with the barges that make it up, one never knows what perfidy can be found when coins change hands at The Laughing Turtle. The Laughing Turtle Ahh!! So, gadjo! I see you've come to see your good and faithful friend Meritaelen, seeking information, eh?! As I always have, I shall answer your questions and share tales told by my people, the Rhennée. The Lake is our life.  The waters give us all that we could ask of life.  We are born, live, and die on our barges, and the umbilical cords of our children plunge into the Lake of Unknown Depths.  They are not simply “the water” as so many gadje call them.  The Waters give us life, they tell us of the future, and they guide us out of the past into the rest of our lives.  Our people do not believe that we ever truly leave each other; we say our partings like anyone else, but there is no word for “goodbye” in our language.  Many know that we congregate in communities with those of our own homeland; each one a brother, sister or cousin.  We find each other whenever we can and always offer each other company and companionship… and the result is most often celebration.  Among the places we most often find each other is the MidBay region of the Nyr Dyv.  We gather here in small, out of the way coves and bays that dot the coastline of ... read more!

Coliseum of Grrth’mar

2023-11-10T09:36:48-05:00October 13th, 2009|

Ancient colliseums hold the secrets of their Masters and of those who fought and trained there.  There is one in particular which holds the secret of crossing time and place.  Within those ruined walls trained a warrior who was forced to make a choice; choosing between his tribe fade into obscurity and die, or giving up his way of life and foregoing his memories and becoming one of the greatest mercenary leaders from the time of Caerdiralor, a Captain of the Nameless Legion. The Nameless Legion Lost to the annals of time are the records and histories of many mercenary companies that have fought alongside regular military units in every major confrontation throughout the history of war.  There is one which only the most wizened sages and scholars know of.  They are known among informed sages as "The Nameless Legion".  [Mike Mearls, Mercenaries for Hire, p 23, Dragon Magazine #304, Feb 2003]  A group of mercenaries from all the known planes of existence, the Legion is a conglomeration of monsters, humanoids, and bizarre creatures serving under the command of a mysterious group of arcanists known as the Paymasters.  Their history has been rarely found in the Flanaess, but millennia ago, the Legion was active there, and they thrived in the wars that tore apart the Kingdom of Caerdiralor over 2,500 years ago. Grrth'mar  One of the greatest military strategists of the Nameless Legion was known as Grrth’mar.  He was a wemic of great strength and size.  He grew as a young cub, in the tall grassy expanses of the Kabrevo Plains in the southern extremes of Hepmonaland.  In this rough and unforgiving place, he came ... read more!

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