Welcome adventurer!

Before we get into the article I want to be clear that everything I post is truth within the campaigns run by ‘The Grey League‘ but is not canon, per se. I try to stick close to canon but where Gary Gygax left it vague… well, that’s the beauty of Greyhawk isn’t it? The creative freedom. That is why I will start every article title with ‘TGL presents’ so you know it isn’t 100% canon.

Hope you enjoy my work and Happy Gaming!

Symbol:

Three golden triangles, one over the other, the middle one thin and the outer one missing a part in the two upside lines. The outer and inner one symbolizes the two pyramids, the UMA and the Guild itself. Surrounding the triangles is a magical circular swirl and, in the centre, the golden, lightly glowing letters GW – Guild of Wizardry. Those of rank 1 have the same insignia but with the letters UMA, to show they are still learners at the University of magical arts.

Overview:

Founded as a free haven for all mages in 393 CY by the legendary ‘Mad’ Archmage Zagig Yragerne.

While the Guild of Wizardry is interested in its own aggrandizement, it has no political agenda. The wizards are usually too busy with their own affairs to meddle too much in the politics of the city. Membership also does not require exclusive allegiance, and many hold another faction membership. Because of this, many magi across the Flanaess claim an affiliation with this guild. In many places, membership in the guild is a source of prestige, due to the guild’s international fame. Over the last decade nearly a thousand active mages hold membership, though perhaps half that many are in the city at any one time and a majority of those are dabblers or virtually inactive. The city and guild have been essentially untouched by recent wars and it became a haven for many exiled practitioners.

The Guild resides in their own pyramid but now also runs the famous bastion of learning – The University of Magical Arts. The UMA, a pyramid-shaped building, is an architectural wonder and its sheer sides and pointed crown are visible from many places in the district. Thought to be impregnable and of magical design, its vaults hold the most expansive collection of known magic items and of arcane texts in the Flanaess, including, it is believed, those of the legendary ‘Mad Archmage’.

The UMA is very much a magical school with student societies and professors teaching magical subjects such as potion brewing, scroll writing, magical histories, divination, defensive casting and much more. Students rarely study 3-4 years in a row as the guild wants them to embark on the road to adventure for a while. Afterwards the member might come back to spend a year at the UMA before going on the road again.

Beliefs:

  • The abuse of magic power must be monitored.
  • All the gifted should be taught.
  • Path to power is through knowledge.

Goals:

  • Magic should be open to all.
  • Protect the Free city from destruction.
  • Advance magical knowledge through both ongoing research and archaeological investigation of lost arcane disciplines.

Enemies:

All those that wish to harm the city of Greyhawk or its arcane users. Regents also turn their attention to all those that want to unbalance the world.

Member ranking – traits:

Any proven practitioner of arcane magic, even some more exotic arcane spellcaster, is eligible to join the Guild of Wizardry.

Admission to the university requires another wizard’s recommendation, approval by a board of tutors, and an initial admission fee of 100 gp. Training fees for older students are set as per the usual rules for gaining levels.

Associates are those who support the Guild in their endeavours. They have no requirements other than helping higher ranking members.

Apprentices are gifted people of any race that have completed their initial training at the UMA and are allowed to leave the UMA. Guild magician are given membership to the Guild of Wizardry and are the wizards known in towns, the knowledgeable sages.

Master Magicians are teachers running societies at the UMA or court magicians and often have a certain reputation. Regents are the inner circle of the GW and their reputation precedes them. Their actions often mark legendary events.

Affiliation modifiers:

  renown
One time: Native of Greyhawk City +2
One time: 5+ ranks in knowledge-arcane +1
One time: one Alignment part is Neutral +1
Teach or study at the university in Greyhawk City at least one day a week for a period of a 6 month. Without missing a day. +1
Deliver spellbooks or magical notes of a wizard greater level than yours to the library (max once per level of the character) +1
Deliver rare components to the alchemical labs (supernatural/ unique creature of CR 4+) +1
Deliver rare components to the alchemical labs (supernatural/ unique creature of CR 8+) +2
Deliver rare components to the alchemical labs (supernatural/ unique creature of CR 14+) +3
Complete a mission +1 / +2
Resolve a real treat to Greyhawk City +3
Save the guild from a major setback +2
Failing a mission -1 / -2
Create a problem for the city or guild -2
Fail in their duties in the UMA -1
Failing in any of the duties or Goals of the GW -1/ -3
Losing borrowed items -1
Getting your apprentices in trouble / or killed -2/ -4

Ranks:

nr Rank name Insignia Renown Other requirements
1 Associate Triangle pin with no letters

1

  ·       No benefits

·       Must assist higher ranks in the guild of Wizardry or the UMA.

2 Apprentice Triangle pin with UMA letters

5

Be of an Arcane Class
  ·       50% off all research and research equipment

·       Access to laboratories and libraries

·       Circumstance bonus of +2 on all research

3 Guild magician Symbol ring with GW letters

15

5th lvl, 1 secret mission
  ·       -25% off all minor magical items

·       Commercial practice is allowed in the city, subject to a license and paying 10% back to the guild.

4 Master

magician

Symbol ring with GW letters

30

11th lvl, 3 secret mission
  ·       Circumstance bonus of +2 on diplomacy

·       25% off all magical items

·       Allowed to teach in the UMA and earn a compensation for it.

·       Allowed to have 1-3 apprentices

5 Regent Symbol ring with GW letters

50

17th lvl, 10 secret mission
  ·       Have a seat on the board of directors of the GW.

·       Get 50% off all items, equipment or anything else for that matter.

·       Gain access to the inner vaults.

Sources:

The city of Greyhawk – Boxed set Booklet Greyhawk: Folk, Feuds, and Factions.